Bombast, on 23 January 2018 - 08:55 AM, said:
At most, 1m lower than cockpit, most are higher. That is very significant, especially when hill-humping. (which is about 30-40% of the game)
Bombast, on 23 January 2018 - 08:55 AM, said:
Same tonnage, same armor, I don't think I've seen an LRM build on the Supernova or Mad Cat Mk II that ever went over 325.
Same tonnage and armor, yes. For some reason my mechlab was showing the SNV to be an 85 with 85's armor. (weird, I know) I don't actually own one, so I don't have much about them memorized. I had been saving up to get one, when the MCII pack was announced, and I went for that instead. (and it turned out to be an excellent choice, as it has several of the best performing mechs in the game)
As far as LRM builds on the MCII, I've never put less than the stock xl360, but I can still fit 70 tubes with over 1800 missiles, conservatively. (with skill nodes, I never go less than 2100) Also fits a quad of ERML in the MCII-4.
Bombast, on 23 January 2018 - 08:55 AM, said:
LRM15 ears aren't as big as LRM20 ears, but they still add a considerable amount to the ST hit boxes, really high up. I've busted quite a few tabs off of the can that is the Missile Mad Cat Mk II.
Then you were going against potatoes... I've never lost a ST for anything less than full exposure, or twisting for damage. (that's across all MCII variants)
Bombast, on 23 January 2018 - 08:55 AM, said:
How often do you get into LRM brawls with Supernovas?
Not often, but around 1 in every 20 matches I'll run across one... I'm almost always fairly heavily damaged at that point, and they're almost always at full armor, but I've never lost in one of those situations.