I enjoyed this game and to my mind, probably the best mech game ever made. This is a game that was distinctly made for community warfare from the ground up. The single player mission campaign is really just training along with the TDM modes.
The squad I joined up with, likes to play the big bad Russian faction, and often have red stars on our Hounds. Naturally we enjoy crushing the belligerent imperialistic forces of the West that backs one faction, along with the Ottoman Empire wannabees.
You can also say this is the slow, earth bound, version of Armored Core, and many of the components looks like they are lifted from the other game (same development company as Armored Core and Dark Souls) to save on the artwork and modeling. Armored Core later applied the community warfare ideas of Chromehounds into its online side. The construction system on Chromehounds is the same as Armored Core's. Practically the game's content is in the form of components and modules that you construct your personal mech with, sets of heads, torsos, arms, bipedal legs, reverse jointed legs, quad legs, tracks, and so on. This allows for unprecedented unending customization.
This is the one game where you have community warfare that actually works. When you finally attack the enemy nation's capital, or defending your own, its a unique map of its own --- every sector is a unique map --- of a classic old style European city, and you enter into bitter street fighting across city blocks.
Edited by Anjian, 27 January 2018 - 08:26 PM.