hellbringer, on 17 January 2018 - 09:53 PM, said:
I started this game in seriousness last month. Was kind of bored and finally upgraded the old gfx card to a gtx1050. I registered for mwo when it was still beta, but since my comp was ******, I didn't play much.
After about a month I got a nice stable of mechs. Spent about roughly 30 bucks and I'm enjoying my time in tier 3. I've noticed a few things that I think might attract more people to this relatively small community.
Grats on finally getting a decent machine and welcome.
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- need wayy more maps. After about a month it's already stale. Go take the maps in mech4 and just update those with mwo engine.
We got a new map (rubelite), end of last year and we're gtting Solaris City (not to be confused with Solaris7) in a month or two (March I think). Unfortunately there is zero way to just 'take the maps in mech4 and just update those with mwo engine.' That's not how any of this has or ever will work. They could maybe try and copy them although it's still 3months+ per map. The bigger problem though is that the added support required per map eats a certain amount of monthly 'bandwitdh'(work hours) to maintain be it improving geometry, adding optimization passes, game modes, fixing bugs or glitches found by the community, etc. The MWO maps are 10 times more detailed than MW4 maps ever were.
Part of the problem you're seeing is that people do tend to vote for specific maps for most of the time and certain game modes as well. On the one hand this allows people to play the maps they want and on the other it does make it feel like there is reduced map variety.
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- unbalanced mechs. Some are just far superior to others. I get that, it kind of makes sense as an f16 isn't going to beat an f22 but will kill a mig19 easily. However this just creates a situation where everyone is playing the same few mechs. Why even bother with so many mechs in the game when they aren't viable to play.
- mechs need more HP/armor. When you get focused you die in like 2-3 seconds. This shouldn't be counterstrike, it's mechwarrior. Reduce all weapon damage by 25 percent and you'll have more meaningful matches. Plus these robots will actually feel like metal instead of paper.
The mech variety is better than it has ever been in the history of MWO, as much as people would like to claim otherwise. At least it is in T1 whenever I make a concious effort to check. It's rare to see more than 2 of any one chassis on a team (and even that is pretty rare) unless there is some event running or a patch is out (new mech is out pre-order or CBills). I attribute this to players in T1 being able to play more mechs competently and less LRM boats in general running around so you tend to see a wider range of weaponry used.
Also the current 'king' of mechs, the Madcat MkII isn't particularly better performing across all tiers than most other clan assaults like the Marauder IIC or the Supernova. That comes directly from PGI. Now some of the mroe salty people will straight up say they're lying because.. reasons? But since none of those reasons have a shred of credibility or proof I'd probably er on the side of them being decently balanced. That said the Madcat MkII did just come out for cbills so they'll be monitoring it specifically for the next few months as more people master them so we might see changes in a month or two if they're actually a problem.
If you feel certain mechs you're fighting against is OP, try finding out what the meta builds for those mechs are and see for yourself if the mech is actually OP or if you're just facing people in those mechs with higher skill. Skill is something you'll build up over time as you get a better handle of every weapon and meta build in the game. The build variety is pretty good atm as well. I've been playing a LOT of IS mechs recently and my stats are not taking a hit in any way so I'm not really on board with the whole 'clams OP nerf plz' mantra.
Keep in mind that over the last year or so there has been a push to give mechs a bit more of a role flavour in that some mechs are more tanky while others are more agile, where you are expected to be able to take more hits in some mechs while in others you're expected to dodge more shots. Work on your situational awareness, use of terrain and give Radar Deprivation or even ECM(+skills) a try and you'll notice you'll live longer and take fewer hits. It does very much come own to building the mech to it's strengths and making use of the (underrated IMHO) range nodes in the skill tree as well as the Survival tree(very much worth it).
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- faction play is fun but lopsided. Organised groups stomping randoms is hardly interesting for either side. Separate the matchmaking.
Nevertheless I'm glad pgi was able to put together this fun little waste of time. I enjoy tweaking with builds and coming up with some weird **** then testing them out on the general populace.
Faction Play is and always will be for organised groups. It's just the nature of the game mode with it being the only real 'end game'. Those super serious players need to have some kind of outlet and Quick Play is already segregated between groups and solo players. There just isn't enough players to do the same in FP, especially not with the kind of time commitment required. The match length eats heavily into the viability of increasing the number of modes in FP as even with the same amount of players you'd still have far fewer matches per hour so people would have to wait even longer. And there is one universal truth, most people will not wait for very long for a match and thinking they will shows a gross ignorance of human nature(not you, some other people in the thread).
Hope you continue to enjoy the game and the community and don't be afraid of giving meta(really just better) builds a try. It will not irrevocably corrupt your soul. That's just propaganda from people that blame meta builds for their own lack of skill and pathetic performance because heaven forbid they take responsibility for their own choices amirite