Ppcs Wtf?!
#61
Posted 28 December 2017 - 07:52 AM
And I cram a snubbie in wherever I can, usually over large lasers. I like the pinpoint over dot, and don't have TOO much trouble leading targets.
#63
Posted 28 December 2017 - 08:41 AM
Mystere, on 28 December 2017 - 08:35 AM, said:
Wikipedia said:
Plus, that thing fired donuts, not balls. That's entirely different.
#64
Posted 28 December 2017 - 08:54 AM
#65
Posted 28 December 2017 - 09:06 AM
Bush Hopper, on 28 December 2017 - 07:29 AM, said:
No way. Its rail gun, any solid projectile being accelerated and X fps should have no min range.
Plus, what are you going to do if a freaking light comes around to whack you, they're already hard to hit with gauss up close, easier from a far....but if that sucker is running around up close...good night!
Also, snubs are great. They pair with autocannons well, most notably the dead left, right stacked ac20 dual snub MAD-3R. Or the WHM-6R. On a Bushwacker you run run 3-asrm6 + a sub, instead of the much heavier ac10 because, lets be real the ac10s rate of fire is negligible there since you go ahead and wait for your srms to come back off cooldown anyway.
Requiemking, on 27 December 2017 - 10:10 PM, said:
For real.
#66
Posted 28 December 2017 - 09:08 AM
#67
Posted 28 December 2017 - 10:30 AM
Tarogato, on 27 December 2017 - 08:02 PM, said:
That's my interpretation on the lore, anyways.
I've been advocating for that for about a year now but you may be the first other person I have seen who supports this plan.
#68
Posted 28 December 2017 - 10:59 AM
Here is the BattleTech rundown on them though.
"The Particle Projector Cannon (or PPC) is an energy weapon, firing a concentrated stream of protons or ions at a target, with damage resulting from both thermal and kinetic energy. Despite being an energy weapon, it produces recoil. The lethality of the weapon rivals that of higher-caliber autocannons; just three shots from a PPC will vaporize nearly two tons of standard military-grade armor. Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors. The ion beam also extends to much farther ranges than autocannon fire, though PPCs generate large amounts of waste heat.
PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems. This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range."
Now in MechWarrior 3, they did scramble a mech's sensors for 2-3 seconds and caused about 3-4 heat spike. Been a long time since my mech was shot with MW3 PPCs, but we did note a small heat-spike.
Edited by Lightfoot, 28 December 2017 - 11:02 AM.
#69
Posted 28 December 2017 - 11:05 AM
Quote
nope they dont. its not a rule in battletech.
only flamers, plasma weapons, and inferno missiles cause heat surge
#70
Posted 28 December 2017 - 11:09 AM
Contrast with the Plasma Rifle that explicitly does thermal-type damage.
#71
Posted 28 December 2017 - 12:03 PM
Khobai, on 28 December 2017 - 11:05 AM, said:
only flamers, plasma weapons, and inferno missiles cause heat surge
Yeonne Greene, on 28 December 2017 - 11:09 AM, said:
Contrast with the Plasma Rifle that explicitly does thermal-type damage.
You are both right. However,
"Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors."
Can we have have these, please, pretty please?
#72
Posted 28 December 2017 - 12:04 PM
I see no reason why PPCs shouldnt be able to scramble HUDs in MWO too, but I think it should be a skill tree unlock.
Add two new skills to the weapon tree:
Scramble I - Your PPCs cause a HUD scrambling effect that lasts for 1 second.
Scramble II -Your PPCs cause a HUD scrambling effect that lasts for 2 seconds.
Also the counterskill of EMP Hardening should be added to the operations tree:
EMP Hardening I - Reduces the duration of HUD scrambling effects by 50%.
EMP Hardening II - Reduces the duration of HUD scrambling effects by 50%.
Adding scrambling would allow magnetic pulse warheads to be added to the game as well for both SRMs and LRMs.
Additionally, NARC beacons should explode for 6-8 points of damage when their duration expires. And they should cause a 2 second HUD scramble effect when they explode. That would help make NARC more worthwhile (kindve like a combination of homing pod, explosive pod, and haywire pod).
Lastly, PPCs fired inside their min range should also scramble the user. Heavy lasers should scramble the user as well (its in the lore that heavy laser's interfere with the firing mech's sensors).
HUD scramble should look similar to this (skip to 25 seconds) but it should also reset your sensor target and prevent you from targeting new enemies for the duration of the scramble. Unless you have EMP Hardening.
...and SNPPC should still be deleted
Edited by Khobai, 28 December 2017 - 12:41 PM.
#73
Posted 28 December 2017 - 12:11 PM
Lightfoot, on 28 December 2017 - 10:59 AM, said:
PPCs have never, as far as I know, caused heat surges on targeted mechs. The 'thermal' part of the PPCs damage is akin to a laser, not a Flamer.
#74
Posted 28 December 2017 - 12:14 PM
Dr Hobo, on 28 December 2017 - 02:33 AM, said:
Because my Vindicator 1AAC has a larger engine than my other 1AA and loses one heat sink. I might have to experiment more and see what i can come up with,but yeah at the moment,for me, SNPPCs are cooler to fire than my LPL Vindi.I suspect that's the general reason of why,either that,or the wonky heat system strikes again.
Then again too,I'm always moving with the SNPPC vindi because i want to get a better angle,and that allows me to snapshot much easier than i could with LPL or other PPC types.
If you like the pinpoint and favour weapons that behave like ballistics I can see why you'd like the snub.
If however you want to go for what is currently the best and most effective, you'll throw large lasers on instead. The duration is short enough and the weight, heat, ect make the LPL not worth taking anymore after losing the point of damage.
#75
Posted 28 December 2017 - 12:25 PM
Khobai, on 27 December 2017 - 07:55 PM, said:
So at 0m youd do 3.33 damage which would scale up linearly to 10 damage at 90m.
No weapon should have a zero damage deadzone.
either that or just remove the minrange entirely on all PPCs. and get rid of the SNPPC.
I would actually take a slightly different approach and remove ppc's and leave erppc's and snubs for the weight and crit slot savings.
If you were to remove one I am just thinking that having erppc's and ppc's at the same weight and crits, even if heat and range is different, is not enough of a differentiator to justify having both. I have never used ppc's in this game other than a handful of times (mostly the old trial Panther), and have never found a good enough reason to use them with their limitations over the erppc.
So I think for variety and diversity, it really would make much more sense to kill off the ppc instead of the snub.
By the way you are speaking in absolutes however I am not sure you will think any of that matters. Where you a big fan of plain jane ppc's in other games?
#76
Posted 28 December 2017 - 12:44 PM
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the other games didnt have all the weird PPCs
usually it was just PPCs and ERPPCs
and the PPCs had no min range
I dont think there needs to be 5 different PPCs... because it forces all of them to be overspecialized in order to prevent any of them from being obsolete... and too many overspecialized options can be just as boring as not enough options.
Id rather just have like 3 solid PPC types, instead of a bunch of overspecialized flaky PPCs.
Edited by Khobai, 28 December 2017 - 12:55 PM.
#77
Posted 28 December 2017 - 01:08 PM
Khobai, on 28 December 2017 - 12:04 PM, said:
I see no reason why PPCs shouldnt be able to scramble HUDs in MWO too, but I think it should be a skill tree unlock.
Why should it be a skill tree unlock? You're just disadvantaging new players. Given your previous position on the latter, I am quite surprised by this.
Khobai, on 28 December 2017 - 12:04 PM, said:
No. Instead, you should learn how to have fun with SNPPCs.
#78
Posted 28 December 2017 - 01:52 PM
Because of all that, the ONLY PPC i use seriously is the HPPC on a handful of mechs that are heavily quirked for PPCs. The HPPC is unique in that it allows 30 PPFLD which is about the least id consider worth bothering with since 30 points of damage delived twice to 1 ST will open it up on most mechs, while 20 PPFLD requires at least 3 consequtive hits to do any meaningful damage (compared to a laser alfa that will 2 shot the entire ST reliably).
All the rest suck, especially snubs which are terrible weapons vs the LPL (hitscan PPFLD with better heat management and but 1 more ton, well not "technically" PPFLD but 0.6s burn time may as well be). The regular PPC just doesnt deliver alfa strike needed, and the LPPC is a joke (any mech that has tonnage issues and cant fit regulars might as well bring 6 MLs and do 10 times better). Only use ive found for LPPCs is when i want a energy autocannon, and thats 7 of them on chainfire, hardly a effective or dangerous build, just alot of funny...
Edited by panzer1b, 28 December 2017 - 01:53 PM.
#79
Posted 28 December 2017 - 02:52 PM
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new players are already heavily disadvantaged by not having any of the cooling skills in the skill tree. lack of scrambling on their PPCs is the least of their concerns. I doubt most new players even use PPCs.
and the reason why it should require a skill unlock is because its a really good ability. you shouldnt get it for free. just like you dont get reduced laser duration for free.
Quote
exactly my point lol
but Im fairly certain the regular PPC and HPPC can be saved by removing their min range, reducing the heat on the regular PPC at least, and giving them the ability to scramble HUDs/disrupt sensors.
LPPC im not so sure can be saved (LPPC could possibly be saved by adding PPC capacitors). And SNPPC im pretty sure cant be saved unless you make it into a non-canon weapon like an energy LBX which is ridiculous lol.
Edited by Khobai, 28 December 2017 - 02:59 PM.
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