Pay To Win? - Hellbringer Virago
#1
Posted 12 January 2018 - 10:34 AM
Questions:
Which hellbringer has the most laser hardpoints?
Which hellbringer has the best heat gen quirk?
Which hellbringer has the most range?
#2
Posted 12 January 2018 - 10:36 AM
Of course, I will be buying the Virago now that it is available for MC, cause I am a tryhard FP player.
Edited by El Bandito, 12 January 2018 - 10:59 AM.
#3
Posted 12 January 2018 - 10:41 AM
FuzzyNZ, on 12 January 2018 - 10:34 AM, said:
Questions:
Which hellbringer has the most laser hardpoints?
Which hellbringer has the best heat gen quirk?
Which hellbringer has the most range?
Hellbringer's an omnimech, you can swap the hardpoints with any other variant, some omnipods have their own quirks, others only activate if you use all of the stock omnipods.
In general the Virago gives some new things for a Hellbringer such as that missile arm, but it doesn't really perform better than any other variants running various combinations.
#4
Posted 12 January 2018 - 10:49 AM
#5
Posted 12 January 2018 - 10:51 AM
People buy it to farm cbills
#6
Posted 12 January 2018 - 10:52 AM
El Bandito, on 12 January 2018 - 10:36 AM, said:
Of course, I will be buying the Virago now that it is available for MC, cause I am a tryhard FP player.
This is pretty much the truth. I have a Virago set up with 4 ERLL at the moment and while it obviously has real benefits over other HBRs, it's basically only due to the set-of-eight bonuses. It'll outrange pretty much anything else and the heat benefits are great, but bringing that extra range to bear in a meaningful way is pretty fringe. And while ECM has been nerfed a lot, it affords a lot of extra safety in poking if your position isn't already being watched heavily. With the Virago, you have to pick your pokes more carefully, either with several options of cover to rotate around or with enough range that nobody can effectively shoot back.
#8
Posted 12 January 2018 - 10:57 AM
FuzzyNZ, on 12 January 2018 - 10:49 AM, said:
http://mwo.smurfy-ne...82d6bdbf4d0a8ec
#9
Posted 12 January 2018 - 10:59 AM
Also, losing ECM isn't that big of a deal since ECM has been nerfed. If you don't spend 12 skill points on it then people can see you from around 400-500 meters I think it was? Not worth.
Edited by FupDup, 12 January 2018 - 11:04 AM.
#10
Posted 12 January 2018 - 11:03 AM
Dakota1000, on 12 January 2018 - 10:57 AM, said:
That's basically the build I use. There can be some tweaks such as dropping one DHS for TCMK1, for bit more range. Or shaving more leg armor for one more DHS, as long as you poke right.
FupDup, on 12 January 2018 - 10:59 AM, said:
Also, losing ECM isn't that big of a deal since ECM has been nerfed. If you don't spend 12 skill points on it then people can see you from around 400-500 meters I think it was? Not worth.
Virago operates best at around 1000 meters away from the enemy. You wouldn't even need nodes to buff the ECM. My regular FP ERLL Hellbies only use one ECM node.
Edited by El Bandito, 12 January 2018 - 11:07 AM.
#11
Posted 12 January 2018 - 11:07 AM
FupDup, on 12 January 2018 - 10:59 AM, said:
Also, losing ECM isn't that big of a deal since ECM has been nerfed. If you don't spend 12 skill points on it then people can see you from around 400-500 meters I think it was? Not worth.
I guess it deserves quirks in an attempt to compete with the other variants of the chassis. If it had no quirks then there would be absolutely no reason to ever use it compared to the other pods. Would advocate for those dead and forgotten mechs that are worse off than the Virago while still having lower quirks to get good quirks.
ECM is still very useful, spending the 12 points on it isn't really too big of a hit, the whole not being spotted ever thing is worth the <20 points of durability spread all over I'd have gotten in the survival tree instead. Having not been targetted by a single LRM20 already makes up for it. Having not been shot by someone else's 78 point super alpha when you go to shoot yours much more than makes up for it.
#12
Posted 12 January 2018 - 11:09 AM
Deathstrike
SadCat
and the Loki being current ones
Extra damage, extra MG, and extra quirks, for limited sacrifice.
PGI's incentive to pay for advantages
The same it's been for years (up until they get nerfed into uselessness, and the cycle begins anew)
#13
Posted 12 January 2018 - 11:12 AM
Dakota1000, on 12 January 2018 - 11:07 AM, said:
I guess it deserves quirks in an attempt to compete with the other variants of the chassis. If it had no quirks then there would be absolutely no reason to ever use it compared to the other pods. Would advocate for those dead and forgotten mechs that are worse off than the Virago while still having lower quirks to get good quirks.
ECM is still very useful, spending the 12 points on it isn't really too big of a hit, the whole not being spotted ever thing is worth the <20 points of durability spread all over I'd have gotten in the survival tree instead. Having not been targetted by a single LRM20 already makes up for it. Having not been shot by someone else's 78 point super alpha when you go to shoot yours much more than makes up for it.
The Virago first only existed to add the RT pod with 2E, but since the forums called that out on being P2W PGI then added a C-Bill version of the 2E-RT.
It still has the unique double missile arm, which may not be very meta-friendly right now but it's still something. You could combine it with the Alt-B double missile torso and make yourself a Splatbringer that has ECM coverage if you really want that (or, alternatively, pugs would turn it into a Lurmbringer).
Why use it in general? Because it's a hero mech. The primary benefits are supposed to be convenience (faster earnings) and vanity (looking unique). Heroes offering altered combat performance has over the course of this game's life span caused a lot of heroes to be either Pay 2 Win (e.g. Dragon Slayer during its glory days) or Pay 2 Lose (lol Pretty Baby).
Edited by FupDup, 12 January 2018 - 11:14 AM.
#14
Posted 12 January 2018 - 11:14 AM
PGI decommitted to their previously admirable stance on non-Hero equality about two years ago.
#15
Posted 12 January 2018 - 11:58 AM
Appogee, on 12 January 2018 - 11:14 AM, said:
PGI decommitted to their previously admirable stance on non-Hero equality about two years ago.
The Clan Wave II & III "Pay-2-Win" Hero fiasco was handled well, though.
#17
Posted 12 January 2018 - 01:02 PM
#18
Posted 12 January 2018 - 01:03 PM
Mole, on 12 January 2018 - 01:02 PM, said:
Yes and no...
Each specific "groove" tends to have a best mech in it, e.g. if your groove is poptarting in heavy mechs the best choice is the 2 ERPPC Summoner hands down.
#19
Posted 12 January 2018 - 01:05 PM
FupDup, on 12 January 2018 - 01:03 PM, said:
Each specific "groove" tends to have a best mech in it, e.g. if your groove is poptarting in heavy mechs the best choice is the 2 ERPPC Summoner hands down.
Be that as it may, it's still very confusing to see a tier 1 player that apparently has no understanding of how to build a simple laser vomit omnimech and has to ask the forums how to do it best.
Edited by Mole, 12 January 2018 - 01:05 PM.
#20
Posted 12 January 2018 - 01:08 PM
Mole, on 12 January 2018 - 01:02 PM, said:
Mole, on 12 January 2018 - 01:05 PM, said:
Be that as it may, it's still very confusing to see a tier 1 player that apparently has no understanding of how to build a simple laser vomit omnimech and has to ask the forums how to do it best.
The question was rhetorical. He was trying to get other posters to think about which Hellbringer is the best at laser vomit, and realize his conclusion: The Virago.
Edited by Water Bear, 12 January 2018 - 01:08 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users