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Forget The Fafnir, The Pirannah Is Where Its At!


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#21 Admiral-Dan

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Posted 07 January 2018 - 05:42 AM

View PostEl Bandito, on 06 January 2018 - 10:31 PM, said:

100% Clan queue will become even more crowded late January. And (MS) will be waiting in FP with IS Streak mechs.

This!

The craziest thing about the Piranha is the amount of IS tears it has produced before it is even in the game. These guys are scared to death because of a 20t clan mech which every IS streak mech can cripple or even one shot with a single alpha.

#22 Bombast

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Posted 07 January 2018 - 05:52 AM

Disregard Clan fish, acquire Colossal IS Mech Melons (If you know what I'm saying).

View PostAlphaEtOmega, on 07 January 2018 - 05:42 AM, said:

The craziest thing about the Piranha is the amount of IS tears it has produced before it is even in the game. These guys are scared to death because of a 20t clan mech which every IS streak mech can cripple or even one shot with a single alpha.


This necessitates the use of SSRMs. Gross.

Realistically though, the Piranha isn't that big of a deal. It's not going to be fun to fight - Mega AMS and MG boats are just unpleasant to fight with, doubly so when the little ******* is Locust/Commando size. But they're not going to destabilize the meta or anything.

They're just going to be annoying.

#23 El Bandito

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Posted 07 January 2018 - 05:59 AM

View PostAlphaEtOmega, on 07 January 2018 - 05:42 AM, said:

This!

The craziest thing about the Piranha is the amount of IS tears it has produced before it is even in the game. These guys are scared to death because of a 20t clan mech which every IS streak mech can cripple or even one shot with a single alpha.


TBF, uncoordinated pugs can be shredded to death by those things. Even a Battlemaster can't do anything if a Piranha hugs its legs. Most importantly though, Piranha allows the Clan side to frontload their tonnage even better. I can finally have 90/65/65/20, and 85/85/50/20 decks, once (MS) switches to Clan side.

View PostM3T4L R0N1N, on 07 January 2018 - 05:42 AM, said:

4 AMS hardpoints. Posted Image


So? Tonnage dedicated to 4 AMS + ammo means that Piranha will have much less firepower. Add to the fact that SSRMs have more velocity than LRMs means it won't be as affected by AMS in comparison, especially at sub 120 meter range.

Edited by El Bandito, 07 January 2018 - 06:00 AM.


#24 Admiral-Dan

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Posted 07 January 2018 - 06:00 AM

View PostBombast, on 07 January 2018 - 05:52 AM, said:

This necessitates the use of SSRMs. Gross.

The sad truth is, these guys will need streaks. If they could hit a 20t mech with a AC or Gauss they wouldn’t cry in the forum all day long. Posted Image

Edited by AlphaEtOmega, 07 January 2018 - 06:02 AM.


#25 Admiral-Dan

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Posted 07 January 2018 - 06:11 AM

View PostEl Bandito, on 07 January 2018 - 05:59 AM, said:

TBF, uncoordinated pugs can be shredded to death by those things.

Uncoordinated clan pugs can be shredded to death by assasins.

View PostEl Bandito, on 07 January 2018 - 05:59 AM, said:

Even a Battlemaster can't do anything if a Piranha hugs its legs.

Leg hugging is something the Locust can do as well.

View PostEl Bandito, on 07 January 2018 - 05:59 AM, said:

Most importantly though, Piranha allows the Clan side to frontload their tonnage even better. I can finally have 90/65/65/20, and 85/85/50/20 decks, once (MS) switches to Clan side.

Clan had to wait for a 20t mech for a very long time.

Overall I think the clans needed a 20t mech an the Piranha is a nice niche mech but not OP.

#26 Ted Maul

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Posted 07 January 2018 - 06:14 AM

I wonder if we could have a thread for once in which no-one uses "salt" or any variation of it. It's becoming very very tedious...

#27 Seranov

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Posted 07 January 2018 - 06:14 AM

View PostLykaon, on 07 January 2018 - 02:40 AM, said:

Machineguns are not the end all and be all of this chassis check out the Model -2

12 ER Small lasers is a simple fit. allowing for the potential alpha of 60 on a 20 ton package that can run away at 150 kph after nuking your leg off or blowing off your rear side torso.

Or if you don't mind getting real close and personal 12 heavy Small lasers for a 78 firepower!


You do realize that if you alpha strike with 12 ERSL or HSL you will literally kill yourself outright? The ERSLs can do a right/left combo and be out of there in like 1.5-2 seconds (not terrible, but a lot of staring to do for a tiny mech with paper armor) but the HSLs will require you to do three full burns with a half a second in-between each if you don't intend to die instantly. And that's not mentioning how HSLs have a stupid long burn time besides.

The mixed Laser/MG variants are probably going to be the most effective, as they'll have the punch of lasers and the critting power of the MGs, but without leaning too heavily on the former (too hot, restricted by cooldowns) or the latter (ammo supply).

This is the first Light mech pack I have bought because it's going to be crazy interesting, something very different from the mechs I usually play. I will absolutely hate getting attacked by them on my Heavies and Assaults, but such is life.

#28 El Bandito

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Posted 07 January 2018 - 06:24 AM

View PostAlphaEtOmega, on 07 January 2018 - 06:11 AM, said:

Leg hugging is something the Locust can do as well


Except Locust's DPS is only a fraction of that of Piranha's. 12 MG Piranha can put out DPS of three AC5s by default--and two to three times that amount, once armor is breached. At 20 tons. Still not gonna say it is OP, unless PGI gives it durability quirks.

Edited by El Bandito, 07 January 2018 - 06:53 AM.


#29 Bombast

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Posted 07 January 2018 - 06:26 AM

View PostTed Maul, on 07 January 2018 - 06:14 AM, said:

I wonder if we could have a thread for once in which no-one uses "salt" or any variation of it. It's becoming very very tedious...


Forum threads are like fine beef - Ruined if you don't season with salt.

#30 Admiral-Dan

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Posted 07 January 2018 - 06:32 AM

View PostEl Bandito, on 07 January 2018 - 06:24 AM, said:

Except Locust's DPS is only a fraction of that of Piranha's.

That’s right the Locust has less DPS but I’m quite sure it is going to be much more durable then the Piranha especially with stealth armor.

#31 El Bandito

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Posted 07 January 2018 - 06:36 AM

View PostAlphaEtOmega, on 07 January 2018 - 06:32 AM, said:

That’s right the Locust has less DPS but I’m quite sure it is going to be much more durable then the Piranha especially with stealth armor.


Except Pirate's Bane is Hero mech, which means it is not gonna be as common. Also Stealth armor, when activated, cuts off heat reduction, which lowers PB's DPS, and PB's DPS is already pretty low. Sure, Piranha is definitely easier to kill than a PB, but PB sucks in combat in the first place, and is mostly used for capping, in FP. You certainly do not see organize units use mass PBs, for a reason.

Edited by El Bandito, 07 January 2018 - 06:38 AM.


#32 Y E O N N E

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Posted 07 January 2018 - 06:45 AM

View PostAlphaEtOmega, on 07 January 2018 - 06:32 AM, said:

That’s right the Locust has less DPS but I’m quite sure it is going to be much more durable then the Piranha especially with stealth armor.


Uh, no. Locust has only token durability quirks (compared to stock values they are a large percentage increase, but pragmatically the actual value is tiny) and the Pirate's Bane is a gimmick meme with low damage output made even lower with Stealth Armor. It can survive, sure, but nobody cares because you have to f*ck up to a colossal degree for it to even be a late-game monster. Normally they just end up running around in vain at the end only to get legged and summarily executed, even when there is a good pilot at the controls.

If you want to the absolute best performance from a Locust, you take the 1E and load it with Medium Lasers. The Piranha will dominate the Locust at knife-fighting while the Locust will do much better with the 300 meter poke, since all of the light-weight Clan beams are too hot (ERML, HML), burn for too long (ERSL, ERML, HML), and/or don't have enough range (ERSL).

#33 Admiral-Dan

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Posted 07 January 2018 - 06:53 AM

View PostEl Bandito, on 07 January 2018 - 06:36 AM, said:

Except Pirate's Bane is Hero mech, which means it is not gonna be as common.

Right, but it is the cheapest hero in game.

View PostEl Bandito, on 07 January 2018 - 06:36 AM, said:

Also Stealth armor, when activated, cuts off heat reduction, which lowers PB's DPS,

With a PB like this
http://mwo.smurfy-ne...299044301e92962
you have to turn of stealth armor after a few shots on hot maps, on cold map you can fire for a very long time with activated stealth armor.

View PostEl Bandito, on 07 January 2018 - 06:36 AM, said:

and PB's DPS is already pretty low.

A sustained DPS of 6 isn’t that bad.

Ofc the PB is a niche mech too and it’s mostly useful for scouting, capping and killing assaults which can’t keep up in a nascar.

#34 Y E O N N E

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Posted 07 January 2018 - 07:22 AM

The Piranha will be so much better at killing stragglers it won't even be a contest. The MLX and ACH are already better at that task, now let them do it at 156 kph. One HML to strip the rear armor and then the MGs just blow through the structure.

I don't actually think the 12x MG Piranha will be the best one, more likely the 3x E + 8xB or 4x E + 6x B on the Hero to have a more potent balance between armor penetration and structure shredding.

#35 The Lost Boy

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Posted 07 January 2018 - 07:33 AM

We still dont know how big this mech will be do we? Is it Commando sized or Firestarter size? I think scaling will make or break this mech. Im leaning that it will be largish to balance all the hardpoints wich is bad for ANY light.

#36 Jackal Noble

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Posted 07 January 2018 - 10:44 AM

Same size as commando. Did a size comparison on the twitch texturing of it.
Finally. I don't care if it is mediocre, it will be so much fun to give back the commando sized love clan has been denied.

#37 El Bandito

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Posted 07 January 2018 - 10:49 AM

View PostLemming of the BDA, on 07 January 2018 - 07:33 AM, said:

We still dont know how big this mech will be do we? Is it Commando sized or Firestarter size? I think scaling will make or break this mech. Im leaning that it will be largish to balance all the hardpoints wich is bad for ANY light.


Same humanoid outline and weighs 5 tons less than Commando. No way Piranha will be bigger than Commando. Could be smaller/slimmer, if anything.

#38 Jackal Noble

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Posted 07 January 2018 - 11:00 AM

https://www.twitch.tv/videos/207584588
2:25:50 is when Spider is compared. After that Commando is compared. You're welcomePosted Image

Edited by JackalBeast, 07 January 2018 - 11:01 AM.


#39 Jay Leon Hart

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Posted 07 January 2018 - 11:03 AM

View PostJackalBeast, on 07 January 2018 - 11:00 AM, said:

https://www.twitch.tv/videos/207584588
2:25:50 is when Spider is compared. After that Commando is compared. You're welcomePosted Image

So it fits inside a Commando, as expected.

#40 Jackal Noble

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Posted 07 January 2018 - 11:04 AM

View PostEl Bandito, on 07 January 2018 - 10:49 AM, said:


Same humanoid outline and weighs 5 tons less than Commando. No way Piranha will be bigger than Commando. Could be smaller/slimmer, if anything.


So we can finally squeeze 5 more tons out of our drop deck. Yay!





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