Couldn't easily find a forum post if PGI has plans to redo the mastery bundles page since the introduction of the skill tree no longer needs three variants of the same chassis. I bought several of those packs pre-skill tree, but now they are not as desirable as before.
I wonder if PGI would consider selling, in place of mastery bundles, drop decks bundled with a house or clan camo, C-bills for outfitting the mechs, 30 days of premium time, and also fit into the tonnage limit for faction play. A hero and/or champion mech could be a notable house or clan mech. With different mechs to switch between it may help with not tiring from piloting the same mech from a mastery bundle or mech pack.


4 replies to this topic
#1
Posted 22 January 2018 - 10:22 PM
#2
Posted 22 January 2018 - 10:26 PM
I've raised the same point about the current mech pack sale model, but to no avail. For some reason their marketing department still thinks we have the rule of three in place...
#3
Posted 22 January 2018 - 10:54 PM
FupDup, on 22 January 2018 - 10:26 PM, said:
I've raised the same point about the current mech pack sale model, but to no avail. For some reason their marketing department still thinks we have the rule of three in place...
#4
Posted 22 January 2018 - 11:01 PM
What they could do is start turning the "champion" mechs into C-Bill bonus instead of XP. This would make the mastery bundles still relatively attractive to buy since you'd be getting two C-Bill bonus mechs instead of just one.
Reasons:
No more rule of 3 as mentioned.
C-Bills are more needed than XP, there's no sense in earning XP on one mech faster than the other two because of the above reason. The only exception would be turning that XP to GXP, but you still need C-Bills for nodes when using GXP so what's even the point of this transaction anymore.
Gives players a choice whether or not they would rather go with the hero that's different or the standard model that they're used to for that bonus. (I.E. for Maulers, would you rather have the Knockout or the MX90 with that bonus?)
Reasons:
No more rule of 3 as mentioned.
C-Bills are more needed than XP, there's no sense in earning XP on one mech faster than the other two because of the above reason. The only exception would be turning that XP to GXP, but you still need C-Bills for nodes when using GXP so what's even the point of this transaction anymore.
Gives players a choice whether or not they would rather go with the hero that's different or the standard model that they're used to for that bonus. (I.E. for Maulers, would you rather have the Knockout or the MX90 with that bonus?)
Edited by N0ni, 22 January 2018 - 11:02 PM.
#5
Posted 25 January 2018 - 08:46 PM
An incentive for having three variants of a chassis mastered could be an idea. Would be a tip of the hat for players pre-skill tree. Something small like a 5% C-bill boost for mastering three variants and additional variants beyond three add X% until maxing out the bonus at 10%.
There is almost a small part of me that wonders if PGI should add an MC upgrade in the mechlab for standard mechs to earn additional C-bills. I would rather play the Awesome-8Q over the hero variant any day.
N0ni, on 22 January 2018 - 11:01 PM, said:
Gives players a choice whether or not they would rather go with the hero that's different or the standard model that they're used to for that bonus. (I.E. for Maulers, would you rather have the Knockout or the MX90 with that bonus?)
There is almost a small part of me that wonders if PGI should add an MC upgrade in the mechlab for standard mechs to earn additional C-bills. I would rather play the Awesome-8Q over the hero variant any day.
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