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The Beauty Of The Past Mwo

Gameplay BattleMechs Maps

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#21 KingCobra

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Posted 02 February 2018 - 09:31 AM

View PostSHRedo, on 17 January 2018 - 08:51 AM, said:

MWO once was a real beauty.
The lighting, the shaders, the graphics detail on the mechs,
the weapon sounds (they are still very good now but i think there they was at its best),
the feel of the mechs heavyness, the special sound FX
and visual impact of an ammo explosion was epic (not sure if visible in this vid)
I find it kinda sad that this graphics quality isnt optional for players who have a rig
capable of handling it.I mean, its 2018.
only because some guys are still playing on 2010 potatoes (sorry but true)
this shoudnt be a reason to dump the entire game down.
I mean if you want to play PS4 games, your PS2 wont do the job!
guess what?
BUY A DAMN PS4 or play tekken 2 and the like,
I know this was brought at least 20 times in the past 6 years but i thought i bring this up
for the new players.

P.S. I really enjoy the game how it is, AAA quality of course.
But it hurts to see what this game meant to be in the first place graphics wise and
whats left of it.

gameplay starts at 3:33.the talk before that is mainly nonsense



This was actually back when MWO was fun and looked and played much better than it does today you can see in the video the mechs took much more damage than they do today now its almost like NHUA=NO HEAT UNLIMITED AMMO in MechWarrior4 which is total crappola now its almost 1 shot 1 kill BS like a E-SPORT WANNABE GAME I do wish PGI would do a stat rewind back to the end of closed beta on most things in MWO and start over.

Maybe if they did do a stat rewind back to closed beta they would not Fup the game this time.

Edited by KingCobra, 02 February 2018 - 09:31 AM.


#22 SCHLIMMER BESTIMMER XXX

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Posted 02 February 2018 - 09:37 AM

here is an expample of the superb FX for ammo explosions back then.Giving and recieving.

Giving 2:20


Taking 2:40


#23 SCHLIMMER BESTIMMER XXX

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Posted 02 February 2018 - 09:42 AM

View PostMystere, on 17 January 2018 - 12:48 PM, said:


The OP was less about stiffing potato computers and more about non-potato ones getting an option to get better graphics.

exactly

View Postblood4blood, on 17 January 2018 - 01:06 PM, said:

My '09 gaming/rebuilt-by-owner PC played MWO beta just fine, consistent 50-60fps with an old nVidia 560GTX card. It's very hard to believe anyone with a newer machine would be having trouble with the graphics side of MWO.

(FWIW, I've got an '07 Gateway desktop with an nVidia 260GTS card. It will still play MWO today, albeit with a lot of graphics lag and poor framerates.)

:D i thought my amd-tripplecore@2,6 ghz was old one 2 years ago :D

#24 SCHLIMMER BESTIMMER XXX

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Posted 02 February 2018 - 09:46 AM

View PostSnowbluff, on 18 January 2018 - 08:00 PM, said:

I see downsides. I dunno if anyone are console gamers, but that pallet is 2006. Everything is brown, and hideous. There is an unrealistic and ugly lack of color. The mechs are black blocks, but I don't know if that's a result of people just coloring their mechs like that.

today it looks more like a mickey mouse comic.I dont know, i prefer the akira style instead...

#25 Bud Crue

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Posted 02 February 2018 - 09:56 AM

View PostEl Bandito, on 18 January 2018 - 05:54 AM, said:

If PGI asks me if I want the old improved graphics back at the expense of reducing the QP mode from 12v12 to 8v8, I would say yes without hesitation. Hell, even 8v8 alone is good enough for me.


In the past I have been opposed -from a commercial indicator and philosophical point of view- of PGI returning the game to 8v8. But if they did do a return to 8v8 AND returned to the old more cinematic look and feel of the game then I would be all for it. Alas, my bet is that they will return it to 8v8 just to buy some time for the MM and will make no other substantive changes.

#26 Sjorpha

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Posted 02 February 2018 - 10:24 AM

Some of those visals would be sweet to get back, I think the gameplay is a lot better now though.

#27 Brain Cancer

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Posted 02 February 2018 - 10:52 AM

View PostMole, on 17 January 2018 - 05:49 PM, said:

The weapons even sounded cooler back then. Why would they change that?


Clearly, to give people like Haven Kendrick a place in the MWO pantheon of Cool Stuff.

Anyway, I think a good portion of it is lost forever, thanks to the diminishing capacity of PGI to mess with it's engine. Any hope for such revival lies in a new engine from MW5 being ported over. At this point, MWLL may very well have more ability to work within it's own system than MWO does, and by a large margin.

#28 KingCobra

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Posted 03 February 2018 - 08:48 AM

View PostBrain Cancer, on 02 February 2018 - 10:52 AM, said:


Clearly, to give people like Haven Kendrick a place in the MWO pantheon of Cool Stuff.

Anyway, I think a good portion of it is lost forever, thanks to the diminishing capacity of PGI to mess with it's engine. Any hope for such revival lies in a new engine from MW5 being ported over. At this point, MWLL may very well have more ability to work within it's own system than MWO does, and by a large margin.


Now if MWLL could just get rid of the ridicules MW3 mechanics it might be worth playing again as far as MWO unless the lords of MWO announce a new direction for the game I think the party is over.

Posted Image

Edited by KingCobra, 03 February 2018 - 08:49 AM.


#29 Jiang Wei

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Posted 03 February 2018 - 11:12 AM

View PostSHRedo, on 17 January 2018 - 08:51 AM, said:

MWO once was a real beauty.



People were such potatoes back then... But the game play was alot more fun back then than it is now. I miss it.

Edited by Jiang Wei, 03 February 2018 - 11:13 AM.


#30 MechaBattler

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Posted 03 February 2018 - 12:17 PM

Cryengine was beautiful. But PGI clearly didn't have the budget to optimize it to run on average machines. Would have been better off going with an engine that was less graphically intensive from the get go.

#31 Aidan

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Posted 03 February 2018 - 12:30 PM

View PostBrain Cancer, on 02 February 2018 - 10:52 AM, said:


Clearly, to give people like Haven Kendrick a place in the MWO pantheon of Cool Stuff.

Anyway, I think a good portion of it is lost forever, thanks to the diminishing capacity of PGI to mess with it's engine. Any hope for such revival lies in a new engine from MW5 being ported over. At this point, MWLL may very well have more ability to work within it's own system than MWO does, and by a large margin.


OMG is MWLL still running?

#32 Torric

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Posted 03 February 2018 - 03:05 PM

The thing is: MWO beta not only looked better - it ran better, too!

Of course 12 v 12 means more load, but that isn't everything. I had to steadily lower my graphics setting on a steadily improving system (new graphics card, more RAM...) to keep fps in a playable range and despite all that am still having drops to sub 20 fps.

#33 Peace2U

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Posted 03 February 2018 - 04:12 PM

I admit that I forgot about this old video (1st one in this post).
Personally, I like the fact that mechs can be knocked down and can get back up to continue play.
And I'd like to bump the 'doritos' HUD recommendation - I like the ability to see which way a mech is facing from the battle map.
Here's to a mixing of the old and the new.
Peace, All

#34 WerewolfX

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Posted 03 February 2018 - 04:51 PM

God I miss 8v8

#35 MechaBattler

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Posted 03 February 2018 - 05:10 PM

View PostTorric, on 03 February 2018 - 03:05 PM, said:

The thing is: MWO beta not only looked better - it ran better, too!

Of course 12 v 12 means more load, but that isn't everything. I had to steadily lower my graphics setting on a steadily improving system (new graphics card, more RAM...) to keep fps in a playable range and despite all that am still having drops to sub 20 fps.


I remember someone saying that PGI had hired programmers to build MWO's core components. And then realized how much it was going to cost them to keep employing said programmers. So they let them go or something. And then ended up having to rework parts of the engine with a new team. But it's just hearsay. I dunno how much of that is confirmed.

#36 Fleeb the Mad

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Posted 03 February 2018 - 05:33 PM

Fairly sure the reason is more pedestrian. A lot of it was pretty, but a lot of it also didn't work.

Does nobody remember when the glowing damage model would shine with the furious intensity of a newborn star?

Inverse kinemetics was canned because of the number of server calls required to support it. It was a network traffic volume problem because every client needed vastly more data points on mech and component positions. Knockdowns were glitchy and a mech would always rubber-band snap to a different position during the standing animation.

There was a time when the cockpit screens did actually work. It just didn't work for long because if I remember it came at a performance cost because of how Cryengine had to deal with it.

The changes were brought about because many of these problems proved difficult to solve. Others were made because the minimum PC spec for the game was too high. I'd like to think that five years later we could handle some graphical improvements, but I have a feeling that we're past the point where that sort of time investment makes sense.

Porting MWO over to a new engine makes more sense than investing the effort to work out Cryengine's numerous limitations and get those features back in. Especially considering Crytek is not in a position to be of any actual help.

#37 Mcgral18

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Posted 03 February 2018 - 06:25 PM

View PostAidan, on 03 February 2018 - 12:30 PM, said:


OMG is MWLL still running?



https://stats.spikx.net/mwll.html

#38 Mystere

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Posted 03 February 2018 - 08:49 PM

View PostWerewolfX, on 03 February 2018 - 04:51 PM, said:

God I miss 8v8


I don't, not even a bit.

#39 WerewolfX

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Posted 04 February 2018 - 02:58 AM

View PostMystere, on 03 February 2018 - 08:49 PM, said:


I don't, not even a bit.

To each their own.

#40 xe N on

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Posted 04 February 2018 - 03:07 AM

All this flashy lights, cockpit shake and non-usefull hud interactions ...

All this is not in conformity with MWO's focus to e-sport!

And we all know that e-sport wil made MWO geat again!

[/irony off]

Edited by xe N on, 04 February 2018 - 03:09 AM.






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