- First, segregate all FP players into two "buckets" so that it's always pre-mades Vs pre-mades or all pugs Vs all pugs. Both player types (hardcores & casuals) get what they want.
- Add refit & reload to FP: you'll need to pay C-bills to repair your destroyed engines, weapons and armor. Winning team pays 1/8 "store" cost to repair their mech's parts. Losing team pays 1/4 the "store" cost to repair their mech's parts.
It keeps the "cost of entry" reasonably low while still adding an element of risk to losing. In other words, make winning and losing matter. It also means you'll have to save up at least some extra c-bills before starting FP.
- Give meaning to the planets. A short description and history, some sort of bonus to resources.
For example, if your faction takes Tokasha all repairs & refits will be 50% less the above-mentioned repair cost to all weapon systems made on that planet (because that just makes sense). Of course some planets hold more value than others. Winning a planet gives each winning team member 1 million C-Bills + extra based on their match score. - Add "logistics" point value to planets so that planets with no mech/weapons factories but lots of agriculture allow those planets to have value.
- Add Factions needing to maintain "logistic" supply lines to their planets (simply by having enough "logistic points" to maintain those lines. Now we have almost all planets have some sort of value. If you lose a supply line to a planet it can revert to being neutral/change ownership.
Add Salvage. - Both sides gain equivalent value in Cbills from the not destroyed parts of mechs they kill. Let's say you kill a Summoner Prime by coring it CT without destroying the other sections. You get awarded Cbills that equal the cost for a Clan LRM15, CerPPC, and a Clan LB10x.
90% of that is awarded to KMDD and 10% to team member who makes killing blow.This goes for both winning and losing teams for two reasons:
- it helps ease the cost of repair for the losers, and
- it's incentive to CT kill everyone instead of taking them apart bit by bit for a higher damage score. It encourages efficient kills/better marksmanship.
- it helps ease the cost of repair for the losers, and
Edited by a gaijin, 02 January 2018 - 08:04 AM.