Jump to content

Not Quite Dead Mech Bug(Possibly Desync?)


2 replies to this topic

#1 Bersercker

    Member

  • PipPip
  • Philanthropist
  • 24 posts

Posted 18 January 2018 - 08:08 AM

So my mech got some damage and probably died but the UI showed me that its still alive. Could fire weapons too (as shown in the screenshot). The kill counter for the enemy team got increased by one though and the match ended when all the other mechs on my team were killed.

Posted Image

Edited by Bersercker, 18 January 2018 - 08:10 AM.


#2 Max Von Lakes

    Member

  • PipPipPipPipPip
  • The Solitary
  • The Solitary
  • 164 posts
  • LocationThe Lakes, England

Posted 18 January 2018 - 02:20 PM

Using the laser to prune the toe nails :)

I've had similar where the game has declared me dead, but I wasn't missing enough components to die Posted Image
Also managed to cook myself overheating... at 92% heat Posted Image

#3 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 19 January 2018 - 01:47 PM

The cutest little Raven... Why are you using colors that don't blend in ANYWHERE?

Also, this problem is well know to be a missing packet issue. The client and server get slightly out of sync and there is such little network error correction in this game that stuff like this happens. (client never receives the packet that says that you died)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users