Jump to content

15 Players on a Clan Side


78 replies to this topic

#1 Icaza

    Member

  • Pip
  • Knight Errant
  • 11 posts
  • LocationPhiladelphia, PA

Posted 21 December 2011 - 01:25 PM

So, right now they're saying that each team will have 12 players on a side which is 4 lances or a company. You know that we should really get 15 players per side when they introduce the Clans since a star has 5 mechs and a trinary has 3 stars. A trinary is roughly equivalent to a company so it only makes sense. Am I right? (Wow that was geeky.)

#2 Hayden

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,997 posts

Posted 21 December 2011 - 01:28 PM

View PostIcaza, on 21 December 2011 - 01:25 PM, said:

So, right now they're saying that each team will have 12 players on a side which is 4 lances or a company. You know that we should really get 15 players per side when they introduce the Clans since a star has 5 mechs and a trinary has 3 stars. A trinary is roughly equivalent to a company so it only makes sense. Am I right? (Wow that was geeky.)


Eh, just use a binary. This will better reflect the clan's smaller numbers and help compensate for their superior technology.

EDIT: Binary = two stars/10 'mechs.

Edited by Hayden, 21 December 2011 - 01:30 PM.


#3 Xavier Truscott

    Member

  • PipPipPip
  • The Blood Bound
  • The Blood Bound
  • 68 posts

Posted 21 December 2011 - 01:29 PM

Yes, but the clans also were very much into fighting with less, so if IS brings 12, clan would have 10, or possibly less.

#4 CaveMan

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,127 posts
  • LocationIn a leather flying cap and goggles

Posted 21 December 2011 - 01:30 PM

If IS advanced tech is distributed as thinly as it was supposed to be in 3050, it should be more like 5 vs 12.

Timbies cut through 3025 'Mechs like butter.

#5 Icaza

    Member

  • Pip
  • Knight Errant
  • 11 posts
  • LocationPhiladelphia, PA

Posted 21 December 2011 - 01:35 PM

It was supposed to be a rah rah the overwhelming power of the clans rock thread. Not a welcome to the harsh realties of balancing an MMO thread. =)

#6 Hayden

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,997 posts

Posted 21 December 2011 - 01:39 PM

View PostIcaza, on 21 December 2011 - 01:35 PM, said:

It was supposed to be a rah rah the overwhelming power of the clans rock thread. Not a welcome to the harsh realties of balancing an MMO thread. =)


Sorry man, I just get all excited...

#7 Jaroth Corbett

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,308 posts
  • LocationSmoke Jaguar OZ

Posted 21 December 2011 - 01:50 PM

If you are playing as a Clan all you have to do is simply issue a batchall. If the other side says how many they have, you bring less. If they refuse to tell you, crush them with everything at your disposal. What is the big deal?

#8 Icaza

    Member

  • Pip
  • Knight Errant
  • 11 posts
  • LocationPhiladelphia, PA

Posted 21 December 2011 - 01:55 PM

In the books they made such a big deal about guys like Victor Steiner-Davion being masters of the batchall. It seems like such a simple concept. Any advantage over a superior opposing force and all that.

#9 Vincent Vascaul

    Member

  • PipPipPipPipPipPipPip
  • 858 posts
  • LocationEverett, Wa

Posted 21 December 2011 - 02:05 PM

View PostIcaza, on 21 December 2011 - 01:25 PM, said:

So, right now they're saying that each team will have 12 players on a side which is 4 lances or a company. You know that we should really get 15 players per side when they introduce the Clans since a star has 5 mechs and a trinary has 3 stars. A trinary is roughly equivalent to a company so it only makes sense. Am I right? (Wow that was geeky.)


isn't 12 players = to 3 lances? so a company would be 16 mechs and a if the clans brought a trianary it would be 15 vs 16? Not sayin thats what it should be just looked like the math in the OP didn't add up.

#10 Scarlett Avignon

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 913 posts
  • Google+: Link
  • LocationRichmond, VA

Posted 21 December 2011 - 02:09 PM

View PostHayden, on 21 December 2011 - 01:28 PM, said:


Eh, just use a binary. This will better reflect the clan's smaller numbers and help compensate for their superior technology.

EDIT: Binary = two stars/10 'mechs.


I agree, Binary matches up pretty well against an IS company, balance-wise.

#11 Kudzu

    Member

  • PipPipPipPipPipPipPip
  • 769 posts
  • LocationSomewhere in the SEC

Posted 21 December 2011 - 02:11 PM

View PostVincent Vascaul, on 21 December 2011 - 02:05 PM, said:


isn't 12 players = to 3 lances? so a company would be 16 mechs and a if the clans brought a trianary it would be 15 vs 16? Not sayin thats what it should be just looked like the math in the OP didn't add up.

Lance is 4 mechs. Company is 3 lances (12 mechs). Battalion is 3 companies (36 mechs). Regiment is 3 battalions (108 mechs). Depending on the command structure you'll have extra command lances attached at the battalion or regiment level.


As far as Clan vs IS goes-- A star (5 mechs) usually matches up well against 8-12 IS mechs (depends on who is bringing what, pilot levels, ect). For clan vs clan matches binaries on both sides would work.

Edited by Kudzu, 21 December 2011 - 02:13 PM.


#12 Semyon Drakon

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 260 posts
  • LocationCanberra, Australia

Posted 21 December 2011 - 11:20 PM

OK Some Canon stuff

A Lance is 4 mechs. 3 lances is a company.

A equivalent Clan force is bid by Stars so you'd possibly bid a Binary depending on the omnimech chassis you had available IF the IS force had been honest with its declaration of force quiaff?

Look forward to being outnumbered trothkin, Learn to use it as an advantage quiaff? Imagine 5 heavy and assault omnimechs fighting 12 Spheroid machines! Of all weight classes. I am sure I can find 4 other mechwarriors who would leap at the chance to display their skill.

Remember also, we bid against each other to hit targets, this will also drive down the size of our units.

Semyon of House Pryde

#13 CaveMan

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,127 posts
  • LocationIn a leather flying cap and goggles

Posted 22 December 2011 - 12:03 AM

I will take on a lance of Inner Sphere BattleMechs with only my FireMoth (provided I can load it with a PPC). In this solemn matter, let no one interfere ;)

#14 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 22 December 2011 - 12:14 AM

Using the classic numbers in BV 2.0

5 Timber Wolf Primes have enough BV for 10 3025 Marauders with spare J-27s for ammo supply.
To be fair, drop all the Marauders into optimal PPC range so you can have 20 ppcs gunning for 1 timber wolf each ;f

However 100 LRMs + 10 large ER lasers from 5 Timber Wolves onto one Marauder ain't a funny sight as well.

Edited by [EDMW]CSN, 22 December 2011 - 12:16 AM.


#15 Draelren

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 191 posts
  • Facebook: Link
  • LocationBeaverton, OR

Posted 23 December 2011 - 01:29 PM

View Post[EDMW]CSN, on 22 December 2011 - 12:14 AM, said:

However 100 LRMs + 10 large ER lasers from 5 Timber Wolves onto one Marauder ain't a funny sight as well.


This most likely would not happen at the start, until they broke the rules of honorably combat, zillbrigen.

Then, and only then, would you see them strike out.

...unless you are talking about the clans that stopped offering zellbrigen due to the Inner Sphere being dishonorable in general in their opinion.

#16 Oppi

    Member

  • PipPipPipPipPipPip
  • 372 posts
  • LocationCologne, Germany

Posted 23 December 2011 - 01:39 PM

View PostDraelren, on 23 December 2011 - 01:29 PM, said:


This most likely would not happen at the start, until they broke the rules of honorably combat, zillbrigen.

Then, and only then, would you see them strike out.



Even then you wouldn't, because most clan warriors were just unable to fight that way. That's the only reason the IS beat them.

#17 Draelren

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 191 posts
  • Facebook: Link
  • LocationBeaverton, OR

Posted 23 December 2011 - 04:54 PM

View PostOppi, on 23 December 2011 - 01:39 PM, said:


Even then you wouldn't, because most clan warriors were just unable to fight that way. That's the only reason the IS beat them.


It depends on the clan and at what point in the invasion you're talking about. Some clans still held it to the last day of the invasion, and others actually did away with it earlier on, it's documented in source books.

#18 Volume

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,097 posts

Posted 23 December 2011 - 10:32 PM

View PostDraelren, on 23 December 2011 - 04:54 PM, said:


It depends on the clan and at what point in the invasion you're talking about. Some clans still held it to the last day of the invasion, and others actually did away with it earlier on, it's documented in source books.


This is very true. Wolf for example would drop it once the IS dropped it, while Hell's Horses would never enforce it, while other clans would uphold it the entire time, regardless of coordinated fire or whatever.

#19 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 25 December 2011 - 03:29 AM

View PostDraelren, on 23 December 2011 - 01:29 PM, said:

This most likely would not happen at the start, until they broke the rules of honorably combat, zillbrigen. Then, and only then, would you see them strike out. ...unless you are talking about the clans that stopped offering zellbrigen due to the Inner Sphere being dishonorable in general in their opinion.


I assume Clanners will be player controlled eventually. By adhering to BV, Clan players are in essence heavily under-bidding their forces to fight the IS. There is no need for anymore enforced Zellbrigen because I doubt players will stick to Zell anyway.

A Binary of Clan Assault mechs will need to face double or even triple their own tonnage against L1 IS assaults. Now in a obscene 3k+ BV DIrewolf does not make you anymore immune when getting shot by 3 AC-20s from Atlases or 6 if facing King Crabs.

#20 Brakkyn

    Member

  • PipPipPipPipPipPip
  • 370 posts

Posted 25 December 2011 - 06:32 AM

This is assuming that, sometime in the future, you can actually play as a Clanner. I'm inclined to doubt that will become possible.

Also, what's the point of being a Clanner if you don't fight as one? Otherwise, you're just a glorified barbarian Spheroid in a better 'Mech.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users