

Why Do 'consumables' Cost Cbills But Ammo Isn't A Consumable?
#21
Posted 17 January 2018 - 02:58 PM
Everyone having access to them doesn't create a situation of balance. Accounting for what is used it the only way to do that.
- Building both those systems (consumables + skill buffs) into a crit/tonnage, even/up to heat, cost on loadouts is the only way that they will ever create a situation where they are even remotely balanced systems. Free buffs are one of the biggest balance issues outside of teamwork and lack of a proper MM system for years.
#22
Posted 17 January 2018 - 03:00 PM
FuzzyNZ, on 17 January 2018 - 02:44 PM, said:
Where did you get the idea that the smoke grenade has infinite range?
FuzzyNZ, on 17 January 2018 - 02:44 PM, said:
The better player?
#23
Posted 17 January 2018 - 03:17 PM
Mystere, on 17 January 2018 - 03:00 PM, said:
...
If there's a maximum range, I'm unaware of it. If you got that number, please tell me what it is, because I've always believed it was infinite too...
Edited by Dimento Graven, 17 January 2018 - 03:17 PM.
#24
Posted 17 January 2018 - 04:26 PM
Dimento Graven, on 17 January 2018 - 03:17 PM, said:
If there's a maximum range, I'm unaware of it. If you got that number, please tell me what it is, because I've always believed it was infinite too...
Unless it has changed, it's 2500 meters.
#25
Posted 17 January 2018 - 04:32 PM
Now, if every time you overheated you had to replace coolant, and after XX number (I don't, pick one that makes sense) of energy weapon shots you had to pay to have lens re-aligned or something, was added along with ammunition costs, it would make sense.
I don't mind a maintenance consideration. Just make it impact all systems, not just the ammo based ones (to differing degrees if needed).
But really all this does it increase the grind for casuals and weaker players. Not needed imo. Doesn't have one iota of impact on the whales and high performers already spamming consumables, so adding another cost to them isn't going to curb that.
Edited by Lukoi Banacek, 17 January 2018 - 04:33 PM.
#26
Posted 17 January 2018 - 04:35 PM
Mystere, on 17 January 2018 - 04:26 PM, said:
Still, I'm going to test this, because up to this point I'd almost swear that on Alpine Peaks I've placed strikes WELL beyond the 2500 meter mark but I'm not so certain about that now...
EDIT: Just tested this in game (Testing Grounds, to be specific) and it works as described in the link you provided, and regardless of how far off the point you've got your arm targeting reticule is, the maximum distance from you that the smoke will be placed is 2500 meters.
Edited by Dimento Graven, 17 January 2018 - 04:50 PM.
#27
Posted 17 January 2018 - 09:28 PM
#28
Posted 17 January 2018 - 09:54 PM
FuzzyNZ, on 17 January 2018 - 09:17 AM, said:
Why is ammo a one off cost?
Under same vein, shouldn't UAVs Strikes and Cooldowns be one off too?
You must really hate people to come up with this.
#31
Posted 18 January 2018 - 08:43 AM
FuzzyNZ, on 17 January 2018 - 11:21 PM, said:
How about the other way where Consumables are free for a 1 off cost like ammo?
If this game had logistics maybe what you are suggesting might make sense.
It doesn't and this would be punative.
Oh and as one smart fella already said the advantage increase this would give lasers....
I really think you should go see a doctor to find out why you hate all of us.
#32
Posted 18 January 2018 - 08:50 AM
LRMs f.e. where hillariously strong and generated splash dmg but also where near impossible to use cost efficient.
Gauss had no charge up but the ammo was EXPENSIVE.
Like dakka ? Well you wouldn't have in CB because every shot makes you twitch when thinking of your purse.
Lasers where comparably weak back then.
The best ammo independent weapon where the PPCs.
#33
Posted 18 January 2018 - 10:23 AM
#34
Posted 18 January 2018 - 10:23 AM
Dimento Graven, on 17 January 2018 - 09:59 AM, said:
That, and I seem to recall that people with little MC were regularly coming to matches with half-busted up 'mechs with little to no ammo because they couldn't afford to completely fix and rearm their 'mechs, but I could be confusing that memory with another game...
I remember those dark times and it was where the term "zombie mech" originally came from especially with the yen lo wang being the poster child of it by stripping the ac20 off and only running the two medium lasers and unchecking rearm/repair to literally run with only the free structure/internal repair they did and 0 armor.
#36
Posted 18 January 2018 - 10:43 AM
Mechpack anyone?
#37
Posted 18 January 2018 - 10:49 AM
The Basilisk, on 18 January 2018 - 08:50 AM, said:
Shooting around uselessly? RNR penalized you for shooting anywhere. Even if 100% of your fired shots were perfect headshots, you would pay the exact same rearming bill as the guy who shot all of his ammo into the dirt. And of course energy weapons didn't pay anything regardless of accuracy.
RNR wasn't designed to punish recklessness, it was designed to punish people for "playing the game wrong." You want to use any kind of missile or ballistic weapon? You're having fun wrong, pay the tax. You share your armor with teammates instead of letting everybody die while you stay at 99%? Once again, playing the game wrong, now pay up.
Edited by FupDup, 18 January 2018 - 10:49 AM.
#38
Posted 18 January 2018 - 03:12 PM
sycocys, on 18 January 2018 - 10:23 AM, said:
It balanced and balances nothing. People strong at this game and already wealthy would continue to be successful and earn c-bills and those who are not would suddenly finally themselves forced into energy only builds in order to keep themselves heads above water in this new grind.
I am curious why you think it balances/d anything however. Meta builds will remain meta builds (most are already energy heavy or energy pure) and weak builds like LRM-focused builds will actually just be worse for players to earn with.
#39
Posted 18 January 2018 - 04:22 PM
Bombast, on 17 January 2018 - 09:26 AM, said:
More on point, ammo is required for a match (For shooting). Consumables aren't.
Correction, ammo is required to optimal play. I can just not bring ammo in my guns, it's totally optional.
Hey waits... that's entirely the case with consumable...
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