Dakota1000, on 02 January 2018 - 04:18 AM, said:
Indirect buffs are never quite like direct buffs. The issue with the blanket indirect nerfs to entire weapon systems is that they harm the already weak mechs more than the good ones.
If we were to nerf CERMLs then we are not giving an indirect buff at all to that mech by taking away the weapons that used to nuke it because it used those same weapons itself. In the end its a direct nerf rather than an indirect buff. The strong mechs are resilient enough to last through blanket nerf bombs yet the weak just fall right into the ditch to be buried. I went through this when my old favorite the Executioner went through the CSPL nerfs, it was already a mech on life support and they cut the cord on it's last bit of brawling potential and in return i only got a pitiful sub 10 structure boost if I didn't take the few hardpoints that the thing got that weren't below the hip.
But still, aren't they underperformers requiring buffs in the first place? I mean, yes, sure, there are mechs on life support. But that sounds more like them needing a buff for relevance, than keeping the balance unhealthy for them to be relevant.
As for them, remember the other mechs are ALSO gimped by the laser nerf. That means the lasers that supposedly kills dear Ice Ferret and Executioner would also take longer to kill said dear mechs. Understandably, yes, on the output, they dish less damage, but again that is more of the problem of the mech. Why would we make the over all balance unhealthy, than fringe mechs needing buffs in the first place?
Dakota1000, on 02 January 2018 - 04:18 AM, said:
I'm not really of the opinion that time to kill really needs a large increase past what we currently have through weapon nerfs, rather we could increase torso twisting speed to allow players to actively increase their own time to kill, thus providing some more player input into the defensive aspects of the game that used to be present before ye olde mobility nerfs when they reduced the old skill tree's bonuses by a factor of 10 all at once.
And i am in the opinion that we need to increase time to kill. Yes, there are those like Dire Wolf need mobility buffs to stay relevant, but honestly, adding both would work as well.
Dakota1000, on 02 January 2018 - 04:18 AM, said:
My baseline is always the top performer of a class.
And my baseline is the average, it's what mechs, what populations have in common. I don't want to sound like a ****, but do you know what a bell curve is?
I prefer to keep everything balanced slightly, only over performing on certain aspects I'm open for them to specialize. Of course with mechs being possible to be built for many other roles, it's probably best to keep them only slightly good at certain things.
When i look at a mech, I look at timber wolf. Not over-performing or under-performing -- sure it needs it's torso speed and yaw back prior to engine desync, but what i love about that mech is how it's just decent, you can build it with many things.
Yes, that luxury is not accessible to many other mechs, many specialize. But that doesn't mean we should just buff everything else to what said mech specializes, what about the viability of other reasonable build that can be done? Isn't that the point of the mech lab is for everyone to experiment with builds? Build as they like? (so long as they contribute), but what's the point if you just buy mechs for a specific build?
That's like buying LEGOs and having it left built exactly how the instructions said it.
Dakota1000, on 02 January 2018 - 04:18 AM, said:
As for the reason of not bringing overperformers all down to the levels of the underperformers. Its that it feels wrong.
Well, it doesn't feel wrong to me. You think i wouldn't be open for the Urbanmech to be nerfed to hell -- on the premise that it's OP and broken?
Dakota1000, on 02 January 2018 - 04:18 AM, said:
If you've bought a Spirit Bear you know how it once was to have been able to be mobile in that mech, how it wasn't the best but yet was workable and overall it just felt nice to drive. Then after the nerf you get into it and it feels like a dump truck, nothing you do in it really is viable, you know you'd be better off in something else.
That's sounds more like poorly handled nerf than anything. Nerfs are fine so long as if it's warranted, but too much -- just as with anything -- is the problem. We all know how only the KDK-3 is overperforming with 4x UAC10, but both UAC10 and KDK as a series of chassis as a whole got nuked.
I get that my own proposal is a sweeping, nuke-ish nerf with the lasers, but with how it's placed right now, we're pretty sure that this is warranted.
I don't want to get personal, but really that sounds like you regretting buying a mech, that you bought because you know that it's better than the old content. Basically you riding the power creep. I get that you want to add more variations, but it just sounds like you being a proud pay-to-win user.
From a business standpoint, sure that could probably be good idea to introduce progressively OP content to keep people buying. But that wouldn't be balance, that's a scam. That's like Apple slowing down their old phones so people would buy their new one, it's basically a **** move.
Dakota1000, on 02 January 2018 - 04:18 AM, said:
Nerfs, especially huge, deep cutting, sweeping nerfs anger a large portion of the population, run off a good number of players, reduce the game's sales since no one wants to buy a mech for it to get every reason that they bought it nerfed away.
On the flip side buffs have the opposite effect. Buffs, especially huge buffs make a lot of people happy, potentially bring back players over the commotion, increase sales or player counts as people buy or grind to test out the new changes in the mech, and it reassures that when you buy a mech it won't lose all of its personality at once in some nerf, forcing you to mothball it.
Yes, and that's power creep. There's a reason why Power Creeping has a negative connotation. Such as how it obsoletes old content, in which what we see in MWO. It could end up pay to
win optimize, it's exactly Purifier, or Deahstrike.
I get that we have a player base to satisfy, but we also have a game to balance. It's a free to play game. I wasn't totally against just buffing AC and other mechs, hell, the RAC2 and LGR NEEDS a god damn buff. But the problem is that you can't just keep buffing and buffing, just as you can't keep nerfing and nerfing, that's why i was still open to the ballistics buffs.
Edited by The6thMessenger, 02 January 2018 - 05:08 AM.