remove consumables from the game
instead each team starts with X strategic asset points (lets say 12 points per team).
anyone on the team could request use of a strategic asset but then the commander/lance leaders (if any) would have to authorize it by pressing an authorization key.
if no one is commander/lance leader, no authorization would be required.
point costs would be something like this:
2 points = airstrike
2 points = arty strike
2 points = localized jamming
1 point = UAV flyover (UAV would fly in from offmap and hover above the area just like it does now)
1 point = satillite sweep
1 point = ID all enemy mechs
etc...
Thats just using whats available in-game now but PGI could add other ways to spend strategic points.
and coolant would be replaced with coolant pods which actually take up tonnage.
Also completing certain secondary objectives could give your team more strategic asset points. like destroying the mobile HQs on domination. or reaching certain point thresholds in conquest. etc...
And you could make command consoles add 1-2 strategic asset points. they would finally have a purpose then.
Edited by Khobai, 28 December 2017 - 02:50 PM.