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Boring Balance Or The Un-Funning Of Mechwarrior Online


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#21 Kin3ticX

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Posted 26 January 2018 - 09:29 PM

View PostMech The Dane, on 26 January 2018 - 09:27 PM, said:


Is there anyone who likes it?


All it needs is lines between the waypoints and its passable. People just want to fight and it takes to long to find out what that VIP is doing

#22 Mcgral18

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Posted 26 January 2018 - 09:37 PM

View PostKin3ticX, on 26 January 2018 - 09:29 PM, said:


All it needs is lines between the waypoints and its passable. People just want to fight and it takes to long to find out what that VIP is doing



Until he charges into a firing line and wastes 5 minutes of everyone's time


Complete revamp, complete removal
Either or, I'd be happy (unless the revamp is worse...not out of the question)

#23 Y E O N N E

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Posted 26 January 2018 - 09:39 PM

View PostKin3ticX, on 26 January 2018 - 09:29 PM, said:


All it needs is lines between the waypoints and its passable. People just want to fight and it takes to long to find out what that VIP is doing


The removal of turrets and changing ECM flags to not reveal where the attackers are is also mandatory or it will remain unpassable.

#24 UnofficialOperator

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Posted 26 January 2018 - 09:45 PM

How soon before this goes to K town?

#25 Fleeb the Mad

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Posted 26 January 2018 - 09:54 PM

I'm going to be honest here, the laser vomit meta isn't nearly as obnoxious, long lived or dominant as other meta cycles. People just forget because we're not living it any more. Poptart PPC/AC5 and PPC/Gauss was much more one-note than what we have now.

Much of what people complain about are actually responses due to power creep as new things move in, allowing for ever-improving optimization. It comes into light when you look at old threads. I stumbled over a necro thread from 2016 that popped up recently. Some part of the discussion concerned remodeling the Dire Wolf, but the bit that stuck in my head was someone incredulously questioning why anyone could possibly think the Dire Wolf would need buffs. That's what clued me in on it being a two year old thread, because Dire Wolves are a rarity these days. They were becoming rare even before the desync.

Regardless of what people think of the specific implementation, changes have been trending towards what most people want. A nerf cycle instead of a perpetual buffing cycle to try to bring TTK back down. Slowing down bigger mechs to give lights and mediums more room to maneuver. Fixing the need to own three mechs to fully skill out any one. Removing skills as a generic buff and making it an either-or choice.

Now, if only they'd fix the pattern of the last few years of designing maps where brawlers can't close without crossing a killbox that the entire enemy team can fire down into, you'd see some more diversity again.

View PostMech The Dane, on 26 January 2018 - 09:27 PM, said:


Is there anyone who likes it?


I do. Escort can move fights into unused areas of the maps that make for great battles. Problem is so many people just treat it like skirmish with a gimmick and toss out the part where they form up in a different part of the map to actually screen the path.

#26 Johnathan Tanner

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Posted 26 January 2018 - 09:56 PM

View PostUnofficialOperator, on 26 January 2018 - 09:45 PM, said:

How soon before this goes to K town?

It won't, we won't let it.

#27 TLBFestus

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Posted 26 January 2018 - 09:57 PM

View PostEl Bandito, on 26 January 2018 - 06:56 PM, said:


Community wanted rescale, just not the way PGI had implemented. Community wanted engine desync, just not the way PGI had implemented. Community wanted new skill tree, just not the way PGI had implemented. Community wanted info warfare, just not the way PGI had implemented. Community wanted power draw, just not the way PGI had implemented.

See a pattern here?



Russ has categorically stated that the Community doesn't know squat about how to improve the game. Only his Majesty has the vision to do so and we just need to STFU and open our wallets, which too many have been willing to do for too long.

I don't see that blind loyalty drying up anytime soon, so Russ and his balance underlings have been busy at work and what you have today is the fruits of all that collective brain power. Rather amazing when you think about it. Posted Image


View PostUnofficialOperator, on 26 January 2018 - 09:45 PM, said:

How soon before this goes to K town?


The games already gone to He11 in my books, and K-town is on the way, so it shouldn't take long for a loyal minion to bury this.

Edited by TLBFestus, 27 January 2018 - 11:37 AM.


#28 El Bandito

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Posted 26 January 2018 - 09:58 PM

View PostKin3ticX, on 26 January 2018 - 09:22 PM, said:

but i have like 500 matches with HLL and 70 matches with HPPC. Should be the other way around.


What do you mean? It is self evident fact that PPCs are harder to hit than Lasers.

#29 Y E O N N E

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Posted 26 January 2018 - 10:06 PM

View PostEl Bandito, on 26 January 2018 - 09:58 PM, said:


What do you mean? It is self evident fact that PPCs are harder to hit than Lasers.


He is implying he gets such superior performance out of HLL that there's no motivation to use the HPPCs.

#30 justcallme A S H

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Posted 26 January 2018 - 10:16 PM

View PostMech The Dane, on 26 January 2018 - 06:51 PM, said:


Greatest. Intro. Yet.

..more like.


It wouldn't be a proper reply if I didn't at least give you SOME SHEET about it.

Three was nothing else in there to fault... (Normally I'd insert 'sadly', but that doesn't apply)

#31 El Bandito

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Posted 26 January 2018 - 10:26 PM

View PostYeonne Greene, on 26 January 2018 - 10:06 PM, said:

He is implying he gets such superior performance out of HLL that there's no motivation to use the HPPCs.


But as I said, hit % doesn't mean everything if we compare PPFLD to lasers.

#32 Y E O N N E

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Posted 26 January 2018 - 10:38 PM

View PostEl Bandito, on 26 January 2018 - 10:26 PM, said:


But as I said, hit % doesn't mean everything if we compare PPFLD to lasers.


I'm not talking about hit percent, I'm talking about kills, wins, and overall damage.

#33 Tarogato

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Posted 26 January 2018 - 10:39 PM

View PostUnofficialOperator, on 26 January 2018 - 09:45 PM, said:

How soon before this goes to K town?

It's already in DANETOWN.


View PostMech The Dane, on 26 January 2018 - 09:27 PM, said:

Is there anyone who likes it?

I like Escort. =[

But DEFINITELY not in its present state. The turrets need removed, the radar towers need removed, the Atlas needs to be replaced with a convoy of vehicles of which you have to destroy or evacuate 90% or greater to achieve victory. Then Escort might stand a chance at being a fun game mode.

Right now it's nothing more than a fun concept with terrible execution.

#34 Johnathan Tanner

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Posted 26 January 2018 - 10:40 PM

View PostTarogato, on 26 January 2018 - 10:39 PM, said:

Right now it's nothing more than a fun concept with terrible execution.

That's like 85% of the game at this point.

#35 Khobai

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Posted 26 January 2018 - 10:48 PM

Quote

That's like 85% of the game at this point.


yeah even the one fun thing left, mech on mech combat, is starting to become unfun because of all the other baggage

theyre going to end up completely ruining this game to try and make solaris work

theres no way they can make the damage levels in 1v1 palatable without gutting the rest of the game.

Quote

What do you mean? It is self evident fact that PPCs are harder to hit than Lasers.


yep.

I still predict that large and medium lasers will be linked for ghost heat at some point in the future. it will be PPC+Gauss linkage all over again.

thats the easiest option for PGI to contain laser vomit.

Ideally most weapon combos should be limited to 30 pinpoint damage with ghost heat. Similar to energy draw I suppose. Energy draw was not inherently a bad idea its just its implementation was all wrong.

Edited by Khobai, 26 January 2018 - 10:57 PM.


#36 Johnathan Tanner

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Posted 26 January 2018 - 10:50 PM

View PostKhobai, on 26 January 2018 - 10:48 PM, said:


yeah even the one fun thing left, mech on mech combat, is starting to become unfun because of all the other baggage

theyre going to end up ruining this game to try and make solaris work

1v1 me bro!

#37 K O Z A K

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Posted 26 January 2018 - 11:09 PM

You know how this ends, right?

Posted Image

#38 The Lighthouse

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Posted 26 January 2018 - 11:10 PM

You guys are putting meaningless hope on Paul and Russ. Most of North American small/medium business owners only care two things:


1) Pride
2) Money


It is not hugely surprising that Paul and Russ communicate and behave as same as people like Brad Wardell of Stardock (you can search about him on google and you will understand.)


For those people, they will never accept they are wrong until the whole thing goes down in flame (like Stardock suffered during Elemental). And even then, it is still 50/50 chance they will ever learn from their failure (nothing changes on Russ and Paul even after that cannot-be-named-kickstarter-project failed hard on them, for instance.)


MAYBE inevitable failure on MW5 change their attitude, but that's huge MAYBE attached. The best outcome is Microsoft gets interest in PC gaming space again, and give BT license to other competent developers.


There is a good reason why those businesses never grow big.

#39 Johnathan Tanner

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Posted 26 January 2018 - 11:14 PM

Y

View PostHazeclaw, on 26 January 2018 - 11:09 PM, said:

You know how this ends, right?

Posted Image
You know how this ends, Right?Posted Image

#40 El Bandito

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Posted 26 January 2018 - 11:18 PM

View PostYeonne Greene, on 26 January 2018 - 10:38 PM, said:

I'm not talking about hit percent, I'm talking about kills, wins, and overall damage.


Which were not referenced in any of the posts. I was simply pointing out the mechanics of the weapons that made such a difference in the hit %.

Edited by El Bandito, 26 January 2018 - 11:20 PM.






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