Why Dont Qp Get Extra Loot Bags?
#1
Posted 04 January 2018 - 10:34 PM
QP is made for everyone
it would be nice if QP could be allowed to get more loot bags
enough to qualify and get a free Mech
#2
Posted 04 January 2018 - 10:40 PM
The pug life will continue unabaited event or not.
Edited by Dago Red, 04 January 2018 - 10:51 PM.
#3
Posted 04 January 2018 - 10:45 PM
i dont like that fp has become the defacto elite mode. id like it to be the main mode in the game because it has some depth and actually tries to make matches feel more like warfare and less like a solaris match. the lack of popularity of the mode is its biggest failure.
Edited by LordNothing, 04 January 2018 - 11:26 PM.
#4
Posted 04 January 2018 - 10:47 PM
#5
Posted 04 January 2018 - 11:34 PM
Some came to the conclusion 250 ms isn't that easy in scouting.
It's a bribe from pgi.
Edited by kesmai, 05 January 2018 - 01:55 AM.
#6
Posted 04 January 2018 - 11:39 PM
most of them if you watch the forums anyways say its easy to get 250ms in FP
I just thought it would be wise if you give extra loot bags in FP they would also
add extra loot bags in QP also
I am not trying to imply that PGI is trying to lure non competitive players into FP
so they can be farmed by elite teams
#7
Posted 04 January 2018 - 11:40 PM
Get all of your team in a drop to suicide*.
PGI has shown that players acting childishly and expressly against their own CoC and ToS is ok as long as it is because you are not getting all of the loot bags you deserve...
*Note: This comment is meant and stated expressly as sarcasm. The player known as "TKER 669" does not endorse or promote any other player to act out against the ToS or CoC. A player doing so and quoting this thread is choosing to ignore this warning, is doing so on his own and the player known "TKER 669" is without liability/responsibility for said actions. Players unable to comprehend sarcasm and/or interpret the above intentional and purposeful sarcasm and insisting that this was a reverse psychology ruse are directed to seek medical attention immediately. All questions or concerns on this matter should be directed to the legal office of Jackie Chiles.
#8
Posted 04 January 2018 - 11:44 PM
#9
Posted 04 January 2018 - 11:44 PM
UnofficialOperator, on 04 January 2018 - 10:47 PM, said:
you mean upgrade it beyond minimally viable? will never happen. but we will get solaris, likely with an equally half assed implementation. fixing the game is hard, selling mechpacks is easy.
Edited by LordNothing, 04 January 2018 - 11:45 PM.
#10
Posted 05 January 2018 - 12:26 AM
They tried to compensate for this by giving two stocking stuffers per qualifying score, but their stats showed that it wasn't working. One, two, or even a hypothetical five stuffers per qualification would've made absolutely no difference...people simply failed to meet the 250 match score requirement because the divided match score demands a consistency that not everybody can muster.
Stocking stuffers are basically Christmas gifts from PGI given in return for playing, not some amazing, elite challenge that the masses shouldn't expect to get. It's all right for an event based on a holiday centered around giving gifts to not be too tough. This is why they added the bonus stocking stuffers for FP and not for QP.
#11
Posted 05 January 2018 - 12:28 AM
Davegt27, on 04 January 2018 - 11:39 PM, said:
most of them if you watch the forums anyways say its easy to get 250ms in FP
I just thought it would be wise if you give extra loot bags in FP they would also
add extra loot bags in QP also
I am not trying to imply that PGI is trying to lure non competitive players into FP
so they can be farmed by elite teams
Well you see while adding more taters to the CW stew does make for more mashing it also makes for more direct spud on spud contact and as such convinces people that maybe they should play more after the event. Then the starch average goes down after the bribes end and they get fried by the good teams nonstop due to the lower population and then they flee.
Que a wave of whining and then a repeat of the entire scenario next CW event.
#12
Posted 05 January 2018 - 12:31 AM
kesmai, on 04 January 2018 - 11:34 PM, said:
Some came to the cocnclusion 250 ms isn't that easy in Invasion.
It's a bribe from pgi.
FTFY... No, seriously. I'm not kidding...
Currently, Match Score is being docked too heavily for losing Mechs in Invasion Mode. By the time someone is totally Dead, they've taken 4 extreme hits to it at a rate of once for each Mech in their Drop Deck. Therefore, PGI's idea of trying to drive up the Required Minimum Match Score in order to force people into Invasion Mode totally backfired well beyond even their wildest and most insane dreams. For them to fix this, they need to not touch Match Score until a Pilot is completely Dead and out of the battle, and even then, only take away a total of 20% of what they've earned during the Match across their 4 Mechs in their Invasion Drop Deck. Right now, as things currently stand, there are Sniper-types who are 'Gaming the Match Score systems' by hanging back and letting their Teammates die, just so they can hang onto their first Mech and the highest Match Score that they can get. Not docking until the Last Mech in the Invasion Drop Deck is lost will avoid a grave amount of this wrongful sacrificing of one's Team happening, and let Pilots use their Mechs as needed during a Match. Pray that PGI understands this, and fixes it rather shortly, as they've rendered 250 Match Score in Invasion rare due to the Super-Powerful Large Units out there.
By the way, the extra bags are likely NOT a bribe. They're to compensate for their error of requiring such a high Match Score after failing to fix the Match Score systems, a requirement which backfires because of the heavy docking.
~Mr. D. V. "Showing why the current handling of Invasion Match Score is totally wrong..." Devnull
#13
Posted 05 January 2018 - 01:56 AM
D V Devnull, on 05 January 2018 - 12:31 AM, said:
Currently, Match Score is being docked too heavily for losing Mechs in Invasion Mode. By the time someone is totally Dead, they've taken 4 extreme hits to it at a rate of once for each Mech in their Drop Deck. Therefore, PGI's idea of trying to drive up the Required Minimum Match Score in order to force people into Invasion Mode totally backfired well beyond even their wildest and most insane dreams. For them to fix this, they need to not touch Match Score until a Pilot is completely Dead and out of the battle, and even then, only take away a total of 20% of what they've earned during the Match across their 4 Mechs in their Invasion Drop Deck. Right now, as things currently stand, there are Sniper-types who are 'Gaming the Match Score systems' by hanging back and letting their Teammates die, just so they can hang onto their first Mech and the highest Match Score that they can get. Not docking until the Last Mech in the Invasion Drop Deck is lost will avoid a grave amount of this wrongful sacrificing of one's Team happening, and let Pilots use their Mechs as needed during a Match. Pray that PGI understands this, and fixes it rather shortly, as they've rendered 250 Match Score in Invasion rare due to the Super-Powerful Large Units out there.
By the way, the extra bags are likely NOT a bribe. They're to compensate for their error of requiring such a high Match Score after failing to fix the Match Score systems, a requirement which backfires because of the heavy docking. <_<
~Mr. D. V. "Showing why the current handling of Invasion Match Score is totally wrong..." Devnull
Ok
#14
Posted 06 January 2018 - 12:16 PM
#15
Posted 06 January 2018 - 03:03 PM
Shouldn't be that hard to score 250 if you aren't playing scouting, even if you lose every match. It's just doing 500 damage per mech for an average you don't even need to get a kill or any of the other scoring points.
Game it, take out your biggest hitters first, do 2k+ damage then rush your 2 remaining lights. Exit and drop with another deck.
#16
Posted 06 January 2018 - 08:59 PM
#17
Posted 06 January 2018 - 09:35 PM
#18
Posted 08 January 2018 - 07:51 AM
sycocys, on 06 January 2018 - 03:03 PM, said:
Shouldn't be that hard to score 250 if you aren't playing scouting, even if you lose every match. It's just doing 500 damage per mech for an average you don't even need to get a kill or any of the other scoring points.
Game it, take out your biggest hitters first, do 2k+ damage then rush your 2 remaining lights. Exit and drop with another deck.
That's where things become problematic. If you kill effectively, you actually get lower match scores. Also, depending on the mechs and their armor values, the enemy mechs you engage may not have the armor values sufficient for you to get 500 damage per mech especially if your team kills the enemy mechs efficiently.
#19
Posted 08 January 2018 - 07:59 AM
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