Jump to content

Solaris Brings An Oportunity.. (Radical Idea)


75 replies to this topic

#61 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,245 posts

Posted 05 January 2018 - 07:09 PM

View PostSunstruck, on 05 January 2018 - 06:34 PM, said:

Quick play is the only thing holding whats left of this game together.

Solaris needs to prove itself or it could turn out even worse than CW.


behold the unfortunate truth of the matter. qp wont go away because those players, the casuals, the bulk of the player base need a place where they can have fun. fp has failed to do this becoming a shark tank. solaris is going to be another hard mode, except more going after the types of players who enjoy soloing in fp than teams.

the really unfortunate thing is that the match maker in qp is a placebo, the general lack of depth, the meaningless games, etc. its really just a level up dungeon essentially. the only way you can take those out is if the other game modes become friendlier. hince unranked solaris modes and solving the harshness of fp. thats just not going to happen. of anything i see solaris as an fp killer because its going to siphon off the puggernauts, which is a good portion of the players there.

#62 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 05 January 2018 - 07:26 PM

View PostSimbacca, on 05 January 2018 - 04:36 PM, said:

The difficulty arises from those Loyalists who run both InnerSphere and Clan mechs - how would the system even work?


Allow a second avatar?

#63 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,613 posts

Posted 05 January 2018 - 07:38 PM

View PostMystere, on 05 January 2018 - 07:26 PM, said:


Allow a second avatar?

If you solo drop you accrue merc/lone wolf points or 1/2 that and 1/2 your chosen faction if you run the proper tech, but able to use whichever tech you want? At least it adds a base level amount of meaning to the mode.

It also points people into the next difficulty ranges if you move QP into being solo FP. More/faster points for rewards can be gained for playing the further difficulty levels in group sizes.

Truly though it would be just as good to let people set contracts for up to 2 faction, or a permanent for 1 and adjust the rewards accordingly. Could take it even a step further and distribute the mech chassis allowed to gain points (or full points) for a particular faction out.

Little things that could keep the game open in choice, but add at least some useful depth and additional balance via reward for "lore" play.

#64 Alex Morgaine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,049 posts

Posted 05 January 2018 - 07:45 PM

T4/3 here. Keep QP. Solaris may very well devolve into "who can alpha 100+ damage on override first while slamming coolshots" mode, and hopefully it doesn't, but...

#65 Connor Davion

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 115 posts
  • LocationSouth Carolina

Posted 05 January 2018 - 08:21 PM

I wish they would have canned the Solaris idea before it left concept and put those resources into bettering FP and QP. As it stands 1v1 or 2v2 has zero appeal to me. I would hazard a guess that I am not the only one that this has little to no appeal to.

Killing the most popular game mode (QP) is not the answer. This game doesn't have the player base for another game mode, but killing QP to basically free up part of the player base for Solaris and or FW just doesn't make sense to me.

#66 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,613 posts

Posted 05 January 2018 - 08:25 PM

They did can Solaris once, something about their servers not being able to support all the 1v1 instances.

Something interesting must have happened to allow them so much more processing power to allot to what they said wouldn't be achievable before.

#67 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 05 January 2018 - 10:17 PM

View Postsycocys, on 05 January 2018 - 08:25 PM, said:

They did can Solaris once, something about their servers not being able to support all the 1v1 instances.

Something interesting must have happened to allow them so much more processing power to allot to what they said wouldn't be achievable before.


A desperate Hail Mary? Posted Image

#68 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 05 January 2018 - 10:29 PM

I still think Solaris is a mistake, just another bucket, probably empty after a month or two. They should just let people duel in private lobbies without a membership. If anything, group que needs to be merged with faction play, as both suffer from a sever lack of players and appease the same type of player. Leave the only mode that's been consistently popular (quick play) alone.

#69 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 06 January 2018 - 12:07 AM

View Postadamts01, on 05 January 2018 - 10:29 PM, said:

They should just let people duel in private lobbies without a membership.


You already could duel in private lobbies for the past few months...

Edited by UnofficialOperator, 06 January 2018 - 12:08 AM.


#70 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,245 posts

Posted 06 January 2018 - 02:00 AM

View Postsycocys, on 05 January 2018 - 08:25 PM, said:

They did can Solaris once, something about their servers not being able to support all the 1v1 instances.

Something interesting must have happened to allow them so much more processing power to allot to what they said wouldn't be achievable before.


every reason pgi comes up with for why they cant do anything is just smoke. allegory of the cave much? the amount of money they farm with mechpack sales more than makes up for what little effort they put in. mwo is just their business model for funding mw5.

#71 The Zohan

    Member

  • PipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 408 posts

Posted 06 January 2018 - 06:25 AM

OP, lay down the crackpipe and sober up before posting the next time. Getting rid of QP and forcing ppl into the hot garbage that is FP and, when it drops, Solaris, will result in a huge drop in player population. QP is what keeps this game up and running.

#72 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 06 January 2018 - 01:06 PM

View PostThe Zohan, on 06 January 2018 - 06:25 AM, said:

QP is Mechpacks are what keeps this game up and running.


FTFY, and in all seriousness.

#73 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 06 January 2018 - 01:27 PM

So, the proposal is to either force people to play "Farm Play" - the worthless faction play format, or this silly "over in a minute or two" Solaris format?

Well, if you want to kill the game completely, great idea.

#74 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 06 January 2018 - 04:57 PM

View PostUnofficialOperator, on 06 January 2018 - 12:07 AM, said:


You already could duel in private lobbies for the past few months...

OK, I didn't catch that change. Last time I used private lobbies there had to be someone on each side running premium time. I just think the percentage of the community that's actually going to stick with duelling is going to be incredibly small. Just a handful of comp players, everyone else will just leave when they realize there's zero possibility of ever winning. I would have much rather seen those resources gone in to CW or group que, especially since you can apparently already duel anyone you want.

#75 Steelmesh

    Member

  • PipPipPip
  • Bad Company
  • 57 posts

Posted 07 January 2018 - 11:59 PM

[Redacted]

Edited by draiocht, 11 January 2018 - 12:27 AM.
unconstructive, replies removed


#76 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 08 January 2018 - 01:56 AM

View PostSteelmesh, on 07 January 2018 - 11:59 PM, said:

[Redacted]


Most of my MWO play is QP because I like being able to hop in, play a string of quick matches, and hop out. It also allows me to play whatever 'Mechs I want; I can dedicate my entire evening to just playing Locusts, or just playing Clans, etc. I have no interest in aligning with a faction and then spending 30 minutes in a single FW match playing 'Mechs I may not actually want to play at the moment in a mode that pretty much demands you take the best thing all the time.

And because I do not care for 1v1s and 2v2s, this suggestion leaves me and my preference up a creek.

Edited by draiocht, 11 January 2018 - 12:28 AM.
Quote Clean-Up






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users