Have You Ever Seriously Questioned How Your Pugmates Remember To Breathe? (Much Snarkiness To Follow)
#1
Posted 26 January 2018 - 07:34 PM
I see a group of four red mechs. Yay! I'm so gonna drop an arty strike right in the middle of them and there will be joy and happiness. So I do. And then I hide behind a building and start counting.
And while I'm counting, I watch two of my heavy teammates rush past me to go face hug those enemies I just dropped the strike on.
So, to make this really clear:
1. There is growing red smoke meaning the strike is incoming.
2. They are running to fight point blank in NotLight mechs.
3. They are outnumbered 2v4.
4. They didn't even scream BANZAI! as they charged in which added a whole 'nother layer of lameness and disappointment.
So my good Ciperhfish match turned into a high paying high XP, but zero match score and a two minute penalty.
And perhaps worst of all, I didn't even get a team kill on either of them which would have at least given me the satisfaction of knowing that they died for their stupidity.
https://steamuserima...729150916D258E/
p.s. Before anyone posts that I should have better awareness of the mechs around me, I would like to remind you that I was playing in a fish which means I can't see anything that isn't directly in front of a very narrow lil' cone that is my vision of the battlefield.
#2
Posted 26 January 2018 - 07:47 PM
Xavori, on 26 January 2018 - 07:34 PM, said:
1. There is growing red smoke meaning the strike is incoming.
2. They are running to fight point blank in NotLight mechs.
3. They are outnumbered 2v4.
4. They didn't even scream BANZAI! as they charged in which added a whole 'nother layer of lameness and disappointment.
Wait... you mean people being too aggressive is the problem in MWO?
Sorry, 95% of my frustration with my team (if I am frustrated, that is) comes from people being too timid, too passive, and I would love to see banzai-charge more often than not.
#3
Posted 26 January 2018 - 08:01 PM
FLG 01, on 26 January 2018 - 07:47 PM, said:
Sorry, 95% of my frustration with my team (if I am frustrated, that is) comes from people being too timid, too passive, and I would love to see banzai-charge more often than not.
Heh. You're not wrong.
But in this one case, ya, they rushed into a suicide attack and in the process, punished my absolutely mind-blowingly brilliant (your description might differ) arty strike.
Sad.
#4
Posted 26 January 2018 - 08:02 PM
This is why i like to have jump jets so i can just jump up on the citadel and go to town while the mouth breathers read the map plastered on their cockpit glass which at that point is probably covered in spit as well and decide on a direction to go.
Edited by N0ni, 26 January 2018 - 08:09 PM.
#5
Posted 26 January 2018 - 08:04 PM
#6
Posted 26 January 2018 - 08:17 PM
#7
Posted 26 January 2018 - 08:25 PM
#8
Posted 27 January 2018 - 07:36 AM
FLG 01, on 26 January 2018 - 07:47 PM, said:
Sorry, 95% of my frustration with my team (if I am frustrated, that is) comes from people being too timid, too passive, and I would love to see banzai-charge more often than not.
If you see me in-game in a Pretty Baby, you know it will most likely happen.
Oh, and a strike is usually the sign.
Edited by Mystere, 27 January 2018 - 07:39 AM.
#9
Posted 27 January 2018 - 07:45 AM
|It's the best way I get my thoughts away from pure player stupidity.
#10
Posted 27 January 2018 - 10:01 AM
Xavori, on 26 January 2018 - 07:34 PM, said:
p.s. Before anyone posts that I should have better awareness of the mechs around me, I would like to remind you that I was playing in a fish which means I can't see anything that isn't directly in front of a very narrow lil' cone that is my vision of the battlefield.
Piranhas don't have a mini map radar! wow they really skimped on those mechs didn't they?
Joking aside when I drop an artillery strike and there is even a slight chance my team mates have the capacity to blunder into it I call out that I dropped smoke and where.
But I admit in your specific case I doubt it would have help against those two "experts" .
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