

Group Play Questions
#21
Posted 25 December 2017 - 05:17 PM
#22
Posted 26 December 2017 - 02:20 AM
FaTaLLiMiT, on 25 December 2017 - 04:40 PM, said:
You can change their builds same as on any other mechs. To give you a quick breakdown:
- Champion Mechs, designated with a (C)
- A copy of an existing C-Bill chassis, same quirks and hardpoints
- Comes with a different build on it
- Comes with a 30% buff to all XP earned with the mech.
- A copy of an existing C-Bill chassis, same quirks and hardpoints
- Special Mechs
- A copy of an existing C-Bill chassis, same quirks and hardpoints
- Comes with the stock build
- Comes with a unique skin set as default (can be changed, but cannot use the C-Bill variants' default skin).
- Comes with a 30% buff to all C-Bills earned with the mech.
- A copy of an existing C-Bill chassis, same quirks and hardpoints
- Hero Mechs
- A distinct chassis variant on its' own, with different quirks and hardpoints than the other variants.
- Comes with a unique skin set as default (can be changed, but cannot use the C-Bill variants' default skin).
- Comes with a 30% buff to all C-Bills earned with the mech.
- A distinct chassis variant on its' own, with different quirks and hardpoints than the other variants.
#23
Posted 26 December 2017 - 12:59 PM
For comparison, in my Stalker, im usually killed at around 60 - 70%. This is probably a really bad way to look at things, but Iv been thinking along the lines of "As long as im not dead, I can still contribute, even if all weapons are gone" so the fact my Stalker gets totalled way sooner compared to my Pheonix is most likely down to my own incimpetance and play style.
I will run from fights I deem are not worth it (come on, 2-4 assaults/heavies rush me, Im gonna run, I dont exactly have a super quick mech to dodge em all) using jump jets to break line of sight if I can. But what I was thinking, wouldn't Pulse Lasers be better for that playstyle of hit and run, flanking and poking at mid/close range. This is my current build -
https://gyazo.com/8b...fbd2260277eb1e4
If swap to Light Ferro armour (i checked, I have the exact amount of spare slots for it) and drop the ECM I sit at 43 tons. Is it worth dropping some armour and a bit of engine to try get some Med Pulse lasers equipped. I know they output slightly more damage in a shorter period of time, at the cost of more weight and heat. Currently I can use all my pulses to burn through targets pretty effectively, heat gets dissapated very quickly I can keep up the constant fire for awhile. Should I drop 2 lasers for 2 pulse? Drop all lasers for fewer pulse? I already dropped one jump jet cos I really dont need that much height, its mainly to get up ledges and buildings, so could MAYBE drop another one to get a bit more weight back?
In retrospect, I should really just do the build on that mech build sight, probably be easier for others to look at and tweak XD
**** another edit, just realise I could always swap to a light engine? From my understanding, it is lighter than standard (25% lighter?) but doesnt core you if you lose a torso? It drops your speed by 20% or something? Correct me if im wrong..
Edited by FaTaLLiMiT, 26 December 2017 - 01:02 PM.
#24
Posted 26 December 2017 - 03:20 PM

Checking out other mechs and what the can do and liked the look of Timberwolf, Prime variant. No idea if this build is good or not, but what do you guys think?
http://mwo.smurfy-ne...731844bc87f18d9
I wanna use a mech thats got some LRM's cos enjoying them right now on the Stalker trial mech, Different to how I currently play but since I enjoy that LRM's with medium lasers, probs enjoy more LRM's but with large lasers, more range/damage. I assume this mech HAS to come with an XL engine cos it wont let me change it,,,that has me worried slightly lol
#25
Posted 26 December 2017 - 07:13 PM

FaTaLLiMiT, on 23 December 2017 - 03:37 PM, said:
[Faction Play]...when I click on it, it looks really fun and cool,
I used to be very into Faction Play in 2016/early 2017 but a few things about it kind of bugged me so I stopped playing it.
Those things are:
- You can't pick the planet you're going to fight on.
- From what I have observed no matter what "planet" it looks like you might be fighting on, it's just going to be some random map. The map might show "fighting on planet Sudeten" but it will be Vitric Forge one time...and some other random map next time.
- There's no real penalty for losing in Faction Play other than "wasted time," but for people who like playing this game that means there's no penalty whatsoever for losing. You'll still get some C-Bill & XP.
- The Galactic Map looks really cool, but is actually meaningless.
If my observations above are wrong, I'd be happy if someone corrected me.
justcallme A S H, on 25 December 2017 - 01:51 AM, said:
1. Brawling
2. Skirmish
3. Long Range
(so a total of 12 mechs).
Don't attempt Faction Play.
Question on the statement about needing an "average match score in QP is above 250" before getting into FP:
Does what tier you're in change what your average QP match score should be before getting into FP?
Also, is it bad practice to, for example, have all your drop deck one playstyle (such as PPFLD sniping)?
#26
Posted 27 December 2017 - 12:40 AM
FaTaLLiMiT, on 26 December 2017 - 12:59 PM, said:
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FaTaLLiMiT, on 26 December 2017 - 03:20 PM, said:
If you want an IS mech with the playstyle you describe, then Catapult C1, Archer 2R or Archer 5S would be good picks. Hunchback 4J isn't bad either.
a gaijin, on 26 December 2017 - 07:13 PM, said:
As for different maps... expecting a planet to be a single biome is not reasonable. Count how many different environments we have on Earth and the Moon.
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Does what tier you're in change what your average QP match score should be before getting into FP?
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#27
Posted 27 December 2017 - 04:01 AM

Its just nice seeing a sense of progression and purpose to what is otherwise, a TDM arena game, just like world of tanks (fun, just got boring)
I havent played it yet, so that is most likely why I don't see any of the issues you mentioned, but I guess time will only tell

Ah okies, I do swap the ECM state and use it, not just ignore it, if im near allies its disrupt, if im trying to flank an im near another ECM mech il counter to help allies out. Was just a thought for dropping weight to try out pulse is all.
Ooooh, so Light engines affect cooling...Il probs stay away then since Im using an energy build that kinda needs to cooling to keep shooting.
Il have a looky at the mechs you suggested though

I see, I wasnt sure if I was just blind or the mech builder thing was bugged or something. As for mech preference, like iv said, im currently basing my choices on appearance first/quirks second/hardpoints third. I dont particularly have a prefernce of Clan vs IS really, though I probably should take that into account if I want to take part in FP cos i'll need 4 mechs from the same side to participate...
Edited by FaTaLLiMiT, 27 December 2017 - 04:01 AM.
#28
Posted 27 December 2017 - 07:45 AM
FaTaLLiMiT, on 27 December 2017 - 04:01 AM, said:
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Edited by Horseman, 27 December 2017 - 12:38 PM.
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