Instead of whoever gets the last hit on a mobile base gets all the money, how about we give everyone on the team a bit. At the very least everyone who damages it should get something.
Nothing says great team play as much as watching someone whittle down the HP to 2% and then have the guy standing next to him waiting to alpha the last of it.
More rewards for batteries, absolutely.
Escort:
Protect rewards given out for fighting near the VIP like they are for fighting near each other. Decent ones too. This mode has a lot of problems but there is no incentive to actually defend the VIP instead of running off and skirmishing.
Conquest:
More rewards for capping. Not just on capture but the ticking that happens as you stand on it. Fighting around a point should give everyone doing it a bonus.
Assault:
Waaaaay more reward per tick of capturing, as it stands now if you're a light mech and you cap to win you're getting next to nothing compared to if you had just ignored the point and fought. Fighting over a point should give both sides a reward as they're fighting.
Invasion:
Gun gens and door gens should give rewards to the whole team, not just the last guy who hit them. (El Bandito suggestion)
Make all damage to structures and turrets count towards the total damage of the match. (Phoolan Devi)
I think this would help incentivise the objectives enough to make it more valuable for everyone, especially light mechs.
Edited by Xetelian, 18 January 2018 - 08:15 AM.