Jump to content

Testing Grounds Reset Option


1 reply to this topic

#1 Dungeon 206

    Member

  • PipPipPipPipPip
  • The Wolf
  • The Wolf
  • 172 posts

Posted 24 December 2017 - 07:14 PM

Hey PGI,

a testing grounds reset option would be useful
saves time having to quit and then reload again.

cheers

Edited by Dungeon 206, 24 December 2017 - 07:15 PM.


#2 Sabermist

    Rookie

  • The God of Death
  • The God of Death
  • 6 posts

Posted 25 December 2017 - 10:49 AM

Not only a reset option, but have different options for the testing ground.

1. Stationary targets passive (won't fire back)
2. Stationary targets active defense (will track and fire back)
3. Stationary targets active offense (will track and fire first)
4. Moving targets active defense (will track and fire back)
5. Moving targets active offense (will track and attack first)
6. Being able to set up different mechs (class/chassis) to be used.
7, Reset when targets are destroyed.

I know that some of these features are in the tutorial, but I tend to go to the testing grounds to see how my builds go.

Just an idea.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users