Khobai, on 23 January 2018 - 01:15 AM, said:
every other weapon has to stop firing when it goes on cooldown
itd be no different if the RAC had to stop firing while it reloaded its magazine
Except most other weapons cooldown every after shot, the RACs would enter cooldown only after a set amount of rounds expended, in which if not expended completely at the first fight, you have to reload mid-fight at the next fight that severely limits your total output, as opposed of just "reloading" in the middle of the fights. Or as opposed of having to waste ammunition so you top up your ammunition by your next encounter.
******* stupid.
Khobai, on 23 January 2018 - 01:15 AM, said:
the only difference is the RAC would be able to fire multiple times before going on cooldown. but the concept is the exactly same as how other weapons work: they shoot then go on cooldown.
So does the idea of fixed jam and gradually replenishing ammunition, except it wouldn't be an ergonomic nightmare. And no, not because "it goes on cooldown" means it's the same as other weapons, it has different uses, different mechanics, so arguing that other weapons enter cooldown is ********.
What if i told you that MGs, Flamers, and TAGs don't have cooldown? Sure they aren't ACs, but the RACs aren't just ACs -- they are RACs.
Khobai, on 23 January 2018 - 01:15 AM, said:
the benefit is that cooldown nodes would buff RACs by lowering the reload cooldown. and youd get rid of RNG jamming in favor of a much more consistent and predictable mechanic.
So what? you can also get an even more consistent and predictable mechanic by having a fixed gauge, "ammunition" that gradually "replenishes" over time when you stop shooting. You don't need to waste ammunition to top it up for the next fight, it "reloads" automatically, it also does not shortens your shooting time in the next fight if you didn't reload, win win. This insistence of yours is just so some sad nodes could have some use -- instead of just repurposing them, or having a different effect.
Again, an ergonomic nightmare, it's ******* stupid.
Okay sure, lets say you can reload manually? What the hell is this, Call of doody (Duty)?
Khobai, on 23 January 2018 - 01:15 AM, said:
you could also get rid of spoolup then. since having a long cooldown to reload would be enough of a downside.
No, uncharacteristic of a video-game "minigun". The cooldown wouldn't be that long if you weren't just insisting this idiotic reload sequence.
Edited by The6thMessenger, 23 January 2018 - 01:37 AM.