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Psa: Stop Bringing Support Mechs In Quick Play


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#1 adamts01

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Posted 24 January 2018 - 02:25 AM

Every other person is in a support mech, this isn't the mode for that nonsense.
I'm especially looking at you Assaults. Teams need a front line, and you need to be there, along with heavies. That means dps, dps, dps.

And Paranas.... where to start......
We know you're new to lights, so here it is. You have to pick and choose your engagements carefully. Everyone is rushing in first thing and basically suiciding their mechs. I've never seen such abysmal numbers on release day. If you can't pick out a straggler, just wait, protect your assaults, and your time will come to use all your little crit-seekers.

Stay together and look after each other. This is pure nonsense.


Edit: I've refined my position. Take a sniper Raven for example. Same build, but different roles. One player hides and sneaks in damage at the expense of his team, and the other makes a fight happen, gets shot at, distracts 2+ enemies, and enables his team. What I see is too many players waiting till a teammate engages and then sneaks in damage at the expense of his team, instead of finding his own angle and being self sufficient. That ability to be self sufficient is where I draw the line between a "support player" and someone making things happen. Too often there are 12 players, all hiding, all waiting for someone else to get shot so they can sneak in damage without taking aggression, and they get rolled. 12 "Support Mechs" could work to describe that situation, but 12 "support mentalities" would be more fitting.

Edited by adamts01, 25 January 2018 - 12:48 AM.


#2 Vellron2005

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Posted 24 January 2018 - 02:31 AM

View Postadamts01, on 24 January 2018 - 02:25 AM, said:

Every other person is in a support mech, this isn't the mode for that nonsense.
I'm especially looking at you Assaults. Teams need a front line, and you need to be there, along with heavies. That means dps, dps, dps.

And Paranas.... where to start......
We know you're new to lights, so here it is. You have to pick and choose your engagements carefully. Everyone is rushing in first thing and basically suiciding their mechs. I've never seen such abysmal numbers on release day. If you can't pick out a straggler, just wait, protect your assaults, and your time will come to use all your little crit-seekers.

Stay together and look after each other. This is pure nonsense.


Posted Image

NO.

#3 Dago Red

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Posted 24 January 2018 - 02:53 AM

View Postadamts01, on 24 January 2018 - 02:25 AM, said:

Every other person is in a support mech, this isn't the mode for that nonsense.
I'm especially looking at you Assaults. Teams need a front line, and you need to be there, along with heavies. That means dps, dps, dps.

And Paranas.... where to start......
We know you're new to lights, so here it is. You have to pick and choose your engagements carefully. Everyone is rushing in first thing and basically suiciding their mechs. I've never seen such abysmal numbers on release day. If you can't pick out a straggler, just wait, protect your assaults, and your time will come to use all your little crit-seekers.

Stay together and look after each other. This is pure nonsense.



Well that wasn't a very supportive post. No wonder you can't handle support mechs if you can't do so in any other part of life.

#4 Bud Crue

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Posted 24 January 2018 - 02:58 AM

What's a "support' mech again?

Like LRMS? What else?

Folks can play what they like, how they like, etc. Sometimes it works out, sometimes it doesn't. Hell there was a guy last night running a 4 (or maybe 5) LGR Mauler with a macro that just kept the shots coming one at a time. Is that sort of support fun allowed? How about an ATM Kit Fox? I mean come now, its a game, have some fun with it.

#5 Troa Barton

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Posted 24 January 2018 - 03:05 AM

I'll support you with my 9 tag Hunchie.
No need to drop call, I will show you dae wae.

#6 Faithsfall

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Posted 24 January 2018 - 03:08 AM

I don't mind assaults carrying lrm's as a missile boat as they can cause some serious problems for the opposite team, if and it's a (BIG IF) they keep with the group and don't stand at the back and then moan when the small light has ripped them a new one.

While I agree that these mechs can have better loadouts it is as Bud Crue has said, it's their game and they can play as they want.

#7 Kroete

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Posted 24 January 2018 - 03:13 AM

In quickplay you have to take what you get and you need to use it to get the most out of it,
if this randomness is too much for you,
go play group or comp where you can crontrol the mechs and loadouts of your team.

#8 Kotzi

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Posted 24 January 2018 - 03:16 AM

So if someone who just wants to play a game with his favourite mech and equipment he should play where? FP, nogo. CompQ nogo. Private match, well bit hard to set up in a short period of time giving the tools one has. And now QP nogo too? One of the reasons i lost fun playing this "mechwarrior/battletech" game.

#9 The6thMessenger

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Posted 24 January 2018 - 03:19 AM

What? You expect an Urbie to tank damage?

#10 adamts01

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Posted 24 January 2018 - 03:27 AM

View PostBud Crue, on 24 January 2018 - 02:58 AM, said:

What's a "support' mech again?
Like LRMS? What else?

Basically, if you defend your mech by saying "you just have to play it right", that means you're using your team's armor and aggression to sneak in damage. I play every 6 months or so so I get these clear snap shots of where the game is at, and I see this downward spiral of bad players/builds in every match. I don't really blame the players, as they can't control population and match maker, but bringing something self sufficient is something more people should strive for if they want to win more.


View PostThe6thMessenger, on 24 January 2018 - 03:19 AM, said:

What? You expect an Urbie to tank damage?

There's only so much a light can do, which is why I emphasized Assaults and heavies. Tonnage = Power.

#11 Dago Red

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Posted 24 January 2018 - 03:31 AM

View PostThe6thMessenger, on 24 January 2018 - 03:19 AM, said:

What? You expect an Urbie to tank damage?


YES!

#12 Zeoraimer

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Posted 24 January 2018 - 03:40 AM

View PostTroa Barton, on 24 January 2018 - 03:05 AM, said:

I'll support you with my 9 tag Hunchie.
No need to drop call, I will show you dae wae.


This wouldn't be so bad if you could point at 9 different enemy mechs at once. Would really help when you drop on a dusk/dawn map with lots of fog...

#13 MrMadguy

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Posted 24 January 2018 - 03:51 AM

View Postadamts01, on 24 January 2018 - 02:25 AM, said:

Every other person is in a support mech, this isn't the mode for that nonsense.
I'm especially looking at you Assaults. Teams need a front line, and you need to be there, along with heavies. That means dps, dps, dps.

And Paranas.... where to start......
We know you're new to lights, so here it is. You have to pick and choose your engagements carefully. Everyone is rushing in first thing and basically suiciding their mechs. I've never seen such abysmal numbers on release day. If you can't pick out a straggler, just wait, protect your assaults, and your time will come to use all your little crit-seekers.

Stay together and look after each other. This is pure nonsense.

Light scouts should be frontline - not dmg/kill stealing cowards, who hide behind meatshields. Assaults are most fragile 'Mechs in this game. If they scout instead of Lights - they're usually being instantly one-shot by enemies. Believe me, cuz sometimes - I'm one of this scouting Assaults.

#14 adamts01

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Posted 24 January 2018 - 04:01 AM

View PostMrMadguy, on 24 January 2018 - 03:51 AM, said:

Light scouts should be frontline - not dmg/kill stealing cowards, who hide behind meatshields. Assaults are most fragile 'Mechs in this game. If they scout instead of Lights - they're usually being instantly one-shot by enemies. Believe me, cuz sometimes - I'm one of this scouting Assaults.

It's great of lights to scout, but we have assaults that are more durable than anything the other weight classes can provide. I've been running a 2xGauss 4xMPL Mad Cat Mk2 and that thing wrecks, both at range and face to face. Same with the Clan Marauders. The Annihilators take that to a whole other level. Sure, if you're in an Atlas or Kodiak you'll get destroyed. The team with Assaults that can push while dealing crazy dps will win. Most heavies get wrecked pretty quick these days, so it really is assaults that have to lead the charge, at least in Quick Play.

#15 Bombast

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Posted 24 January 2018 - 04:01 AM

View PostZeoraimer, on 24 January 2018 - 03:40 AM, said:

This wouldn't be so bad if you could point at 9 different enemy mechs at once. Would really help when you drop on a dusk/dawn map with lots of fog...


Anyway, as usual, this is less of a build/support issue, and more of a 'refusal to engage' problem, which the people's (Unfounded) fear of the Piranha seems to have exacerbated. You don't have to be brawling guys, but you do have to be actively engaged to win.

#16 The6thMessenger

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Posted 24 January 2018 - 04:05 AM

View Postadamts01, on 24 January 2018 - 03:27 AM, said:

There's only so much a light can do, which is why I emphasized Assaults and heavies. Tonnage = Power.


With my LFE100, i might as well be. :P

#17 adamts01

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Posted 24 January 2018 - 04:18 AM

View PostBombast, on 24 January 2018 - 04:01 AM, said:

Anyway, as usual, this is less of a build/support issue, and more of a 'refusal to engage' problem, which the people's (Unfounded) fear of the Piranha seems to have exacerbated. You don't have to be brawling guys, but you do have to be actively engaged to win.
That's kind of the point. Support mechs need the team to engage first. Too many support mechs and you lose. All assault mechs and you stand a much better chance. It's just a basic concept in this TDM arena game.

#18 Dago Red

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Posted 24 January 2018 - 04:30 AM

View Postadamts01, on 24 January 2018 - 04:18 AM, said:

That's kind of the point. Support mechs need the team to engage first. Too many support mechs and you lose. All assault mechs and you stand a much better chance. It's just a basic concept in this TDM arena game.


Healers and DPS aren't front liners like Tanks and therefore everyone should bring a tank to this raid.

#19 adamts01

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Posted 24 January 2018 - 04:39 AM

View PostDago Red, on 24 January 2018 - 04:30 AM, said:

Healers and DPS aren't front liners like Tanks and therefore everyone should bring a tank to this raid.

This game has never really had "roles", especially in Quick Play. You and your team are better off if you can bring a mech that can handle itself.

#20 Xiphias

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Posted 24 January 2018 - 04:44 AM

View PostMrMadguy, on 24 January 2018 - 03:51 AM, said:

Light scouts should be frontline - not dmg/kill stealing cowards, who hide behind meatshields. Assaults are most fragile 'Mechs in this game. If they scout instead of Lights - they're usually being instantly one-shot by enemies. Believe me, cuz sometimes - I'm one of this scouting Assaults.

No. That's just wrong in so many ways.

The sole advantage of lights is their speed and maneuverability which lets them get into positions other classes cannot. This lets lights take advantage of weak back armor and damaged mechs which compensates for the reduced armor and weapons they can take. That is literally the role of lights past a token amount of "scouting".

If you're going to fight on the front line you might as well just take a heavy and remove lights from the game entirely.

Lights are the only class that's literally getting oneshotted while scouting. No assault that has armor will actually die in one shot (other than a headshot). Lights are far more fragile with far less durability than assaults. You might be correct in saying that assaults are the least survivable class due to being easy to hit targets that get focused, but that is =/= to being fragile.

Your opinion is uninformed and clearly biased by the fact that you're pretty much solely a heavy/assault pilot. Try playing just lights for a few months on the front lines and let me know how it works out for you.





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