justcallme A S H, on 28 December 2017 - 04:44 PM, said:
The other issue which is still as yet, unresolved, is the Spirit Bear and it's mobilty vs MASC.
It was totally broken with Skill Maze / Desync and to date has not been fixed.
MASC is almost useless on this thing due to totally borked base mobilty/acceleration. It means the SB cannot do the only job it is good at - being a line breaker.
The SB was basically an Atlas without the firepower/armour but it had the speed. Now currently it has no speed because MASC is totally up the creek on the mech.
And yet 5 years on the "Battletech / TT" value-brigade are still keeping proper balance from being achieved.
Here's how Battletech played -
One-shot luck crit kills and cripples all the time. Through armor. Max range with AC2s plinking out golden BB rolls and hoping to get lucky would be the meta.
You Jump Jet in your mech or
walk up a steep hill, fail pilot check, fall, crit your leg ammo and blow your mech up.
Accuracy was so bad that you had a 50/50 chance of hitting a mech, anywhere, with a medium lasers at 120m.
Clan pilots were at a bare minimum 33% better than IS pilots. At a minimum. So only the top 20% or so of players can play Clans?
Clan pilots, save for the absolute very best, didn't get to choose their own loadouts or even mech. It was decided by their leaders as a result of the bidding.
IS pilots were lucky to own even 1 mech and customizing them costed a fortune.
Huh. Funny how none of that comes up. Just a bunch of cherry-picking 'Yes but Lore says I should totally have all the following advantages' without ANY of the associated negatives with it.
I still play Tabletop. Translating it directly to a PvP FPS is an absolutely **** idea that would (and largely has) resulted in terrible, broken, unenjoyable and screwy mechanics.
Make a good game. Include lore when it fits in with a good game. When it doesn't, treat it like players treat the above examples.