

#1
Posted 02 January 2018 - 09:07 AM
Feel free to drop any gameplay pointers on how best to use the mech too. I'll probably need them.
#2
Posted 02 January 2018 - 09:15 AM
If you want general effectiveness, that is
Seeing as you want missiles, you don't care much about that.
#3
Posted 02 January 2018 - 09:17 AM
#4
Posted 02 January 2018 - 09:26 AM
the B can do dakka well for pugging it up but I wouldn't trust it over the 1 or deathstrike against a competent player
#5
Posted 02 January 2018 - 09:28 AM
The 1 is decent with x2 HLL/x2 cERML/x2 cGauss, but the Deathstrike can get another 14 damage by having x2 more cERML. I personally run x2 cGauss/x2 cERPPC, it's a nice C-Bill maker.
#6
Posted 02 January 2018 - 10:02 AM
MCII-B if you don't already own a KDK-3 or a DWF, or you want a more mobile 4B platform with most of the firepower in the arms.
MCII-1 if you don't already own the Deathstrike and don't plan to buy one, for 2B, 4E goodness.
MCII-2 if you don't already own a Scorch, Boiler or Keeper, or you want to try a 2B, 4M build on a more mobile platform with bunny ears.
#7
Posted 02 January 2018 - 10:18 AM
Those ears and being tall and wide in general makes it so much vulnerable and unwieldy.
#8
Posted 02 January 2018 - 03:14 PM
-4 is good if you like to play with missiles, ATM, streak and med pulse is good mix. -4 also has lower arm actuators.
#9
Posted 02 January 2018 - 03:32 PM
SmokeGuar, on 02 January 2018 - 03:14 PM, said:
I like to use 4x ERPPCs on the -4. Personally, its way more effective for me than the Warhawk C's version of the same build, despite the C's quirks, because of the actuators.
However, I believe they are ranked like so.
Deathstrike > 1 > B > 4 > 2 > A
#10
Posted 02 January 2018 - 03:36 PM
The other two I personally like is the one with 4 ballistix for the KDK3 build and one with 2 ballistix and 4 missiles for the Scorch build.
#11
Posted 02 January 2018 - 04:04 PM
MCII-2 is in my personal opinion rather lousy. Sure it CAN run the "scorch build", but it is not even close to a scorch since the missile ears make your hitboxes go from ok to trash, and its also a little bit slower and bigger then the scorch when facing the enemy headon at least. Only advantage that mech has is that you can run artemis on it without requiring a drop to SRM4s or LBX10s, or running a crazy low engine in it. that said, because of the wider convergence, id rather have a scorch without artemis then a MCII with it, and the armor boost from a 85 to a 90t is meaningless.
MCII-4 is for missile lovers, as it can both run ATM spam builds and LRMs with 4 backup lasers (3 if you wanna use the almost mandatory light tag). Personally though, its not my style as I dont like missiles (aside from SRMs on the scorch), i dont do well with missiles, and if im gonna even bother running missiles itll be on something lighter liker a fast medium or light mech (where tonnage makes SRMs a good choice). If you liek missiles though, no replacement, its got good mobility (for a 90t), workable hitboxes (missile ears suck but they arent gonna autokill you), and its got the tonnage to boat anything up to a ATM-48 or a LRM-80A both with ammo and backup weapons and a few DHS to keep it going.
MCII-A is really meh imo, hardpoints are all over the place, and nothing really seems to make sense on it. Its got a single ballistic (2 but its a CT so only UAC2), its got 5 energy which isnt enough to boat energy weapons, and its lacking enough missiles to boat em. if you really like the chassis and wanna have something that can run a cannonw ith some energy, go for it, but if you arent swimming in mechbays and CB, dont bother.
MCII-B is niche, but its the only mobile assault clans get that can do quad ballistics, specifically the 2UAC10+2UAC5 build popularized on the KDK3. Its got issues compared to the kodiak, but its got better hitboxes, better mobility/agility, and is stilll more or less the same firepower. If you like clan autocannons, its a must get, otherwise, dont bother as thats about all it can do vs the rest.
#13
Posted 02 January 2018 - 08:05 PM
They all do something very different.
The MK-1 can do ATMs + Gauss or UACs very well!!
#14
Posted 02 January 2018 - 08:09 PM
Not meta, no, but I still do quite well with the MCIIs even when doing off-meta shenanigans. I can only hope any nerfs aimed at it are focused on Gauss Vomit and not on making it an unfun brick to pilot.
#15
Posted 02 January 2018 - 08:13 PM
Seranov, on 02 January 2018 - 08:09 PM, said:
Not meta, no, but I still do quite well with the MCIIs even when doing off-meta shenanigans. I can only hope any nerfs aimed at it are focused on Gauss Vomit and not on making it an unfun brick to pilot.
#16
Posted 02 January 2018 - 08:22 PM
On that note, LB20X + 5 MPLs might be a fun build. Maybe a UAC20 instead? I should do some fiddling.
#17
Posted 03 January 2018 - 05:09 AM
#18
Posted 03 January 2018 - 05:36 AM
Seranov, on 02 January 2018 - 08:09 PM, said:
New patch note:
- Firing Gauss Rifle with lasers now activates Ghost Heat penalty.

Edited by El Bandito, 03 January 2018 - 05:38 AM.
#19
Posted 03 January 2018 - 10:04 AM
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