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Group Play Questions


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#21 Koniving

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Posted 25 December 2017 - 05:17 PM

Added you. Check the three heads on the bottom center right.

#22 Horseman

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Posted 26 December 2017 - 02:20 AM

View PostFaTaLLiMiT, on 25 December 2017 - 04:40 PM, said:

Im not sure how I feel about hero mechs really. I mean, the only thing I can compare them to would be the Premium Tanks/Ships from the World of Tanks/Warships games, they are paid for vehicles that you cant really...edit. I could be wrong of course, but thats how it was in WoT. You get what your given, an they are there pretty much to farm xp/credits with (in WoT I mean, i dont know if the same applies here) That an theres champion mechs too which sound like the same thing, I dunno lol.

You can change their builds same as on any other mechs. To give you a quick breakdown:
  • Champion Mechs, designated with a (C)
    • A copy of an existing C-Bill chassis, same quirks and hardpoints
    • Comes with a different build on it
    • Comes with a 30% buff to all XP earned with the mech.
  • Special Mechs
    • A copy of an existing C-Bill chassis, same quirks and hardpoints
    • Comes with the stock build
    • Comes with a unique skin set as default (can be changed, but cannot use the C-Bill variants' default skin).
    • Comes with a 30% buff to all C-Bills earned with the mech.
  • Hero Mechs
    • A distinct chassis variant on its' own, with different quirks and hardpoints than the other variants.
    • Comes with a unique skin set as default (can be changed, but cannot use the C-Bill variants' default skin).
    • Comes with a 30% buff to all C-Bills earned with the mech.


#23 FaTaLLiMiT

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Posted 26 December 2017 - 12:59 PM

Ok, so iv been just solely playing Pheonix Hawk lately, enjoying a way higher win rate compared to stalker (probably cos I play Assault class wrong or something) ontop of have a much higher average score each match (9/10 matchs im atleast above 250 as someone in the thread recommended, easily hitting 350+ most games than not (there will always be bad games and stuff, but i feel very comfortable with what this mech can/cant do right now. Getting better at surviving engagements when they are forced. Still taking alot of damage from stupid mistakes (poking out too much, over confidence, lack of map awareness etc etc) but when that happens, Im often brought well below 50% total HP before im finally totalled.

For comparison, in my Stalker, im usually killed at around 60 - 70%. This is probably a really bad way to look at things, but Iv been thinking along the lines of "As long as im not dead, I can still contribute, even if all weapons are gone" so the fact my Stalker gets totalled way sooner compared to my Pheonix is most likely down to my own incimpetance and play style.

I will run from fights I deem are not worth it (come on, 2-4 assaults/heavies rush me, Im gonna run, I dont exactly have a super quick mech to dodge em all) using jump jets to break line of sight if I can. But what I was thinking, wouldn't Pulse Lasers be better for that playstyle of hit and run, flanking and poking at mid/close range. This is my current build -

https://gyazo.com/8b...fbd2260277eb1e4

If swap to Light Ferro armour (i checked, I have the exact amount of spare slots for it) and drop the ECM I sit at 43 tons. Is it worth dropping some armour and a bit of engine to try get some Med Pulse lasers equipped. I know they output slightly more damage in a shorter period of time, at the cost of more weight and heat. Currently I can use all my pulses to burn through targets pretty effectively, heat gets dissapated very quickly I can keep up the constant fire for awhile. Should I drop 2 lasers for 2 pulse? Drop all lasers for fewer pulse? I already dropped one jump jet cos I really dont need that much height, its mainly to get up ledges and buildings, so could MAYBE drop another one to get a bit more weight back?

In retrospect, I should really just do the build on that mech build sight, probably be easier for others to look at and tweak XD

**** another edit, just realise I could always swap to a light engine? From my understanding, it is lighter than standard (25% lighter?) but doesnt core you if you lose a torso? It drops your speed by 20% or something? Correct me if im wrong..

Edited by FaTaLLiMiT, 26 December 2017 - 01:02 PM.


#24 FaTaLLiMiT

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Posted 26 December 2017 - 03:20 PM

So been toying around with Smurthy's mechlab tool, super fun btw :D

Checking out other mechs and what the can do and liked the look of Timberwolf, Prime variant. No idea if this build is good or not, but what do you guys think?

http://mwo.smurfy-ne...731844bc87f18d9

I wanna use a mech thats got some LRM's cos enjoying them right now on the Stalker trial mech, Different to how I currently play but since I enjoy that LRM's with medium lasers, probs enjoy more LRM's but with large lasers, more range/damage. I assume this mech HAS to come with an XL engine cos it wont let me change it,,,that has me worried slightly lol

#25 a gaijin

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Posted 26 December 2017 - 07:13 PM

First of all, thank you OP FalatLimit for the interesting questions and topic. Fun read Posted Image

View PostFaTaLLiMiT, on 23 December 2017 - 03:37 PM, said:

Wanted to try doing that in this but from what iv searched, its really punishing due to no matchmaking for group play...


[Faction Play]...when I click on it, it looks really fun and cool,

I used to be very into Faction Play in 2016/early 2017 but a few things about it kind of bugged me so I stopped playing it.
Those things are:
  • You can't pick the planet you're going to fight on.
  • From what I have observed no matter what "planet" it looks like you might be fighting on, it's just going to be some random map. The map might show "fighting on planet Sudeten" but it will be Vitric Forge one time...and some other random map next time.
  • There's no real penalty for losing in Faction Play other than "wasted time," but for people who like playing this game that means there's no penalty whatsoever for losing. You'll still get some C-Bill & XP.
  • The Galactic Map looks really cool, but is actually meaningless.
This leads me to believe that Faction Warfare really doesn't matter and all it really is, is basically just team deathmatch with no matchmaker whatsoever.


If my observations above are wrong, I'd be happy if someone corrected me.


View Postjustcallme A S H, on 25 December 2017 - 01:51 AM, said:

Until you average match score in QP is above 250 and have at least 4 mechs built for:

1. Brawling
2. Skirmish
3. Long Range

(so a total of 12 mechs).

Don't attempt Faction Play.

Question on the statement about needing an "average match score in QP is above 250" before getting into FP:
Does what tier you're in change what your average QP match score should be before getting into FP?

Also, is it bad practice to, for example, have all your drop deck one playstyle (such as PPFLD sniping)?

#26 Horseman

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Posted 27 December 2017 - 12:40 AM

View PostFaTaLLiMiT, on 26 December 2017 - 12:59 PM, said:

If swap to Light Ferro armour (i checked, I have the exact amount of spare slots for it) and drop the ECM I sit at 43 tons. Is it worth dropping some armour and a bit of engine to try get some Med Pulse lasers equipped. I know they output slightly more damage in a shorter period of time, at the cost of more weight and heat. Currently I can use all my pulses to burn through targets pretty effectively, heat gets dissapated very quickly I can keep up the constant fire for awhile. Should I drop 2 lasers for 2 pulse? Drop all lasers for fewer pulse? I already dropped one jump jet cos I really dont need that much height, its mainly to get up ledges and buildings, so could MAYBE drop another one to get a bit more weight back?
If you're considering dropping ECM from an ECM mech, then you should consider looking either for a more suitable variant or another chassis altogether.

Quote

**** another edit, just realise I could always swap to a light engine? From my understanding, it is lighter than standard (25% lighter?) but doesnt core you if you lose a torso? It drops your speed by 20% or something? Correct me if im wrong..
About right, BUT it also cuts down your cooling quite a lot.

View PostFaTaLLiMiT, on 26 December 2017 - 03:20 PM, said:

I wanna use a mech thats got some LRM's cos enjoying them right now on the Stalker trial mech, Different to how I currently play but since I enjoy that LRM's with medium lasers, probs enjoy more LRM's but with large lasers, more range/damage. I assume this mech HAS to come with an XL engine cos it wont let me change it,,,that has me worried slightly lol
Clan XL, acts the same way as IS Light Engine. You can't change the engine since the Mad Cat is an omnimech. On the other hand, you can swap its' omnipods to get different hardpoints on it.

If you want an IS mech with the playstyle you describe, then Catapult C1, Archer 2R or Archer 5S would be good picks. Hunchback 4J isn't bad either.

View Posta gaijin, on 26 December 2017 - 07:13 PM, said:

If my observations above are wrong, I'd be happy if someone corrected me.
You used to be able to pick the planet at one point. This only led to excessive queue times.
As for different maps... expecting a planet to be a single biome is not reasonable. Count how many different environments we have on Earth and the Moon.

Quote

Question on the statement about needing an "average match score in QP is above 250" before getting into FP:
Does what tier you're in change what your average QP match score should be before getting into FP?
Yes, since it affects the players you get matched with / against.

Quote

Also, is it bad practice to, for example, have all your drop deck one playstyle (such as PPFLD sniping)?
No. That's what many people do by default.

#27 FaTaLLiMiT

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Posted 27 December 2017 - 04:01 AM

I can see your points Gaijin Posted Image But still, there are few games out that that have this sort of "faction warfare" element. Oh sure, there are opposing sides, but not very often does it come with a map to visualise the struggle between warring states. This comes from my love of games like the Total War franchise, where each battle contributes to your overall effectiveness and power (I know, completely different game lol)

Its just nice seeing a sense of progression and purpose to what is otherwise, a TDM arena game, just like world of tanks (fun, just got boring)

I havent played it yet, so that is most likely why I don't see any of the issues you mentioned, but I guess time will only tell Posted Image

Ah okies, I do swap the ECM state and use it, not just ignore it, if im near allies its disrupt, if im trying to flank an im near another ECM mech il counter to help allies out. Was just a thought for dropping weight to try out pulse is all.

Ooooh, so Light engines affect cooling...Il probs stay away then since Im using an energy build that kinda needs to cooling to keep shooting.

Il have a looky at the mechs you suggested though :)

I see, I wasnt sure if I was just blind or the mech builder thing was bugged or something. As for mech preference, like iv said, im currently basing my choices on appearance first/quirks second/hardpoints third. I dont particularly have a prefernce of Clan vs IS really, though I probably should take that into account if I want to take part in FP cos i'll need 4 mechs from the same side to participate...

Edited by FaTaLLiMiT, 27 December 2017 - 04:01 AM.


#28 Horseman

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Posted 27 December 2017 - 07:45 AM

View PostFaTaLLiMiT, on 27 December 2017 - 04:01 AM, said:

Ah okies, I do swap the ECM state and use it, not just ignore it, if im near allies its disrupt, if im trying to flank an im near another ECM mech il counter to help allies out. Was just a thought for dropping weight to try out pulse is all.
Well, the thing is that ECM mechs normally pay an "ECM tax" for having the slot, in the form of restrictions in their hardpoints and/or quirks compared to the non-ECM variants.

Quote

Ooooh, so Light engines affect cooling...Il probs stay away then since Im using an energy build that kinda needs to cooling to keep shooting.
Just to be clear... what I meant is that they cut down your cooling after you lose a side torso (Clan XL Engine does the same thing). Until that point, your heat capacity and heat dissipation are the same as with STD or XL engines.

Quote

I see, I wasnt sure if I was just blind or the mech builder thing was bugged or something. As for mech preference, like iv said, im currently basing my choices on appearance first/quirks second/hardpoints third. I dont particularly have a prefernce of Clan vs IS really, though I probably should take that into account if I want to take part in FP cos i'll need 4 mechs from the same side to participate.
Since you don't like the restrictions on omnimech builds... remember that most Clan mechs are omnis.

Edited by Horseman, 27 December 2017 - 12:38 PM.






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