#1
Posted 16 January 2018 - 03:50 PM
POLL HERE
#2
Posted 16 January 2018 - 03:53 PM
I think if they were going to make IS XLs function like Clan XLs, they would have done it ages ago, certainly before LFEs became a thing.
#3
Posted 16 January 2018 - 03:55 PM
If that's beyond PGI's ability though then ST survival would be fine.
#4
Posted 16 January 2018 - 03:55 PM
#6
Posted 16 January 2018 - 03:58 PM
#7
Posted 16 January 2018 - 04:12 PM
Mcgral18, on 16 January 2018 - 03:56 PM, said:
The day a Spheroid robot could compete with a Clam robot, unquirked, would be remarkable.
I don't see all quirks being removed, but IS XL = Clan XL would certainly be a very significant change in balance that would require an overview of all the qurks
#8
Posted 16 January 2018 - 04:15 PM
#9
Posted 16 January 2018 - 04:19 PM
#11
Posted 16 January 2018 - 04:32 PM
Hazeclaw, on 16 January 2018 - 04:12 PM, said:
I don't see all quirks being removed, but IS XL = Clan XL would certainly be a very significant change in balance that would require an overview of all the qurks
Less than you might think. Most IS 'Mechs are already running the best firepower and cooling they could hope to with current equipment thanks to slot locking (localized to a component or the whole 'Mech), so all you are gaining by going to XL is roughly 10 kph across the board. Even laser vomit builds, which formerly would have benefit mightily from being able to swap LLs to LPLs, no longer care because 1 point of damage is whatever.
#12
Posted 16 January 2018 - 04:37 PM
Yeonne Greene, on 16 January 2018 - 04:32 PM, said:
Less than you might think. Most IS 'Mechs are already running the best firepower and cooling they could hope to with current equipment thanks to slot locking (localized to a component or the whole 'Mech), so all you are gaining by going to XL is roughly 10 kph across the board. Even laser vomit builds, which formerly would have benefit mightily from being able to swap LLs to LPLs, no longer care because 1 point of damage is whatever.
10 KPH would still be nice, though.
#13
Posted 16 January 2018 - 04:41 PM
Fox the Apprentice, on 16 January 2018 - 04:37 PM, said:
10 KPH would still be nice, though.
It would, but I do not think it's a night-and-day difference.
Prior to LFE, XL not exploding would be amazing. Now? Eeeeeh...
Non-explosive XLs stacked with the durability on a select few chassis might be pretty gross (e.g. BSW, WLF), but overall I don't think you'll find much difference. But, hey, I could be wrong.
#15
Posted 16 January 2018 - 04:49 PM
Bombast, on 16 January 2018 - 03:53 PM, said:
I think if they were going to make IS XLs function like Clan XLs, they would have done it ages ago, certainly before LFEs became a thing.
Not necessarily. Each time they added or increased the cXL non-lethal penalties there was always the remark of introducing a fully functional engine crit system but it never happened. Then with the release of the Skill Tree Chris said that afterwards they would be reviewing providing the isXL the same benefits as the cXL/surviving the loss of a side torso but nada.
As for LFE, reduce the penalties while giving the isXL slightly bigger penalties than the current cXL/LFE, as it is losing 25% of the shielding instead of 20%. Even the TT rules, before Star League/Clan tech, STD engines were 6 crit slots in the CT and they were losing 50% of their shielding before the engine scrammed. Of course with it being a board game w/dice there was not need to change or modify the engine crit system since it simply provided more opportunities for crits in the side torsos. As a reminder for non-TT, mechwarriors had battlecomputers that brought weapons to bear and provided a firing tone when there was a high probability for a hit on a mech, not that the weapons would hit the same pixel.....
Edited by Tarl Cabot, 16 January 2018 - 05:00 PM.
#16
Posted 16 January 2018 - 04:57 PM
#17
Posted 16 January 2018 - 05:01 PM
#18
Posted 16 January 2018 - 05:07 PM
Mole, on 16 January 2018 - 05:01 PM, said:
That's gonna ruffle some feathers. Come on you know better Mole.
Just give IS XL equivalent penalties. LFE half of that. And Std goes faster upon side torso loss, lol. It's a twist!
#19
Posted 16 January 2018 - 05:13 PM
Mole, on 16 January 2018 - 05:01 PM, said:
cXL 20% movement, drop heat penalty to 30% (PGI did raise it up from 20% to 40%.. it could be backed off some)
LFE 10% movement, heat penalty 15% or 20% (added 20% cause tis PGI....)
isXL 25% movement, heat penalty 40% (it was good enough for Clans but then IS can not fit as many DHS 3 (IS) vs 2 (Clan) crits slots)
Edited by Tarl Cabot, 16 January 2018 - 05:14 PM.
#20
Posted 16 January 2018 - 05:32 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



























