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First Impression Of Pirahna


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#1 RustyBolts

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Posted 23 January 2018 - 02:07 PM

Bad
Zig when you should Zag and your dead instantly.
Overheat and your dead instantly.
Lose a leg and your dead instantly.
Run into someone with good aim and your dead instantly.
Energy versions are VERY hot, even with only 3 energy weapons loaded.
Streaks=Body parts everywhere.
Arms pop off if you even go to fast. I mean really, the arms are gone quickly.

Good.
Quick and nimble.
Great for scouting and pestering.
Not a first engagement mech, but excels as the fight drags on.
Running in schools it is deadly, just like its name sake.
Devastating against LRM and Sniper Assaults who hang back.

Overall, The CI, (S) and the A versions appear to be the best for me so far. And the War Horn is now my favorite.

Edited by RustyBolts, 23 January 2018 - 02:25 PM.


#2 Davegt27

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Posted 23 January 2018 - 02:39 PM

Quote

Running in schools it is deadly, just like its name sake.


yeah they are pretty funny to watch when they swarm

(as long as your not on the receiving end)

#3 WrathOfDeadguy

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Posted 23 January 2018 - 03:55 PM

My first impressions for the Piranha...

Posted Image

The first match I dropped with the PIR-1(S) running 8xMG, 4xLMG, and 1xHML. Two solo kills in thirty seconds before I caught an alpha with my face and died. ~560 damage; I'm thinking I got some ammo crittage in there somewhere because damn. A few "meh" rounds after that, but whatever, it's a 20-tonner, mistakes make it go squish. Changed the config a bit, dropped the LMGs and went 12xMG+1xHML... 600+ damage, two solo kills (not as quickly, though), and this time I lived. Fifth and final round before I took a break... just under 500 damage, one solo kill, three KMDDs, and a metric arseton of component destructs.

I smell nerfs in the fishie's future. Hopefully variant-specific nerfs and not global MG nerfs, but the shadow of the nerfbat looms large over this one. It eats butts so damn fast.

#4 Gas Guzzler

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Posted 23 January 2018 - 03:56 PM

View PostRustyBolts, on 23 January 2018 - 02:07 PM, said:

Bad
Zig when you should Zag and your dead instantly.
Overheat and your dead instantly.
Lose a leg and your dead instantly.
Run into someone with good aim and your dead instantly.
Energy versions are VERY hot, even with only 3 energy weapons loaded.
Streaks=Body parts everywhere.
Arms pop off if you even go to fast. I mean really, the arms are gone quickly.

Good.
Quick and nimble.
Great for scouting and pestering.
Not a first engagement mech, but excels as the fight drags on.
Running in schools it is deadly, just like its name sake.
Devastating against LRM and Sniper Assaults who hang back.

Overall, The CI, (S) and the A versions appear to be the best for me so far. And the War Horn is now my favorite.


All but two of the bads are not Piranha-specific lol

#5 RustyBolts

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Posted 23 January 2018 - 04:12 PM

@ Gas, True but, in some mechs if you make a mistake such as shutting down, you can recover. Not in this mech.

#6 kailii

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Posted 23 January 2018 - 04:14 PM

First impressions going against them in just 4 matches, 2 fish so far:

Little de-syncs throw off aim, just with the Commando back in beta. Think Locust. Praise netcode.
Was surprised to see no overheating fish yet.
They ram a wall, fried fish. They like to do that.
Almost no Streaks, pretty surprised.

My Urbie made prime target in 3 small group engagements in the Canyons. Fish not catching, people shotgun trash cans. Trash can does skip jumps, blue team happy.

Think i'll spider 'em now, too much Lurm rain. Posted Image

EDIT: 2 more matches, another fish.
On the risk of sounding selfish epeening or stomping on bragging rights, which is not my intention at all as i am a mediocre player at best... well. Until the fish learn to move, i'll ignore them even on a light mech should i got have a better target in sights. As expected. Bleh.

Edited by kailii, 23 January 2018 - 04:39 PM.


#7 Mcgral18

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Posted 23 January 2018 - 04:19 PM

View PostRustyBolts, on 23 January 2018 - 04:12 PM, said:

@ Gas, True but, in some mechs if you make a mistake such as shutting down, you can recover. Not in this mech.



Or any Light or Medium mech
Shutting down in anything is disastrous

#8 Seranov

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Posted 23 January 2018 - 04:20 PM

My first impressions of it, from the testing ground before I even take it out:
Holy **** what is this, a cockpit for ants?

#9 Snowbluff

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Posted 23 January 2018 - 04:29 PM

It's a noodle in terms of durability, but I have had a few good matches.

I had a 5 kill game but the footage got boned by my recording software, which is totally busted ATM >:v

#10 Gas Guzzler

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Posted 23 January 2018 - 04:31 PM

View PostRustyBolts, on 23 January 2018 - 04:12 PM, said:

@ Gas, True but, in some mechs if you make a mistake such as shutting down, you can recover. Not in this mech.


Not in a Locust, or any other lights for that matter.

Edited by Gas Guzzler, 23 January 2018 - 04:33 PM.


#11 WrathOfDeadguy

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Posted 23 January 2018 - 04:33 PM

View PostSeranov, on 23 January 2018 - 04:20 PM, said:

My first impressions of it, from the testing ground before I even take it out:
Holy **** what is this, a cockpit for ants?


On the bright side, the FoV is so restricted that you lose nothing whatsoever by running around at 1.5x zoom all the time. So... silver linings?

#12 Xetelian

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Posted 23 January 2018 - 05:05 PM

After seeing the quirks I am glad I didn't buy one.


Talk about underwhelming.

#13 JediPanther

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Posted 23 January 2018 - 06:30 PM

View PostWrathOfDeadguy, on 23 January 2018 - 04:33 PM, said:


On the bright side, the FoV is so restricted that you lose nothing whatsoever by running around at 1.5x zoom all the time. So... silver linings?


haven't seen the fish cockpit yet but I'm sure it's pretty hard to beat the lct-1v (p)
Posted Image

#14 Christophe Ivanov

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Posted 23 January 2018 - 08:03 PM

Killed 2 of them so far. But...I know of one that got behind my Assault and polished my shiny metal ***.
I;'m sure it's a decent light, but I'm starting to think this MWO is turning into a light mech world and leaving Assaults and Heavies out of the game. Just my opinion so far playing 7 matches. Subject to change :)

#15 Revis Volek

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Posted 23 January 2018 - 08:20 PM

View PostRustyBolts, on 23 January 2018 - 04:12 PM, said:

@ Gas, True but, in some mechs if you make a mistake such as shutting down, you can recover. Not in this mech.



If someone power up after being shut down they literally just pulled triple 7's.


I go for headshots on shutdown mechs every time.

#16 roekenny

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Posted 23 January 2018 - 08:27 PM

They are very niche and when hype calms down will be even better but overall other lights can do their job better (as not as squishy) That been said PIR-2 is my new main as 9 flamers 6 er smalls it is a beast for 2nd line support, as you use flamers till start generating heat (usually enough to shut a mech down) then have team do horrible things to them while they sleep or if any good headshot them yourself. Just have to not be trigger happy with flamers and heat is quite manageable.

Edited by roekenny, 23 January 2018 - 08:29 PM.


#17 PAYWALL

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Posted 23 January 2018 - 09:02 PM

Finally made my "Ace of Spades" in that beastly kill steal machine with 8MGs + 4 HMGs.

#18 RustyBolts

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Posted 24 January 2018 - 08:33 AM

The cockpit is like looking through a straw as well.

#19 Metus regem

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Posted 24 January 2018 - 08:36 AM

So basically, if you follow Locust 101, 202, 303 and 404 you'll do fine.

#20 Gas Guzzler

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Posted 24 January 2018 - 09:09 AM

I have actually found them easier to kill than Locusts but that may be because there are a lot more non-light pilots using them right now.

Honestly they are fun, but I am going to take a break from them until the streak madness dies down.





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