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Totally New (Probably) Game Mode Idea.

Gameplay Mode

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#1 TheArisen

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Posted 25 January 2018 - 07:03 PM

Basic idea is this, instead of fighting each other the two teams compete to see who can destroy waves of A.I. mechs faster and also survive longer.

We can say it's a training simulator and the two teams are competing units or something. It could have Captain Adams from the tutorial be the one to explain the mode and tell you what to do and announce waves, etc.

It's basic but I think it could have potential. Thoughts? Comments?

Edited by TheArisen, 25 January 2018 - 07:10 PM.


#2 El Bandito

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Posted 25 January 2018 - 07:10 PM

Current MWO AI consists of mechs moving forward without torso twisting. They need to improve that first.

#3 TheArisen

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Posted 25 January 2018 - 07:11 PM

View PostEl Bandito, on 25 January 2018 - 07:10 PM, said:

Current MWO AI consists of mechs moving forward without torso twisting. They need to improve that first.

I figured with MW5 coming the AI for this mode should be available or not too hard to add.

#4 El Bandito

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Posted 25 January 2018 - 07:37 PM

View PostTheArisen, on 25 January 2018 - 07:11 PM, said:

I figured with MW5 coming the AI for this mode should be available or not too hard to add.


Could be hard on different engines. And PGI probably won't spare their MW5 dev teams on MWO.

#5 Anjian

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Posted 26 January 2018 - 02:05 AM

View PostTheArisen, on 25 January 2018 - 07:03 PM, said:

Basic idea is this, instead of fighting each other the two teams compete to see who can destroy waves of A.I. mechs faster and also survive longer. We can say it's a training simulator and the two teams are competing units or something. It could have Captain Adams from the tutorial be the one to explain the mode and tell you what to do and announce waves, etc. It's basic but I think it could have potential. Thoughts? Comments?



This is like the coop mode in War Thunder, which I never did like. War Thunder never had good coop AI to begin with, not unlike World of Warships, whose coop AIs seem to get better and better with each succeeding version.

Here are some other ideas, inspired from World of Warships.

Coop mode: Human team faces a mirror team of AIs using the exact same bots.

Operations: This one runs you through a script of different in game objectives that must be accomplished to open the next one. In doing so, you are also faced with waves and waves of AI opponents, with increasing difficulty till the final boss wave. This is similar to the well developed coop modes in Armored Warfare, but the AI development in World of Warships makes it play a little better --- and tougher, since a large number of games you will play on this mode will end up as losses as this can be punishing without the proper teamwork and preparation.

In both modes, there is a degree of randomization which means the opponents you face change with every game, and they can spawn at different points. Armored Warfare adds a touch by having random bosses appear. This means no game you play will be exactly like.

When you win, you get different rankings on how you achieved the result, like five star or S, four star for VG, three star for G. Getting the very best result will get you unique rewards and so on, so people will try to perfect their runs.

Another way is to make really difficult story and coop modes, like Armored Core. Again, various objectives that must be accomplished and new ones open up as you progress, while facing waves and waves of opponents. This story and coop campaign mode that AC perfected served well when the same framework was adapted to Dark Souls.

I think these ideas sound better if they are implemented on MW5 than on MWO.

#6 TheArisen

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Posted 26 January 2018 - 02:30 AM

View PostAnjian, on 26 January 2018 - 02:05 AM, said:



This is like the coop mode in War Thunder, which I never did like. War Thunder never had good coop AI to begin with, not unlike World of Warships, whose coop AIs seem to get better and better with each succeeding version.

Here are some other ideas, inspired from World of Warships.

Coop mode: Human team faces a mirror team of AIs using the exact same bots.

Operations: This one runs you through a script of different in game objectives that must be accomplished to open the next one. In doing so, you are also faced with waves and waves of AI opponents, with increasing difficulty till the final boss wave. This is similar to the well developed coop modes in Armored Warfare, but the AI development in World of Warships makes it play a little better --- and tougher, since a large number of games you will play on this mode will end up as losses as this can be punishing without the proper teamwork and preparation.

In both modes, there is a degree of randomization which means the opponents you face change with every game, and they can spawn at different points. Armored Warfare adds a touch by having random bosses appear. This means no game you play will be exactly like.

When you win, you get different rankings on how you achieved the result, like five star or S, four star for VG, three star for G. Getting the very best result will get you unique rewards and so on, so people will try to perfect their runs.

Another way is to make really difficult story and coop modes, like Armored Core. Again, various objectives that must be accomplished and new ones open up as you progress, while facing waves and waves of opponents. This story and coop campaign mode that AC perfected served well when the same framework was adapted to Dark Souls.

I think these ideas sound better if they are implemented on MW5 than on MWO.


Well I wasn't really thinking of WOWS but yeah.

#7 The6thMessenger

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Posted 26 January 2018 - 03:01 AM

Hows about just call it "survival", and have 24 v 1000?

#8 TheArisen

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Posted 27 January 2018 - 10:03 AM

View PostThe6thMessenger, on 26 January 2018 - 03:01 AM, said:

Hows about just call it "survival", and have 24 v 1000?


I figure it'd add more spice if you're activly competing with someone.

#9 Mystere

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Posted 27 January 2018 - 12:21 PM

View PostTheArisen, on 25 January 2018 - 07:11 PM, said:

I figured with MW5 coming the AI for this mode should be available or not too hard to add.


You are assuming the AI in MW5 will be good. That's a very unreasonable assumption. Posted Image





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