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Why Dont Qp Get Extra Loot Bags?


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#1 Davegt27

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Posted 04 January 2018 - 10:34 PM

FP is an exclusive game mode made for a portion of the MWO community

QP is made for everyone

it would be nice if QP could be allowed to get more loot bags
enough to qualify and get a free Mech



#2 Dago Red

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Posted 04 January 2018 - 10:40 PM

Simple the bribes weren't good enough to get people to play CW when they would normally avoid it so they increased them.

The pug life will continue unabaited event or not.

Edited by Dago Red, 04 January 2018 - 10:51 PM.


#3 LordNothing

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Posted 04 January 2018 - 10:45 PM

because the qp lootbags were a cakewalk maybe?

i dont like that fp has become the defacto elite mode. id like it to be the main mode in the game because it has some depth and actually tries to make matches feel more like warfare and less like a solaris match. the lack of popularity of the mode is its biggest failure.

Edited by LordNothing, 04 January 2018 - 11:26 PM.


#4 UnofficialOperator

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Posted 04 January 2018 - 10:47 PM

Pretty sure they would sell more mechs at $7 a piece and just focus on QP development

#5 kesmai

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Posted 04 January 2018 - 11:34 PM

The whine the only reason.
Some came to the conclusion 250 ms isn't that easy in scouting.
It's a bribe from pgi.

Edited by kesmai, 05 January 2018 - 01:55 AM.


#6 Davegt27

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Posted 04 January 2018 - 11:39 PM

they (PGI) are the ones that said its an highly competitive game mode designed for teams

most of them if you watch the forums anyways say its easy to get 250ms in FP

I just thought it would be wise if you give extra loot bags in FP they would also
add extra loot bags in QP also

I am not trying to imply that PGI is trying to lure non competitive players into FP
so they can be farmed by elite teams

#7 ANOM O MECH

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Posted 04 January 2018 - 11:40 PM

Well you know what you should do?

Get all of your team in a drop to suicide*.

PGI has shown that players acting childishly and expressly against their own CoC and ToS is ok as long as it is because you are not getting all of the loot bags you deserve...

*Note: This comment is meant and stated expressly as sarcasm. The player known as "TKER 669" does not endorse or promote any other player to act out against the ToS or CoC. A player doing so and quoting this thread is choosing to ignore this warning, is doing so on his own and the player known "TKER 669" is without liability/responsibility for said actions. Players unable to comprehend sarcasm and/or interpret the above intentional and purposeful sarcasm and insisting that this was a reverse psychology ruse are directed to seek medical attention immediately. All questions or concerns on this matter should be directed to the legal office of Jackie Chiles.

#8 FupDup

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Posted 04 January 2018 - 11:44 PM

They basically have to bribe people to play CW, because only a very "special" few people care about it outside of exclusive event rewards.

#9 LordNothing

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Posted 04 January 2018 - 11:44 PM

View PostUnofficialOperator, on 04 January 2018 - 10:47 PM, said:

Pretty sure they would sell more mechs at $7 a piece and just focus on QP development


you mean upgrade it beyond minimally viable? will never happen. but we will get solaris, likely with an equally half assed implementation. fixing the game is hard, selling mechpacks is easy.

Edited by LordNothing, 04 January 2018 - 11:45 PM.


#10 James Argent

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Posted 05 January 2018 - 12:26 AM

Because the way scoring in Invasion works, by dividing your match score by the number of mechs used during the match, means that if you don't game the scoring system by boning your teammates and hiding in your first or second mech, you basically have to have the equivalent of four qualifying QP matches in a row in order to get one qualifying score. For some people this is easy. For others, just one bad mistake means they didn't get their 'four in a row' and they didn't qualify. For QP this is easy...once the one mistake mech is dead, you just fix/avoid the mistake in the next match. For Invasion, it junks all four QP equivalents.

They tried to compensate for this by giving two stocking stuffers per qualifying score, but their stats showed that it wasn't working. One, two, or even a hypothetical five stuffers per qualification would've made absolutely no difference...people simply failed to meet the 250 match score requirement because the divided match score demands a consistency that not everybody can muster.

Stocking stuffers are basically Christmas gifts from PGI given in return for playing, not some amazing, elite challenge that the masses shouldn't expect to get. It's all right for an event based on a holiday centered around giving gifts to not be too tough. This is why they added the bonus stocking stuffers for FP and not for QP.

#11 Dago Red

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Posted 05 January 2018 - 12:28 AM

View PostDavegt27, on 04 January 2018 - 11:39 PM, said:

they (PGI) are the ones that said its an highly competitive game mode designed for teams

most of them if you watch the forums anyways say its easy to get 250ms in FP

I just thought it would be wise if you give extra loot bags in FP they would also
add extra loot bags in QP also

I am not trying to imply that PGI is trying to lure non competitive players into FP
so they can be farmed by elite teams


Well you see while adding more taters to the CW stew does make for more mashing it also makes for more direct spud on spud contact and as such convinces people that maybe they should play more after the event. Then the starch average goes down after the bribes end and they get fried by the good teams nonstop due to the lower population and then they flee.

Que a wave of whining and then a repeat of the entire scenario next CW event.

#12 D V Devnull

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Posted 05 January 2018 - 12:31 AM

View Postkesmai, on 04 January 2018 - 11:34 PM, said:

The whine the only reason.
Some came to the cocnclusion 250 ms isn't that easy in Invasion.
It's a bribe from pgi.

FTFY... No, seriously. I'm not kidding... :huh:

Currently, Match Score is being docked too heavily for losing Mechs in Invasion Mode. By the time someone is totally Dead, they've taken 4 extreme hits to it at a rate of once for each Mech in their Drop Deck. Therefore, PGI's idea of trying to drive up the Required Minimum Match Score in order to force people into Invasion Mode totally backfired well beyond even their wildest and most insane dreams. For them to fix this, they need to not touch Match Score until a Pilot is completely Dead and out of the battle, and even then, only take away a total of 20% of what they've earned during the Match across their 4 Mechs in their Invasion Drop Deck. Right now, as things currently stand, there are Sniper-types who are 'Gaming the Match Score systems' by hanging back and letting their Teammates die, just so they can hang onto their first Mech and the highest Match Score that they can get. Not docking until the Last Mech in the Invasion Drop Deck is lost will avoid a grave amount of this wrongful sacrificing of one's Team happening, and let Pilots use their Mechs as needed during a Match. Pray that PGI understands this, and fixes it rather shortly, as they've rendered 250 Match Score in Invasion rare due to the Super-Powerful Large Units out there. :(

By the way, the extra bags are likely NOT a bribe. They're to compensate for their error of requiring such a high Match Score after failing to fix the Match Score systems, a requirement which backfires because of the heavy docking. <_<

~Mr. D. V. "Showing why the current handling of Invasion Match Score is totally wrong..." Devnull

#13 kesmai

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Posted 05 January 2018 - 01:56 AM

View PostD V Devnull, on 05 January 2018 - 12:31 AM, said:

FTFY... No, seriously. I'm not kidding... :huh:

Currently, Match Score is being docked too heavily for losing Mechs in Invasion Mode. By the time someone is totally Dead, they've taken 4 extreme hits to it at a rate of once for each Mech in their Drop Deck. Therefore, PGI's idea of trying to drive up the Required Minimum Match Score in order to force people into Invasion Mode totally backfired well beyond even their wildest and most insane dreams. For them to fix this, they need to not touch Match Score until a Pilot is completely Dead and out of the battle, and even then, only take away a total of 20% of what they've earned during the Match across their 4 Mechs in their Invasion Drop Deck. Right now, as things currently stand, there are Sniper-types who are 'Gaming the Match Score systems' by hanging back and letting their Teammates die, just so they can hang onto their first Mech and the highest Match Score that they can get. Not docking until the Last Mech in the Invasion Drop Deck is lost will avoid a grave amount of this wrongful sacrificing of one's Team happening, and let Pilots use their Mechs as needed during a Match. Pray that PGI understands this, and fixes it rather shortly, as they've rendered 250 Match Score in Invasion rare due to the Super-Powerful Large Units out there. :(

By the way, the extra bags are likely NOT a bribe. They're to compensate for their error of requiring such a high Match Score after failing to fix the Match Score systems, a requirement which backfires because of the heavy docking. &lt;_&lt;

~Mr. D. V. &quot;Showing why the current handling of Invasion Match Score is totally wrong...&quot; Devnull

Ok

#14 Rusharn

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Posted 06 January 2018 - 12:16 PM

The main reason was to not rob people of the ability to get the award mech. In several of the FW matches I played only two or three people on the winning team scored the required match score, and on a very hard fought match, no one made match score including everyone on the winning team. This was going to make getting the required loot bags for the mech reward impossible for many who had a limited time to play over the holidays. With the bonus loot bags, you can get the bonus mech with an average amount of effort, however getting the mistletoe girl pin up still requires the full score.

#15 sycocys

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Posted 06 January 2018 - 03:03 PM

Isn't the FP scoring just the same as QP but divided by the amount of mechs you use?

Shouldn't be that hard to score 250 if you aren't playing scouting, even if you lose every match. It's just doing 500 damage per mech for an average you don't even need to get a kill or any of the other scoring points.

Game it, take out your biggest hitters first, do 2k+ damage then rush your 2 remaining lights. Exit and drop with another deck.

#16 Revis Volek

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Posted 06 January 2018 - 08:59 PM

You gotta dangle that carrot if you want to lead the puggles where you want them to go.

#17 Mister Glitchdragon

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Posted 06 January 2018 - 09:35 PM

WARNING: THIS MODE IS FOR... AW HELL, PLEASE DROP HERE!!! WE'LL GIVE YOU FREE STUFF!!!

#18 Rusharn

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Posted 08 January 2018 - 07:51 AM

View Postsycocys, on 06 January 2018 - 03:03 PM, said:

Isn't the FP scoring just the same as QP but divided by the amount of mechs you use?

Shouldn't be that hard to score 250 if you aren't playing scouting, even if you lose every match. It's just doing 500 damage per mech for an average you don't even need to get a kill or any of the other scoring points.

Game it, take out your biggest hitters first, do 2k+ damage then rush your 2 remaining lights. Exit and drop with another deck.


That's where things become problematic. If you kill effectively, you actually get lower match scores. Also, depending on the mechs and their armor values, the enemy mechs you engage may not have the armor values sufficient for you to get 500 damage per mech especially if your team kills the enemy mechs efficiently.

#19 Magnus Santini

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Posted 08 January 2018 - 07:59 AM

Also 500 damage is just a wee bit above the playerbase's average damage. Especially mine. Posted Image





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