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Domination Mode For Solaris


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Poll: Domination mode for Solaris (2 member(s) have cast votes)

Domination mode for Solaris?

  1. Yes (1 votes [50.00%])

    Percentage of vote: 50.00%

  2. No (1 votes [50.00%])

    Percentage of vote: 50.00%

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#1 gooddragon2

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Posted 08 January 2018 - 08:27 AM

Domination mode for Solaris

Specifics:
+4v4
+5 lives per person, use invasion drop deck, but can pick same mech multiple times
+If a person is disconnected, once all the lives for players are expended the remaining lives the disconnected player has become a public pool that are used up by the other players on that team as needed
+Get Solaris points (or something) dependent on match score in addition to cbills and xp
+Solaris points can be spent on unlocked crates (the exact same kind you get randomly at the end of a mission in qp occasionally except not needing a key, or perhaps crates and keys are possible things to spend them on)
+Win on capture center area or total elimination of enemies.

Map layout:
Posted Image

+The red and blue ovals indicate where mechs start out.
+The red and blue rectangles indicate holes in the floor/ceiling where mechs drop down from. Too high for jump jets, low enough to not cause leg damage or significant leg damage. Maybe special map settings, maybe not. Or just recommend jump jets as a requirement to cushion landing?
+The green zone is a capture zone which there are no firing angles from the upper area on or at least not on all of it

Possible:
Constant radar of all enemies so as to allow best dropping from ceiling.

Edited by gooddragon2, 08 January 2018 - 08:34 AM.






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