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Combat Expansion: New Consumable Cas Peregrin And Banshee


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#1 razenWing

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Posted 20 January 2018 - 04:35 AM

After 10 or 15 kill streak in CoD, one of the most exciting killstreak is to get the Helicopter that you can pilot for 15 to 30 seconds unless shot down.

The concept is the same. Rather than just a blind fire artillery or airstrike support marked by flares, the Peregrin or Banshee will hover over the designated combat zone for 30 seconds.

There are some conditions:

1: When piloting the CAS vehicles (CASV), you mech will stand still. You cannot be in shutdown.
2: You can also leave the CASV on auto while you retain control of your mech. The CASV will automatically attack all hostiles within a combat zone following a rudimentary flight path.

The CASV will disappear after one of the few conditions:
1: 30 seconds
2: Shot down
3: When under manual control mode, the pilot leaves the designated combat space.
4: Summoner of CASV died before the time elapsed.

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Why I think this is do-able without much code tinkering. I am sure die-hard fans by now have seen theb33f vs Dev video where flying Direwolves flew across the sky to rain destructions. Ladies and gentleman, that's your basic code right there. Slap a skin with a hitbox for an object with ~30-40 HP, and BAM. Done. No hassle, instantly expand gameplay.

Now, this addition will add some interesting gameplay choice.

Your CASV will obviously last longer with a human in control than auto, but is it worth it to leave your mech for 30 seconds?

The CASV will probably have less firepower than a medium, but more than a light. So it's going to redefine lights in a brand new light as to scouting and secondary play.

If left unattended, the CASV can deal MASSIVE calculated and precise damage to specific or group targets.

CASV are 80k CBILL to summon. So if you don't know what you are doing, and deploy it in the middle of 12 mechs, that's a lot of CBILL that go bye bye without any returns. So this is still very situational and unlike Art/Air, it's more geared toward mid-late game as opposed to early-mid games.

(But imagine, your busted Annihilator with 1 Med laser left in end game, you can park it somewhere and get 30 seconds to kill the SRM boat running around looking for you)
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Banshee vs Peregrin

Banshee have a minimum speed, so while you are faster and less likely to be hit, you are also making less passes to deal damage.

Peregrin can hover and essentially be a constant firing mobile turret, but you are way more likely to be shot down.

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P2W version, JK, the MC version

Of course, the fearsome... I can't remember the name atm nor can I find it in the list on Sarna. But it's the one that shoots LRMs in Mechwarrior 4.

vs

Nightshade

Banshee with ECM O_O WHA!!!!!???!!!!???!!!
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Anyways, food for thought!

#2 StealthdragonB

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Posted 20 January 2018 - 05:12 AM

View PostrazenWing, on 20 January 2018 - 04:35 AM, said:

Of course, the fearsome... I can't remember the name atm nor can I find it in the list on Sarna. But it's the one that shoots LRMs in Mechwarrior 4.


There were quite a few non-canon aircraft in MW4, namely the nightwind VTOL, night shade fighter and stiletto fighter

Your idea is kinda interesting basically a cross between a uav and a turret, though I think the human piloting might be a bit much, considering the only outside mech events in MWO are spectator mode and 3rd person training ground camera.

Pin point AI accuracy would probably make it extremely strong vs light mechs, assuming the craft are ever armed with lasers, it’s pretty easy for turret AI to cripple a light mech, and your suggestion is light/medium mech firepower, so maybe make it’s price less expensive in return for reduced firepower? The stock builds of the air units you are suggesting are pretty weak anyway.

#3 El Bandito

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Posted 20 January 2018 - 05:26 AM

Obviously it can't be more powerful than strikes cause you will be further pushing the pay-to-powercreep. Not to mention how deadly and abusive it can be in FP, where you can get free look at the enemy formation.

Edited by El Bandito, 20 January 2018 - 05:44 AM.


#4 sycocys

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Posted 20 January 2018 - 05:37 AM

I've got no problems with more of these things making it into the game - as long as they move the system to the loadout and they all get a crit slot and tonnage cost so they are balanced with everything else that affects matches.

#5 Asym

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Posted 20 January 2018 - 07:37 AM

View PostEl Bandito, on 20 January 2018 - 05:26 AM, said:

Obviously it can't be more powerful than strikes cause you will be further pushing the pay-to-powercreep. Not to mention how deadly and abusive it can be in FP, where you can get free look at the enemy formation.

Poor babies..... It might make people think in real terms instead of game terms that are just silly.... A great idea OP !!!!! Change is GuD and MWO needs massive change soon cause it's lost it's point of late in wait for Solaris and MW5.

#6 Novakaine

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Posted 20 January 2018 - 07:44 AM

Nope not Lore or Battletecky at all.
But this, this will get some blood flowing again.
Posted Image

#7 El Bandito

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Posted 20 January 2018 - 08:30 AM

View PostAsym, on 20 January 2018 - 07:37 AM, said:

Poor babies..... It might make people think in real terms instead of game terms that are just silly.... A great idea OP !!!!! Change is GuD and MWO needs massive change soon cause it's lost it's point of late in wait for Solaris and MW5.


What do you mean by that? MWO is a game, and should be balanced from gameplay point of view.

#8 ThreeStooges

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Posted 20 January 2018 - 09:16 AM

cod,bf,modern warfare, world of ___ don't need to make ******* love child modes in mwo. Pgi does enough on their own. You really think they can make those fancy fling ships and not screw it up just like they did long tom,vip atlas, drop ships with 100% leg and ct hit reg in cw etc?

Just old yeller mwo at that point.

#9 InvictusLee

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Posted 20 January 2018 - 09:36 AM

Give me a MARS battletank amd i will straight up own everyone who has less armor than me. Lol.

#10 Khobai

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Posted 20 January 2018 - 10:42 AM

we need npc vehicles for faction warfare

dunno about player piloted vehicles though

#11 Novakaine

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Posted 20 January 2018 - 01:19 PM

Come on Khobi River City and Crimson Straits were made for tank warfarePosted Image
And on top of that this could be a new mode.
Tank vs Tank.
No need facing down a Atlas with a Scorpion light tank.
But then again think of the epeen rights
Posted Image

Edited by Novakaine, 20 January 2018 - 01:23 PM.


#12 razenWing

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Posted 20 January 2018 - 07:38 PM

Expanding on my original idea...

Here are some more...

Cbill Paratrooper Elementals:
Paratroop 8 Elementals onto the battlefield. They carry 1 small laser and 1 machine gun each, and have about 20 HPs. (Though this I see as harder to code, as opposed to the air code, which is already in game)

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I thought about the scouting aspect... but to get that 30 second scout, you have to let your team fight 1 down essentially, and also, this can be balanced by showing no grid numbers. (also remember, it CAN be countered, you can be shot down)

Aside from gameplay, let's imagine how cool this will be. You can potentially have dogfight in MWO! It's like a minigame. How cool would that be?

#13 Asym

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Posted 20 January 2018 - 08:09 PM

View PostEl Bandito, on 20 January 2018 - 08:30 AM, said:


What do you mean by that? MWO is a game, and should be balanced from gameplay point of view.

EL, MWO is moving towards a two dimensional battlespace where nothing out of LOS matters.... That is bad for MWO... Who the heck wants to play a 2D arena FPS???? FP is about as dead as it can get because of the slow de-eveloution of weapons in prep for Solaris: one by one, weapons are being neutered.... ATM and Streaks are next..... Solaris can't survive as is....TTK still is too short to make Solaris work.

Real terms are like actually taking 70 tons out for a spin where if you are seen, the bad guys kill you via direct fire, Indirect fire, guided weapons of ALL sorts and all sorts of infantry weapons..... Not to mention VTOL/Helicopter/Drones and all sorts of traditional CAS. Or IED's and some really bizzare home made "stuff". Real is 3D where everything can and might just kill you in the battlespace you occupy....

Game terms you know. You are much better than I am. Where make belive is so skewed nothing makes sense and meta is OP??? Fun? Could be !!!! But, right now, Naw......gameplay is evolving, too chaoctic and unsure of itself. I'm just playing every so often till Solaris drops......then, we'll make a decision where the bunch of us want to invest our time and money.....

#14 El Bandito

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Posted 20 January 2018 - 08:46 PM

View PostAsym, on 20 January 2018 - 08:09 PM, said:

EL, MWO is moving towards a two dimensional battlespace where nothing out of LOS matters.... That is bad for MWO... Who the heck wants to play a 2D arena FPS???? FP is about as dead as it can get because of the slow de-eveloution of weapons in prep for Solaris: one by one, weapons are being neutered.... ATM and Streaks are next..... Solaris can't survive as is....TTK still is too short to make Solaris work.


I understand what you are saying, but OP;s proposal needs to be tweak a lot for it not be pay to powercreep.

#15 Khobai

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Posted 20 January 2018 - 10:18 PM

Quote

Come on Khobi River City and Crimson Straits were made for tank warfare


tanks only exist in battletech to showcase the superiority of mechs. their sole purpose for existing is to be destroyed.

so why would anyone want to play an inferior tank?

npc tanks would be great though. there should be a tug-of-war gamemode where vehicle convoys drive out of both bases and fight in the middle. and helping your convoy win the tug-of-war against the enemy convoy is how you win the gamemode. kindve like a moba I guess.

they would only need like 3-4 different types of vehicles to make the convoys interesting.

like a rommel/bulldog MBT for short range, a shrek ppc carrier/alacorn for long range, an lrm carrier for indirect fire, etc... and then like one type of VTOL for spotting and air to ground support.

Edited by Khobai, 20 January 2018 - 10:28 PM.


#16 razenWing

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Posted 21 January 2018 - 07:12 AM

View PostEl Bandito, on 20 January 2018 - 08:46 PM, said:


I understand what you are saying, but OP;s proposal needs to be tweak a lot for it not be pay to powercreep.


How is it powercreep? Aside from the Nightwing and Nightshade that I proposed, everything else is 80k CBILL. It's not like you need to spend real money to use these CONSUMABLES. HOWEVER, due to the high cost in terms of CBill, I think it would force some people to really think strategically in terms of when and whether to use such consumables in games.

(As MWO should. You are already getting free repairs and unlimited ammo. Shouldn't there be a little bit of trade/off choice in the game somewhere?)

Edited by razenWing, 21 January 2018 - 07:13 AM.


#17 El Bandito

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Posted 22 January 2018 - 12:07 AM

View PostrazenWing, on 21 January 2018 - 07:12 AM, said:

How is it powercreep? Aside from the Nightwing and Nightshade that I proposed, everything else is 80k CBILL. It's not like you need to spend real money to use these CONSUMABLES. HOWEVER, due to the high cost in terms of CBill, I think it would force some people to really think strategically in terms of when and whether to use such consumables in games.

(As MWO should. You are already getting free repairs and unlimited ammo. Shouldn't there be a little bit of trade/off choice in the game somewhere?)


Of course it is power creep. If you do not see just how brokenly OP air surveillance can be, let alone doing damage with it, then I have nothing to say to you. It is far better than UAV+Strikes on FP maps. And its more expensive price tag compared with other consumables will further widen the gap between those who do not have enough C-Bill to spare, and those who do. It will also promote players to hide and use the consumable, instead of moving around and doing things with their mechs. That's bad way of doing things.

Edited by El Bandito, 22 January 2018 - 12:10 AM.


#18 Kotzi

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Posted 22 January 2018 - 12:12 AM

Never liked the idea of Killing Streak rewards. Why not just build it into the maps. A radio outpost you have to conquer to call in an air or artistrike with a cooldown. You know, to lure people away from get into the middle and fight neglecting like 80% of the map.





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