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2017 World Championship Mech Builds

BattleMechs Weapons Loadout

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#1 Tekell

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Posted 23 December 2017 - 05:32 PM

I wanted to see what loadouts made an appearance in the 2017 MWO World Championships. This list is only based off what I saw when the 'Mech paper dolls were shown on screen. It doesn't account for 'Mechs that lost components either so some might not have the full armament.

It would have been easier to have the videos sorted chronologically: https://www.youtube....K62AZndmAH9ICHq maybe next year.

If there is a list like this somewhere already or you have more info let me know, please.

-IS-
WLF-2 (5 x Medium Pulse Laser)
WLF-2 (6 x ER Medium Laser)
WLF-2 (3 x ER Large Laser)
COM-1D (2 x SRM 4 and 2 x Flamer)
DRG-5N (3 x Ultra AC/2)
BLR-1G (6 x ER Large)

-CLAN-
MLX-G (8 x C-Light Machine Gun, 4 x C-ER Small Laser)
SMN-C (2 x C-ER PPC)
SMN-D (? x C-ER PPC)
SMN-Prime (2 x C-ER PPC, 2 x C-Light Machine Gun)
HBR-Prime (4 xC-ER Large)
HMN-C (2 x C-ER Large Laser, 6 x C-Streak SRM 4)
HMN-P (3 x C-ER Medium Laser, 6 x C-Streak SRM 4)
HBK-IIC-A (4 x C-ER Large Laser)
*HBK-IIC-A (7 x C-Medium Pulse Laser)
HBK-IIC-A (6 x C-ER Medium Laser, 2 x C-ER Large Laser)
NTG-A (x6 C-ER Large Laser)
NTG-C (1 x C-Guass Rifle, 4 x ER Large Laser)
NTG-D (2 x C-Guass Rifle, 2 x C-ER Medium Laser, 2 x ER Large Laser)
MAD-IIC (6 x C-ER Large Laser)
MAD-IIC (6 x C-ER Medium Laser, 3 x C-ER Large Laser)
WHK-C ( 4 x C-ER PPC)
EXE-C (6 x C-ER Medium Laser, 2 x C-Heavy Large Laser)
ACH-E (1 x C-ER Large Laser, 6 x C-Light Machine Gun, 2 x C-Heavy Small Laser)
*~SNV-C (6 x C-ER Large Laser)


" ~ " mark means that I did not see the paper doll on video.

* Loadouts that were edited due to corrections:
HBK-IIC-A (7 x C-ER Large Laser)
SNV-C (?)

Edited by Tekell, 25 December 2017 - 04:28 PM.


#2 N0ni

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Posted 23 December 2017 - 06:00 PM

View PostTekell, on 23 December 2017 - 05:32 PM, said:

-IS-
WLF-2 (5 x Medium Pulse Laser)

Been running this since Wolfhounds came out, back when everyone said the Wolfhound sucks. To everyone who said that, you can SUCK IT because look what mech and build went to the MWOWC.

YOU KNOW WHO YOU ARE (i don't but that's not the point)

Posted Image

#3 El Bandito

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Posted 23 December 2017 - 07:54 PM

That's a mighty long list on the Clan side.

#4 Trenchbird

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Posted 23 December 2017 - 08:22 PM

View PostEl Bandito, on 23 December 2017 - 07:54 PM, said:

That's a mighty long list on the Clan side.

I mean, most of those have been established 'meta' designs for a very long time.

#5 Champion of Khorne Lord of Blood

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Posted 23 December 2017 - 09:22 PM

I'm questioning the usefulness of some of those builds. 7 ERLL Hunchback IIC-A.

Like really, what is this?
http://mwo.smurfy-ne...dd7273f655960a4


MFW potato builds even at WC.

Edited by Dakota1000, 23 December 2017 - 09:23 PM.


#6 El Bandito

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Posted 23 December 2017 - 09:42 PM

View PostCatten Hart, on 23 December 2017 - 08:22 PM, said:

I mean, most of those have been established 'meta' designs for a very long time.


And it is about time those lists become equal of length. Assuming PGI even cares.

#7 Y E O N N E

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Posted 23 December 2017 - 09:51 PM

View PostDakota1000, on 23 December 2017 - 09:22 PM, said:

I'm questioning the usefulness of some of those builds. 7 ERLL Hunchback IIC-A.

Like really, what is this?
http://mwo.smurfy-ne...dd7273f655960a4


MFW potato builds even at WC.


Nobody brought that as far as I am aware. If it was brought, it was by a team that got eliminated. HBK-IICs that did cERLL either did 3x or 4x or were running 2x with 4x or 6x cERML. There were also a fair number of 6x cMPL HBK-IIC-A.

Also, according to Lizzee, the 6x cERLL NTG was apparently because L3golas wasn't comfortable in a poptart and didn't perform as well in it, so EON needed to put him in something. So it was more of a "this is what we are best with" contingency rather than a "this is the best option in the game" sort of thing.

This list is missing the myriad 5x or 6x cERLL SNV-1/C that were all over the place in the semi-finals and the finals. Also the ERLL+ERML SNVs. the 9x cMPL MAD-IICs,

Also, who the hell was putting LMGs on their Summoners?

#8 Khobai

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Posted 23 December 2017 - 10:19 PM

View PostEl Bandito, on 23 December 2017 - 09:42 PM, said:


And it is about time those lists become equal of length. Assuming PGI even cares.


they dont, thats why they just stuck mechs in 7 tiers instead of attempting balance

Quote

MFW potato builds even at WC.


the builds didnt seem to matter so much as spamming strikes. the team that seemed to win most often was the one that connected with the most strikes. too many of the outcomes were decided by spamming broken overpowered consumables. airstrikewarrior online.

youd think PGI would get rid of strikespam after that shameful display...

Edited by Khobai, 23 December 2017 - 10:25 PM.


#9 stealthraccoon

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Posted 23 December 2017 - 11:01 PM

Omg, flamer Commando?! I love the 1D, can’t believe someone had the audacity to bring that - probably did great locking up the toasty clan mechs.

#10 El Bandito

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Posted 23 December 2017 - 11:11 PM

View PostKhobai, on 23 December 2017 - 10:19 PM, said:

they dont, thats why they just stuck mechs in 7 tiers instead of attempting balance


I don't care much about mech tiers, more about tech balance. Mech balancing should come later.

Edited by El Bandito, 23 December 2017 - 11:11 PM.


#11 Khobai

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Posted 23 December 2017 - 11:20 PM

Quote

I don't care much about mech tiers, more about tech balance. Mech balancing should come later.


the tiers are being used to balance tech though

clan mechs will be in higher tiers because of better tech

they have no intention of balancing the mechs or the tech

they divided mechs into tiers to sidestep the whole issue of balancing lol


its pretty funny. ive never seen a company put so much effort into not having to make an effort.

ghost heat was similar too. it probably wouldve been easier to just rebalance all the weapons from scratch than implement something like ghost heat, but they went ahead with ghost heat lol.

Edited by Khobai, 23 December 2017 - 11:24 PM.


#12 FuzzyNZ

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Posted 23 December 2017 - 11:26 PM

2 Arty stikes.

#13 Champion of Khorne Lord of Blood

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Posted 24 December 2017 - 12:16 AM

View PostKhobai, on 23 December 2017 - 11:20 PM, said:


the tiers are being used to balance tech though

clan mechs will be in higher tiers because of better tech

they have no intention of balancing the mechs or the tech

they divided mechs into tiers to sidestep the whole issue of balancing lol


its pretty funny. ive never seen a company put so much effort into not having to make an effort.

ghost heat was similar too. it probably wouldve been easier to just rebalance all the weapons from scratch than implement something like ghost heat, but they went ahead with ghost heat lol.


They're placing mechs into tiers based on viability, its not an IS vs Clan sort of thing, there's good mechs and bad mechs on both sides and there's various weight classes. You wouldn't put a Vindicator and an Assassin in the same tier, would you?

They used to just give insane quirks to mechs that were bad, but people kept whining over big numbers and we got things like hunchback 4sp structure nerf, that old nerf that cut down the dragon's 50% AC5 cooldown back before it had armor quirks, and the Thunderbolt's ice cold ERPPCs. So since we can't have nice things they're just trying to leave it as is as possible.

Another issue is that Solaris is 1v1s and 2v2s which will be a brawl for the most part which makes it entirely different than the quickplay queues, thus they need a tier system tailored to brawling. While Clans might be great in quickplay due to being able to trade with high damage alphas, they are likely to get decimated in a brawl. The Atlas is a pretty bad mech right now in quickplay, but in a 1v1 no one wants to face an Atlas in a brawling match.


Basically tiers act as a way to balance solaris's entirely different gameplay compared to quickplay without changing the balance of quickplay.

#14 Khobai

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Posted 24 December 2017 - 12:28 AM

Quote

They're placing mechs into tiers based on viability, its not an IS vs Clan sort of thing, there's good mechs and bad mechs on both sides and there's various weight classes. You wouldn't put a Vindicator and an Assassin in the same tier, would you?


nonsense. the majority of higher tier mechs will be clan mechs. guaranteed.

Quote

While Clans might be great in quickplay due to being able to trade with high damage alphas, they are likely to get decimated in a brawl. The Atlas is a pretty bad mech right now in quickplay, but in a 1v1 no one wants to face an Atlas in a brawling match.


I doubt brawling ability is the criteria PGI is using to divide mechs into tiers.

they most likely have mechs arranged into tiers based on analytics from quickplay

which means if solaris is mostly brawling, and entirely unlike quickplay, the tiers will be completely wrong anyway

theres a good chance the tier system wont even be accurate.

Edited by Khobai, 24 December 2017 - 12:30 AM.


#15 Ensaine

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Posted 24 December 2017 - 04:58 AM

Thanks for this list ....

#16 Unit 86

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Posted 24 December 2017 - 06:24 AM

6 mpl wlf-2
8 spl firestarter
12 ersll (+ 4lmg) nova
48 ATM ntg
2 uac10 2uac5 kodiak
3 erml 6 lmg ACH
1 lpl 5 erml LBK
3 erll 3 erml grasshopper
2 lpl 4-6 erml ebon jaguar
2-3 erll shadowcat
2 erppc (+4-6 ersl) HBK-IIC-A
gauss + 5 erml huntsman
streakboat stormcrow
streakboat HBK-IIC-B
SPLboat gargoyle
6 uac2 mauler

Edited by Unit 86, 24 December 2017 - 06:24 AM.


#17 Dee Eight

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Posted 24 December 2017 - 06:39 AM

View PostKhobai, on 23 December 2017 - 10:19 PM, said:

the builds didnt seem to matter so much as spamming strikes. the team that seemed to win most often was the one that connected with the most strikes. too many of the outcomes were decided by spamming broken overpowered consumables. airstrikewarrior online.

youd think PGI would get rid of strikespam after that shameful display...


The tourney client was frozen post tech advance patch, before they started nerfing the consumable skill nodes. Thus the strikes in the tourney/worlds were still at +50%, and the coolshots were also +50%.

#18 TercieI

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Posted 24 December 2017 - 06:44 AM

View PostEl Bandito, on 23 December 2017 - 09:42 PM, said:


And it is about time those lists become equal of length. Assuming PGI even cares.


Even if they care, what makes you think they have the ability to fix it? Certainly not observation of their history.

Edited by TercieI, 24 December 2017 - 06:45 AM.


#19 El Bandito

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Posted 24 December 2017 - 07:44 AM

View PostTercieI, on 24 December 2017 - 06:44 AM, said:

Even if they care, what makes you think they have the ability to fix it? Certainly not observation of their history.


PGI staff do have the ability to fix it--it is not like the case of select ammo for LBX. They seem to lack motivation and imagination, instead.

Edited by El Bandito, 24 December 2017 - 09:41 AM.


#20 Tarogato

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Posted 24 December 2017 - 09:15 AM

View PostN0ni, on 23 December 2017 - 06:00 PM, said:

Been running this since Wolfhounds came out, back when everyone said the Wolfhound sucks. To everyone who said that, you can SUCK IT because look what mech and build went to the MWOWC.

When Wolfhounds came out, they didn't have much quirks. They were just worse Firestarters and on top of that they didn't have jumpjets. But now they have better quirks, better base stats (especially agility), and all of those compound with the new skill tree:






At Wolfhound release:

WLF-2

7.5% Energy Weapon Heat Generation
15% ER-Large Laser Heat Generation

+11 Additional Structure Center Torso

5% Turn Rate
10% Torso Yaw Speed



FS9-S

20% Medium Pulse Heat Generation






WC2017 (patch 1.4.130)

WLF-2

10% Energy Heat
5% ER Large Laser Heat Generation

+11 Base Armor (CT) (+23 with skill tree)
+11 Base Armor (LT) (+20 with skill tree)
+11 Base Armor (RT) (+20 with skill tree)
+ 8 Base Armor (LL) (+17 with skill tree)
+ 8 Base Armor (RL) (+17 with skill tree)

13% Turn Rate (base stat compared to FS9)
27% Acceleration (base stat compared to FS9)
66% Torso Pitch (base stat compared to FS9)


FS9-S

10% Energy Heat
15% Flamer Range

+11 Base Structure (CT)
+ 8 Base Structure (LT)
+ 8 Base Structure (RT)
+12 Base Structure (LA)
+12 Base Structure (RA)
+16 Base Structure (LL)
+16 Base Structure (RL)




Edited by Tarogato, 24 December 2017 - 09:24 AM.






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