

15 Players on a Clan Side
#1
Posted 21 December 2011 - 01:25 PM
#2
Posted 21 December 2011 - 01:28 PM
Icaza, on 21 December 2011 - 01:25 PM, said:
Eh, just use a binary. This will better reflect the clan's smaller numbers and help compensate for their superior technology.
EDIT: Binary = two stars/10 'mechs.
Edited by Hayden, 21 December 2011 - 01:30 PM.
#3
Posted 21 December 2011 - 01:29 PM
#4
Posted 21 December 2011 - 01:30 PM
Timbies cut through 3025 'Mechs like butter.
#5
Posted 21 December 2011 - 01:35 PM
#7
Posted 21 December 2011 - 01:50 PM
#8
Posted 21 December 2011 - 01:55 PM
#9
Posted 21 December 2011 - 02:05 PM
Icaza, on 21 December 2011 - 01:25 PM, said:
isn't 12 players = to 3 lances? so a company would be 16 mechs and a if the clans brought a trianary it would be 15 vs 16? Not sayin thats what it should be just looked like the math in the OP didn't add up.
#10
Posted 21 December 2011 - 02:09 PM
Hayden, on 21 December 2011 - 01:28 PM, said:
Eh, just use a binary. This will better reflect the clan's smaller numbers and help compensate for their superior technology.
EDIT: Binary = two stars/10 'mechs.
I agree, Binary matches up pretty well against an IS company, balance-wise.
#11
Posted 21 December 2011 - 02:11 PM
Vincent Vascaul, on 21 December 2011 - 02:05 PM, said:
isn't 12 players = to 3 lances? so a company would be 16 mechs and a if the clans brought a trianary it would be 15 vs 16? Not sayin thats what it should be just looked like the math in the OP didn't add up.
Lance is 4 mechs. Company is 3 lances (12 mechs). Battalion is 3 companies (36 mechs). Regiment is 3 battalions (108 mechs). Depending on the command structure you'll have extra command lances attached at the battalion or regiment level.
As far as Clan vs IS goes-- A star (5 mechs) usually matches up well against 8-12 IS mechs (depends on who is bringing what, pilot levels, ect). For clan vs clan matches binaries on both sides would work.
Edited by Kudzu, 21 December 2011 - 02:13 PM.
#12
Posted 21 December 2011 - 11:20 PM
A Lance is 4 mechs. 3 lances is a company.
A equivalent Clan force is bid by Stars so you'd possibly bid a Binary depending on the omnimech chassis you had available IF the IS force had been honest with its declaration of force quiaff?
Look forward to being outnumbered trothkin, Learn to use it as an advantage quiaff? Imagine 5 heavy and assault omnimechs fighting 12 Spheroid machines! Of all weight classes. I am sure I can find 4 other mechwarriors who would leap at the chance to display their skill.
Remember also, we bid against each other to hit targets, this will also drive down the size of our units.
Semyon of House Pryde
#13
Posted 22 December 2011 - 12:03 AM

#14
Posted 22 December 2011 - 12:14 AM
5 Timber Wolf Primes have enough BV for 10 3025 Marauders with spare J-27s for ammo supply.
To be fair, drop all the Marauders into optimal PPC range so you can have 20 ppcs gunning for 1 timber wolf each ;f
However 100 LRMs + 10 large ER lasers from 5 Timber Wolves onto one Marauder ain't a funny sight as well.
Edited by [EDMW]CSN, 22 December 2011 - 12:16 AM.
#15
Posted 23 December 2011 - 01:29 PM
[EDMW]CSN, on 22 December 2011 - 12:14 AM, said:
This most likely would not happen at the start, until they broke the rules of honorably combat, zillbrigen.
Then, and only then, would you see them strike out.
...unless you are talking about the clans that stopped offering zellbrigen due to the Inner Sphere being dishonorable in general in their opinion.
#16
Posted 23 December 2011 - 01:39 PM
Draelren, on 23 December 2011 - 01:29 PM, said:
This most likely would not happen at the start, until they broke the rules of honorably combat, zillbrigen.
Then, and only then, would you see them strike out.
Even then you wouldn't, because most clan warriors were just unable to fight that way. That's the only reason the IS beat them.
#17
Posted 23 December 2011 - 04:54 PM
Oppi, on 23 December 2011 - 01:39 PM, said:
Even then you wouldn't, because most clan warriors were just unable to fight that way. That's the only reason the IS beat them.
It depends on the clan and at what point in the invasion you're talking about. Some clans still held it to the last day of the invasion, and others actually did away with it earlier on, it's documented in source books.
#18
Posted 23 December 2011 - 10:32 PM
Draelren, on 23 December 2011 - 04:54 PM, said:
It depends on the clan and at what point in the invasion you're talking about. Some clans still held it to the last day of the invasion, and others actually did away with it earlier on, it's documented in source books.
This is very true. Wolf for example would drop it once the IS dropped it, while Hell's Horses would never enforce it, while other clans would uphold it the entire time, regardless of coordinated fire or whatever.
#19
Posted 25 December 2011 - 03:29 AM
Draelren, on 23 December 2011 - 01:29 PM, said:
I assume Clanners will be player controlled eventually. By adhering to BV, Clan players are in essence heavily under-bidding their forces to fight the IS. There is no need for anymore enforced Zellbrigen because I doubt players will stick to Zell anyway.
A Binary of Clan Assault mechs will need to face double or even triple their own tonnage against L1 IS assaults. Now in a obscene 3k+ BV DIrewolf does not make you anymore immune when getting shot by 3 AC-20s from Atlases or 6 if facing King Crabs.
#20
Posted 25 December 2011 - 06:32 AM
Also, what's the point of being a Clanner if you don't fight as one? Otherwise, you're just a glorified barbarian Spheroid in a better 'Mech.
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