Jump to content

Please Disable Friendly Fire


9 replies to this topic

#1 Zarlaren

    Member

  • PipPipPipPipPipPip
  • 334 posts
  • LocationRoseburg

Posted 03 January 2018 - 09:07 PM

Can you developers please disable the friendly fire feature temporarly till you find out how to stop internet trolls from taking advantage to this feature. Reason is team killers are abusing this feature big time. I was in a match where a single team killer took out 5 of our people before we even engaged the enemy.

Please make us immune to friendly fire temporarly. This really needs looking into please like ASAP.

Suggestions in this

1.) Dishonorable kill feature where killing allies marks you a traitor or Dishonorable adding 1 hour per ally kill. Allowing allies to kill said player without penalties. Team Killer is now marked as a free for all enemy with a Pink marker meaning Traitor or dishonorable. Enemies can also see him as a Pink enemy which representing a traitor or Dishonorable status allowing increased C-bill gain if killed.

2.) Bounty crime system where a team killer racks up a bounty against him allowing C-bill cash in for taking him out. There is such a thing as war crimes.

3.) Team killers gain negative c-bills instead and if he/she cannot pay after a match they repo the mech to pay for fines.

4.) A 30 day lockout from all battles if you kill more then 15 allies in a 24 hour period. And another 30 day probation where you can only use trail mechs.

Edited by Zarlaren, 03 January 2018 - 09:07 PM.


#2 Eternal Claymore

    Member

  • PipPip
  • The Death Wish
  • The Death Wish
  • 44 posts

Posted 04 January 2018 - 01:47 PM

I've never experienced being intentionally team killed, nor have I seen it running rampant in quickplay. That being said, I still think there should be much more severe penalties for team killing.


You have some good ideas for dealing with team killers, but there should definitely be an allowance of 1 team kill per hour. I've accidently blasted a friendly light mech full in the back with dual gauss rifles when that mech chose a poor time to try to peek at the enemy. It happens, but not often. I was surprised at the end of the match that my punishment for this accident was only a mere -15,000 C-Bill deduction from my total payout. I think that's fine since it was an accident, but if I accrued more team kills, I feel that the punishment should ramp up quickly and significantly.


Suggestions 1 and 2 are nice because they don't penalize the potential victims from protecting themselves from marked team killers. However, as I previously stated, 1 accidental team kill should not make you Quickplay Enemy No. 1.


Suggestion 3 should definitely be implemented, but will likely be ineffective. People who are teamkilling for kicks probably don't care if they're gaining C-Bills or not. They don't need the money since they can just take the trial mech with the most firepower and use it against their team.


Suggestion 4 is what is usually done in games with team killing, but to a lesser degree. For example in a game like Rainbow Six Siege. If a player is team killing a lot, they are kicked from the game and locked out of matchmaking for 20 or 30 minutes. The problem with this suggestion in a game like MWO is that the game is free and the offender could just have multiple accounts. Maybe PGI can lock out an IP address instead of an account.


Just my 2 cents.


Edited by Eternal Claymore, 04 January 2018 - 01:48 PM.


#3 NARC BAIT

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 518 posts
  • Twitch: Link
  • LocationAustralia

Posted 04 January 2018 - 11:22 PM

repeated team killers will get multi day bans, for that account .... beyond that, I dont think PGI spend the effort linking accounts ....

if someone intentionally kills you, from the scoreboard you can send an 'abuse report' about the player, teamkilling is probably one of the few things that actually gets 'actioned' quickly ....

having to deal with a teamkiller happens, how much do you trust the guy next to you with your life when you dont know them ... if they really want to shoot at you, then sometimes you might have to be prepared to deal with that .... you never know who the traitor is until their time is right

#4 Moochachoo

    Member

  • PipPipPipPipPip
  • The Slayer
  • The Slayer
  • 112 posts

Posted 05 January 2018 - 05:23 AM

Hey, the devs should put team killers in to their own player pool, that should be interesting.

#5 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 05 January 2018 - 12:22 PM

I like the bounty idea, as well as lumping them all together. lol

#6 The Blood God

    Member

  • PipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 233 posts
  • Locationchester england

Posted 05 January 2018 - 04:44 PM

i had one day a few years ago just after the clans launched where a player was taking an ST of nearly every friendly, got him in my team so many times that day it was infuriating i sent about 5 e-mails to support over the day, i asked that PGI take all his mechs, c-bills, mc and prevent his weapons from firing and many other things just to troll the little git as much as he trolled me after a few hours other players were onto him too and he was quickly team killed in a few matches but we went in a mech down and with less ammo and armor, thats the only time i've had trouble with team killers, i'd like to see friendly fire reverse damage this would make people really consider their shots and strikes if they took the damage instead of the friendly

#7 Zarlaren

    Member

  • PipPipPipPipPipPip
  • 334 posts
  • LocationRoseburg

Posted 05 January 2018 - 08:00 PM

I can see friendly fire being a thing but I'm sorry to say some people like to troll. There needs to be stiffer penalties for shooting your allies in the back on purpose for the sake of the trollolololololol's cause of attention deprivation.

Edited by Zarlaren, 05 January 2018 - 08:03 PM.


#8 Damnedtroll

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 676 posts
  • LocationFrog land of Quebec

Posted 05 January 2018 - 09:13 PM

The first 30sec without friendly fire would be good and if someone have done more than 10 damage in the first minutes to friendly he would just turn has an enemy of both teams on radar would be improvement. So killing him would not give a penalty.

#9 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 06 January 2018 - 12:28 AM

I have many Ideas related to this, but first I want to say that banning or doing ANYTHING based off IP addresses or MAC addresses is a very bad idea. Those are both very easily spoofed and would not be a useful deterrent, and could even negatively impact someone who isn't doing any of this. (IP bans might make it impossible to play this game at a library if some ******* did this while there)

With that out of the way, here are my ideas.

If someone does more than 2 TK (or if they do more than 80% damage to at least 1 friendly component on more than 1 allied mech) per match, and/or 20 TK (or TK equivalent as previously defined) per 20 matches, they should have a set of different penalties.

Match TKs:
1. They appear hostile to all players.
2. They have all their weapons reduced to 0 outgoing damage.
3. They are always visible on the map to all players, and fully targetable by both sides.
4. ECM/Stealth Armor effects disabled regardless of the component's active state.
5. All other players appear friendly to them.
6. They recieve no match rewards at all and their Match Score is 0.
7. They get the maximum PSR reduction possible in a single match.
8. All other players on their original team get a 20% bonus to all match rewards. (to compensate for losing a total of 3 teammates)
9. Any other player that damages them gets a bonus of 100k C-bills and 800xp.
10. The player that gets the KMDD on them gets a bonus of 150k C-bills, and 1600xp on top of the damaging bonus.
11. Any player that was TKed by the TKer gets +100 to their Match Score, +100k C-bills, and +800xp.
12. This penalty is the only way to get into T6.

Total TKs:
1. Puts the TKer in the "Penalty Box". (simply puts a large red warning across the QP button, and disables the FP button)
2. Penalty removed after 100 matches if less than 5 TKs total are made during that time, with less than 2 in any given match.
3. 1 hour ban from matchmaking initially, doubling for each match with a TK in it thereafter.
4. -50% Current Total PSR per new TK if not in T6 on top of whatever PSR reduction from their match scores.
5. Exponential increase in -PSR for TKs when in T6, starting with the maximum PSR reduction possible in other tiers.
6. Unable to vote on maps or modes unless in T6.
7. If a 7 day ban time is reached with this penalty, the account is deleted and the registration e-mail associated is blacklisted.

T6 itself would be similar to regular QP gameplay, (FP disabled for T6 players) except that you don't earn any XP or C-bills, and you aren't listed on any leaderboard. Can not use Trial mechs or purchase new mechs with C-bills. (MC and real money are fine though, that way they can still pay the company for their ****** gameplay) If the player only has Trials, they can only use the mech they last selected. Selling things does not generate C-bills in T6. T6 players are put in a completely separate matchmaking group from the rest of the Tiers. If they reach the "bottom" of T6 or don't log in again for more than 30 days, their account is deleted, and their registration e-mail associated is blacklisted.

Edited by BTGbullseye, 06 January 2018 - 12:43 AM.


#10 Zarlaren

    Member

  • PipPipPipPipPipPip
  • 334 posts
  • LocationRoseburg

Posted 07 January 2018 - 05:40 AM

How would they make T6 into a penalty box for people behaving badly? How would that stop a troll from trolling? Some guy can make and account at the city liberary and join a game and team kill in trail mechs to get the trollololols in then log out and go home and log in there main account. Ip bans means nothing here. Account deletions means nothing for a troll cause there troll account gets deleted he/she will make another and another to infinity.

Thing about trolls is they don't care if they get punished what they want is attention by causing pain to others. Griefing, corpse camping, stealing your stuff, blowing your stuff up, cheating, hacking and more every game has trolls like these.

A solid way to combat this is a crime feature ingame that makes you think twice before attacking team mates. Like a bounty system. Friendly fire happens but if it is on purpose then the team killer becomes a enemy target.

Lets say the mechs computer gives you warnings that your hitting friendlies. if you ignore it long enough your mech shuts down in lockdown mode and your team can execute you for treason. Then you get a 24 hour bounty of whatever bounty amount in future matchs that players can kill you for that C-Bill amount (Free for all pvp making everyone your enemy). And on very severe cases a MC Bounty can be put on you if you keep team killing.

Edited by Zarlaren, 07 January 2018 - 08:03 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users