Slow And Durable Brawlers
#1
Posted 04 January 2018 - 06:45 PM
Do you find that they are useful or useless most of the time? Of course noone doubts their potential to deal considerable damage
#2
Posted 04 January 2018 - 06:51 PM
Hit the Deck, on 04 January 2018 - 06:45 PM, said:
Do you find that they are useful or useless most of the time? Of course noone doubts their potential to deal considerable damage
They're kinda good for ambushes if they can setup right or go around paths that aren't very open. Once they're up close they pretty much demolish anyone, but getting up close is the problem.
#3
Posted 04 January 2018 - 06:58 PM
That said, heavy brawlers can work well in certain group settings. There is something to be said for having much more armor for the other team to blast through. An example a fast brawler vs a durable brawler from back before SPLs were nerfed was the SPL Gargoyle vs the Atlas. Against a ranged team the Gargoyle was usually better because it was a fast assault ~80kph. It could push on top of ranged decks quickly and destroy them. A counter to this "fast brawl" deck was the run "heavy brawl" this used Atlases as the assaults. Heavy brawl beats fast brawl because fast brawl can't out DPS heavy brawl to make up the armor difference. Ranged decks usually beat heavy brawl because the slow Atlases get torn to pieces before they can get close enough.
Orion/OrionIIC were/are decent heavy brawl mechs while the Lineback is a good fast brawl mech. The summoner is somewhere in between.
If you can fore the engagement at close range without having to cross open terrain heavy/durable brawlers are better. In any case DPS > Durability in most situations.
#4
Posted 04 January 2018 - 07:05 PM
However, with a good team, the AS7-S turns into a giant wrecking ball of death, but again, playing a mech like this is always a gamble in the solo queue. (Unless you're someone like Proton of course)
Edited by Matt2496, 04 January 2018 - 07:09 PM.
#5
Posted 04 January 2018 - 07:22 PM
Highlander brawler? Whats that, I've never ever seen that fielded...99% of the time it has LRMs on it.
King Crab brawler...again, haven't seen one of those in a very long time, if ever...probably because it was probably dead within the first 3 minutes of the fight and never made it to the fight.
So yeah...pretty much useless in anyone's hands other than the likes of the very best players. For which even they struggle with fielding those builds.
I'd rather take a brawl Cyclops, MKII-2, Scorch, Orion-IIC, Bushy...than any of those slow poke "durable" mechs, which is deceptive really...that durability is offset by the fact that you're always first focus when you expose, then compounded further with lack of ability to adequately spread damage due to poor torso yaw speed, which is then again further compounded by the fac that you are so big that you're impossible to miss
...which is why it never feels like you're tanking much on those mechs despite having crazy amounts of armor.
Anni is the only assault that can both tank a lot of damage, and dish it out...despite it being a turtle...but generally speaking those build aren't really "brawl loadouts" i guess. I guess you can consider Hgauss or lbx60 brawl? I dunno.
#6
Posted 04 January 2018 - 07:30 PM
Humpday, on 04 January 2018 - 07:22 PM, said:
Highlander brawler? Whats that, I've never ever seen that fielded...99% of the time it has LRMs on it.
...
HGN-733C
Atlas, HGN, Victor, and Orion brawlers usually have similar loadouts consisting of single AC/20 + SRMs. The Cent is the smallest 'Mech which can carry AC/20+SRMs, but it's not slow like its bigger siblings.
#7
Posted 04 January 2018 - 07:43 PM
Hit the Deck, on 04 January 2018 - 07:30 PM, said:
Atlas, HGN, Victor, and Orion brawlers usually have similar loadouts consisting of single AC/20 + SRMs. The Cent is the smallest 'Mech which can carry AC/20+SRMs, but it's not slow like its bigger siblings.
More modernized concept: HGN-733C
#8
Posted 04 January 2018 - 08:01 PM
With all that armor giving them staying-power, they are excellent for setting up ambushes, e.g. holding a gate in Invasion. On the offense, they can be decent on small maps like Mining Collective or HPG Manifold for taking a position.
Outside of those two cases, they get picked apart rather easily.
#9
Posted 04 January 2018 - 09:12 PM
Hit the Deck, on 04 January 2018 - 06:45 PM, said:
Do you find that they are useful or useless most of the time? Of course noone doubts their potential to deal considerable damage
Clans got durable brawler as well, in the form of Highlander-IIC. The Hero variant is one of the deadliest brawlers.
Edited by El Bandito, 04 January 2018 - 09:16 PM.
#10
Posted 04 January 2018 - 09:15 PM
HGN-733
http://mwo.smurfy-ne...b124ff0ccebc90c
HGN-733P
http://mwo.smurfy-ne...a7c50f6fa782380
HGN-732B
http://mwo.smurfy-ne...86e8272f281668a
HGN-IIC
http://mwo.smurfy-ne...bc12ec1e77ebb10
HGN-IIC-KP
http://mwo.smurfy-ne...b4872c77c79094b
HGN-IIC-C
http://mwo.smurfy-ne...7ecdf6cd141f83b
Edited by VitriolicViolet, 04 January 2018 - 09:25 PM.
#11
Posted 04 January 2018 - 10:44 PM
El Bandito, on 04 January 2018 - 09:12 PM, said:
I think the structure buffs are somewhat small for its class, but they are inded deadlier than the IS version (like most of the other IICs).
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