Lordhammer, on 21 January 2018 - 04:29 AM, said:
well, my opponents most of the time dont just stare at me with blank eyes to allow me to get full burns at one component. Flanks are only way to reliably do that (which means you already are beating the other guy). If you are saying that you can hit at one component at 500m for 1.5 seconds long every time then either he's example 1 or you are bullshitting. Thats why i like ISmeds or cMPLs duration is perfect, by the time enemy does torsotwist you've dealt most of your damage, and it is short enough to be used with jumpjets. You hit where you want to hit, no damage/heat wasted. And uac thing(like the gauss charge) is just a mechanic i hate never said i couldnt do it. Game is full of bad mechanics, pgi is adding more and more to "balance" instead of actual hardcap that would end all discussion forever. Energy Draw needs to come back, but instead of heat as a penalty just shutdown the mech before firing(since you tried to spend more energy than you have it is also logical to shutdown/not firing). That would literally end the arms race after a week of confusion and chaos. Noone here could argue ERMeds or HvLs or any other energy weapon system would be OP if you could not stack them with each other. But when you can stack them builds go nuts, technically we could have a mech that can do 108 damage alpha without triggering ghost heat.
Ok first of all paragraphs are a skill you should work on developing even more than your laser aim.
Secondly if I my slightly spicy tubery self (I self identify as a radish) can pull off getting 80% of my laser burns on single components while doing spastic maneuvers that make me look like I'm attempting a one man 3 Stooges routine and using sensitivity settings that have outright gotten me called a liar about being able to shoot straight with them before then anyone should be able to do it enacting normal tactics.
And there are people who play this game who are a hell of a lot better than me.