Gallius, on 09 January 2018 - 03:00 PM, said:
Pretty much every IS build I've seen, whether on MechSpecs, YouTube, or elsewhere involves an XL engine. While I understand the allure of extra tonnage and speed, XL engines seem almost suicidal if you're doing anything other than poking from cover, but I even see brawlers built with them. It basically negates shield-side builds, and if you're trying to spread damage evenly you can still just get unlucky and explode.
Is there a reason I'm missing as to why people seem so comfortable running XL instead of LFE? LFE seems like a better option in nearly all cases; if you lose both side torsos you're probably a stick anyway, so you may as well take the weight reduction. I'm guessing the meta prefers TTK/glass cannon builds over more conservative setups, which makes enough sense for high-level play, but seems very odd to suggest for most QP pilots.
I've used XLs on certain close-combat builds (and a Light 'mech ALWAYS wants one.) And the meta shifts around a lot depending on what you're doing in the meta - for example, a lot of the metamechs.com builds I just sampled for the Inner Sphere use XL engines, while others do not (generally, the XLs are in XL-friendly chassis or in 'mechs designed for long-range poking trades.) However, for practical use in the more chaotic environment of matchmade teams, you should only use an XL on 'mechs which have hitboxes which are good for it, and in which you do not intend to brawl.
Bad hit boxes trump role, too. For example, a Stalker excels at ridgeline poking and second-line brawler support (meaning you're on the edges of the brawl blasting people, but not wading in.) This role might be good for an XL, depending on your build - but a Stalker's side torso hitboxes, while
very hard to efficiently hit from the front, are
impossible to miss from the side. This means that XL Stalker builds will die very quickly in a fight; and people will look at your build and know that you have more guns than a normal Stalker build - XLs in a Stalker are tantamount to suicide.
On the other hand, a Thunderbolt is one of the tankiest 'mechs in the game, pound for pound. Its blocky construction makes it amazingly easy to spread damage around, to the point that many players will simply ignore your torsos and try for the legs. But you still take damage from torsos, so XLs are risky in a brawling build.
In the final analysis, this actually does depend on what you're experiencing in your own games. Do you lose a side torso very often before you lose your CT in this 'mech? Then you shouldn't be installing that XL (even if the chassis is XL-friendly) - but you should probably work on your damage spreading skills. On the other hand, if you find that you're able to survive to the end of most matches pretty well, you can try the XL. And Light's nearly
always want XLs because their ability to move and maneuver is the only thing they bring to the table that heavier 'mechs can't do better.
So if you've got the cash, don't be afraid to take the plunge (and
never sell an XL/LF engine once bought.) If it proves a liability, slap it back in the warehouse and continue to adjust your build based on your results.
PS: this advice may seem like I'm advocating the "whatever works best for you is what works best" school of thought. I am not; there is nearly always an empirically superior set of options at any point in the game: what works best is what IS best, and you should practice with those weapons and tactics - even if you don't enjoy them - in order to understand and be able to deal with those builds on the field. However, there is more to being a good player than simply aping the current builds of top-level players; there's more to being a top-level player than good reflexes and motor skills, for that matter. What matters most is practice, and being a student of the game. So fiddle, and tinker, and pay attention to what the competitive crowd is doing - but be a student, not a disciple, and always be trying to learn.