Posted 25 December 2017 - 10:49 AM
Not only a reset option, but have different options for the testing ground.
1. Stationary targets passive (won't fire back)
2. Stationary targets active defense (will track and fire back)
3. Stationary targets active offense (will track and fire first)
4. Moving targets active defense (will track and fire back)
5. Moving targets active offense (will track and attack first)
6. Being able to set up different mechs (class/chassis) to be used.
7, Reset when targets are destroyed.
I know that some of these features are in the tutorial, but I tend to go to the testing grounds to see how my builds go.
Just an idea.