Thanks to Smurfy for providing his API. I was able to use a Python script to convert the XML data to CSV and display it all pretty-like with formatting and stuffs. Surprised nobody's already done this. The linked sheet shows chassis averages, but don't miss the other sheet with the variant breakdowns. I've kept everything as clean as possible so updating will be super easy for future patches - don't hesitate to poke me for an update if I ever forget.
These does not take quirks into account as of this time. I'm pretty sure the only mobility quirks that exist are omnipods like the TBR-A left torso, and maybe a Set of 8 here and there. I can't do quirks right now, they are nested and don't export very well, I would have to input them manually one at a time. Plus different people run different builds... I'd have to start manually adding combinations to the list, it would get messy quick.
It seems like the Acceleration, Turn Rate, and Twist Speed are all derived from one common value - you can see this in the colour of the conditional formatting I've applied. You don't really get mechs with good acceleration but bad twist speed for instance. Some exceptions are...
- Assassin has worse turn rate compared to its accel/twist
- HSN-7P has slightly better turn rate compared to its accel/twist
- RGH-1C has better turn rate compared to its accel/twist
- King Crab has better twist speed compared to its accel/turn
- if there are others, they are so menial that I would need to write a formula to detect them
The Deceleration values are also analogous to Acceleration and the other attributes, except multiplied by the inverse of tonnage. So the heavier the mech, the longer it takes to stop.
The torso yaw and pitch angles are all over the place, truly independent.
The Movement Archetype still determines the maximum slope angle that a mech can tranverse. The community, upon finding this out a couple years ago, whined about it because Movement Archetype is actually determined by the mech's size and bounding box. So PGI made a change. Some mechs now have a dedicated stat, "MinClimbAngle" which overrides the default value that comes with an Archetype. Unfortunately, not all mechs have this attribute, so parsing it from the XML presented problems and I had to remove it. I made a separate parse for it and there's a dedicated sheet which lists mechs that have a modified climb angle. Strangely, the WVR-6R is on the list, but no other Wolverines. I wonder if that's intentional...
Edited by Tarogato, 02 January 2018 - 01:57 AM.