I — Blowtorch
Current version. Non-existent damage, good heat transfer, ventilation mechanic.
II — Flamer
Old version. Damage comparable to Machinegun (Should be a bit more to justify usage over SPL), massive damage to internals, extremely good at blocking view.
III — Flamethrower
Version closer to TT and... nothing like TT. Shot produces Napalm-like stream which does mild damage and transfer mild amount of heat. However, there is utility thrown into the mix in form of afterburn damage which is negligible, but forces paper doll to continiously blink and damage direction indicator go nuts, thus disabling victim's ability both to see damage allocation and direction of the attackers unless he will see the laser/muzzle flash/Gauss confetti.
Edited by Strength Damage Cliff Racer, 14 January 2018 - 07:34 PM.