SeventhSL, on 09 January 2018 - 03:06 PM, said:
Adding spread to weapons, that don't currently have it, will allow Mechs that currently spread to spread a bit better BUT it also allows Mechs that don't spread to spread a LOT better. It closes the gap, it doesn't eliminate it.
Listen to what you're saying, and think about it in terms of what actually does happen in the game.
Let's say the intended target is CT.
The white circle represents a weapon spread equivalent to an LB10 at approximately 170m. At this range, 100% of this spread damage will always hit the CT of a Cataphract. But only ~67% will hit the CT of a Thunderbolt at the same range.
That is to say... the mech with worse hitboxes takes full damage, just as if the damage were pinpoint. But the mech with better hitboxes spreads one-third of the damage. Make the Thunderbolt's CT twice as thin. Even better, now it only takes 33% damage. The smaller the hitbox is, the less damage it will sustain.
Breaking this down very obviously:
Pinpoint weapon:
100% CT damage on Cataphract
100% CT damage on Thunderbolt
Spread weapon:
100% CT damage on Cataphract
67% CT damage on Thunderbolt.
The tendency is that adding spread to weapons helps mechs with good geometry long before it will start helping mechs with bad geometry. Your example of the Catapults ears... it so happens that you can get an LB10 to deal 100% damage to a Catapult's ears at something like 230 meters. You add spread to a weapon like lasers or UACs? Unless you make their spread greater than LB10, they can still deal 100% of their damage to a Catapults gigantic ear. Now that everything has spread equivalent to LB10, the Assassin will be a lot harder to pick components off of because it has better hitboxes, but the Catapult won't be helped hardly at all. A buff to good geo, and no change for bad geo. The gulf widens.
Your earlier example of the mech's twisting to shield is false attribution:
"For example, two different Mechs are being shot at from the side. One has good geo and shields so well that it's CT can't be seen. The other isn't as lucky and has a small part of its CT visible from the side. The first Mech won't take any damage to its CT but due to the pin point nature of weapons the second Mech will take a full alpha to its CT. if we add accuracy then the first Mech still won't take damage to Its CT but the big difference is the second Mech, with less desirable geo, will NOT take a full alpha to its CT."
Your first mech with the good geo mech that shields entirely is a red herring, because all weapons will always deal zero damage to its CT, regardless of all factors. It's an irrelevant example to the argument.
What we have though is a scale. On one side of the scale, you have a mech who can twist and 0% of its CT is visible - this is good geo. On the other end of the scale you have a mech who twists but 100% of its CT is still visible - bad geo.
Your second mech with the "bad" geo is ACTUALLY a mech with
good geo in the grand scheme of things, because only "has a small part of its CT visible from the side." Compare that now to a mech with twice as much of its CT visible from the side.
On the top is a Warhawk, which has only a small sliver of CT exposed. The bottom is a Dire Wolf that has worse geometry - definitely more CT exposed. Of course, a pinpoint weapon can potentially deal 100% of its damage to the CT on both mechs. Statistically of course it won't, but it is still feasible. However with spread or inaccuracy, it may be altogether impossible to deal 100% damage to the CT - the potential is literally not there. The white circle represents some amount of inaccuracy. Approximately 100% of the Dire Wolf's CT is inside that circle. But the Warhawk with its better CT geometry, only ~70% of damage will ever reach the CT. The mech with better geo is getting a benefit from the weapon spread, and the mech with worse geo is not.