Cadoazreal, on 11 February 2018 - 04:55 PM, said:
War Robots and Battle of Titans here we come ? Hope not, so much time invested in this, but it looks like they've programmed more into their games in 6 months than PGI have in 6 years.....
The stunning commercial success of War Robots over a few years --- over a million players daily, 50 million plus downloads, over 3 million dollars in revenues per month, consistent ranking among the top 5 action-shooting games on mobile --- just shows how much potential the "mech" genre can have with the right developers, hitting the right markets. Still going strong, despite them going full EA in loot boxes and microtransactions, and facing a massive social media backlash the fall of last year, from which they partly recovered their footing. While I can fault War Robots for high pricing, I can't fault them for what they are using the money for --- advertising, marketing, developing new content such as maps and game modes. (Should note that Battle of the Titans were started by former War Robots developers that refused to work under the new owners of the company).
War Robots have a problem that is the exact opposite of MWO. They reached a peak Zen of gaming early, which led to their enormous success --- but every new change they added to the game, now faces criticism as players feel the new content threatens to break the Zen the game has achieved. So players begin to look at every new mech, every new weapon, every new game mode, every new map added to the game with suspicion as opposed to enthusiasm.
I found many players in that game to have been introduced to mechs from the table top Battletech, or earlier Mechwarrior games. Games that they remember fondly. But they don't have a modern gaming PC, or unwilling to invest on one. And those that do, when I recommended MWO to them, one finds the game "impenetrable" though others seem to be exploring it. The blow back from microtransactions have caused some WR players looking for a new game, but most are looking at Battle of the Titans as opposed to MWO.
The game illustrates that there is a strong interest in the genre, but not "Battletech" in particular, and that these players do not equate Battletech as "ownership" of the mech genre as a whole. Battletech as a franchise, needs to work from the ground up to attract a whole new generation of players. The WR player markets are especially strong in areas like Japan, S. Korea, China, Philippines, Thailand, Malaysia, the MIddle East, Latin America --- truly global --- and many of these areas don't ever heard of Battletech or Mechwarrior at all, but equate giant mecha with anime.
I am an advocate of doing a proper Battletech game in mobile --- does not necessarily be an action game --- as strategy games are booming in mobile, and there is certainly going to be a niche with one using mechs. The HBS Battletech game is done on the Unity engine, which is also what War Robots is using, and is highly portable from one platform to another. HBS has also done a mobile game based on Shadowrun before, and I certainly hope they see the potential of bringing Battletech to mobile.