I'll continue with Greene's explanation.
The weapon isn't just the only thing that should be looked at here, but what allows you to continue firing said weapon.
The heat sinks, and what Greene says is spot on. Every 2 Inner Sphere DHS is 3 Clan DHS in terms of space. Followed with Engine weight also allowing more. In the end, to "balance" IS and Clan in terms of a give and take system. Allowing IS heat sinks to have say, more heat capacity (threshold) since it takes up more crit slots, while the Clan version could do more heat bleed off due to its smaller size or vice versa.
I understand that with Lore, Clan tech is supposed to be superior in every way, but if people want balance, that sort of thought process needs to bend.
Using the TDR-9SE as an example against the SMN PPC build.
http://mwo.smurfy-ne...4939aee89e027c4
I was able to get 19 DHS on the mech, I tried to do it with a STD engine (230) for the crit space, but was only able to get 18.
Edit: Went and did a GHR so it was at least the same tonnage as the SMN
http://mwo.smurfy-ne...c9204fa1e13fcf1
21 DHS
So either we continue allowing IS mechs to use pre-installed quirks or we try to balance the techs themselves in some sort of give/take system to allow for the crit space and tonnage.
Edited by QueenBlade, 21 January 2018 - 12:05 PM.