I've Had A Chance To Really Play With My Piranhas Now.
#1
Posted 24 January 2018 - 06:22 PM
But that one with 12 ballistics. That one. That one is a friggin' monster. If the enemy 'mech I come upon is not being backed up by a bunch of friendlies, is not another light, and does not have streaks, then God help them. All those MGs just delete components. It runs out of ammo, true, but not before I've thoroughly chowed down on about 4 enemy 'mechs. Anyone else having such positive experiences with their LMG Piranhas?
#2
Posted 24 January 2018 - 06:30 PM
a interesting sight to see mechs get mowed down rather quickly and abrupt when focused.
#3
Posted 24 January 2018 - 06:39 PM
#4
Posted 24 January 2018 - 07:13 PM
2 salvoes one kill, well aimed. Against a heavier mech, it would have failed.
#5
Posted 24 January 2018 - 07:35 PM
Shazbot89, on 24 January 2018 - 06:39 PM, said:
The biggest complaint, and rightly so IMHO, is the visibility. The cockpit view is like looking out of a cardboard tube for all the view you have. It's fun, but I'm gonna wait till things die down around the chassis (driving or hunting) to get a better sense of how it will perform in a more stable environment. It seems like it'll be a heck of an addition in the right hands, ballistic or energy based.
#6
Posted 24 January 2018 - 08:23 PM
kuma8877, on 24 January 2018 - 07:35 PM, said:
It is deadly in the right hands. Unfortunately (or fortunately, if some wish), those are few and far between.
#7
Posted 24 January 2018 - 08:28 PM
#8
Posted 24 January 2018 - 09:22 PM
I own PIR 1,2,3,S and CL. And I have to agree that those pure energy based ones are pretty hard to manage for myself. Im used to pilotting stuff that goes maxed 91 kph and this Piranha gives me alot of issues =) So but MG variants are hilariously fun and can be deadly after this early Streak fishing dies away. I have had most fun with CL since its "proper" MG/laser mix and I have used alot different type setups with it.
I had most fun and success with 6MG's and Flamers =D it sounds pretty hilarious but after initial bang it does its job and you can pretty much single handedly shutdown and strip down pretty much any isolated/hot mech that isnt covered with Streak friend. I have tried LMG's,MGs and HMG's on those 12 ballistic variants and havent found a sweet spot combination yet.
#9
Posted 24 January 2018 - 09:33 PM
#10
Posted 24 January 2018 - 09:33 PM
#11
Posted 24 January 2018 - 10:07 PM
#12
Posted 24 January 2018 - 10:25 PM
(The trick is to know when to break off and run away rather than trying to face everything down guys!)
#13
Posted 24 January 2018 - 11:36 PM
November11th, on 24 January 2018 - 09:33 PM, said:
HML's to open armor and LMG's to eat components. Works really well on all the ballistic-having fish.
If you want silly fun, try and keep a 4xLAMS fish alive on a hot map. On a cold map, no problem with skill nodes and that quirk, but hot maps...
#14
Posted 25 January 2018 - 03:53 AM
#15
Posted 25 January 2018 - 09:58 AM
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