So.
What if in siege game modes, there was a repair and rearm station that can repair and re-arm one mech at a time for a total of 2-3 minutes of downtime.
I invision this idea as a way of preserving dakka mechs that have full health but run out of ammo or brawlers who some how survived three waves and are still alive.
What if there was a condition that requires the attacking team to me on its 3rd or 4th wave in order to use the repair station?
Doesnt break lore, and it might actually provide some novelty in FP.
What do you think?
1
Fp Repair And Rearm?
Started by InvictusLee, Jan 26 2018 07:02 PM
7 replies to this topic
#1
Posted 26 January 2018 - 07:02 PM
#2
Posted 26 January 2018 - 07:06 PM
Dakka mechs becoming better in Invasion maps when the Clans just received MCII-B, is not great for balance, IMO.
#3
Posted 26 January 2018 - 07:15 PM
This has been asked, asked, asked again, and again and again.
PGI is not going to be doing anything to FP, major wise until Solaris is Implemented.
PGI is not going to be doing anything to FP, major wise until Solaris is Implemented.
#5
Posted 26 January 2018 - 08:11 PM
November11th, on 26 January 2018 - 07:19 PM, said:
Excuse me for my ignorance lol
I was one of them that asked way back in one of those town halls that asked. Simply put they said "Ehh it's not on top of our list. We'll consider it".
Honestly I've just given up asking for features. They are usually shelved in concept limbo for a good couple of years before it's even implemented.
#6
Posted 26 January 2018 - 08:51 PM
no bueno
#7
Posted 27 January 2018 - 03:02 AM
there should be a way to reload/repair in faction play
but it should require walking all the way back to your dropzone. 1 minute of downtime would probably be fine. and it should be limited to once per mech.
repairing should also be very limited. you should only be able to repair armor and not repair structure. and you shouldnt be able to replace missing limbs or critted equipment. its hard to field repair those things, the mech needs to get sent back to the factory for those repairs.
also only 50% of your max ammo should be reloaded and only once per mech. that would help discourage people from deliberately skimping on ammo knowing they can just go and reload.
but it should require walking all the way back to your dropzone. 1 minute of downtime would probably be fine. and it should be limited to once per mech.
repairing should also be very limited. you should only be able to repair armor and not repair structure. and you shouldnt be able to replace missing limbs or critted equipment. its hard to field repair those things, the mech needs to get sent back to the factory for those repairs.
also only 50% of your max ammo should be reloaded and only once per mech. that would help discourage people from deliberately skimping on ammo knowing they can just go and reload.
Edited by Khobai, 27 January 2018 - 03:11 AM.
#8
Posted 27 January 2018 - 03:08 AM
Khobai, on 27 January 2018 - 03:02 AM, said:
there should be a way to reload/repair in faction play
but it should require walking all the way back to your dropzone. 2-3 minutes of downtime also sounds fine. and it should be limited to once per mech.
repairing should be limited though. you should only be able to repair armor not structure. and you shouldnt be able to replace missing limbs or critted equipment.
but it should require walking all the way back to your dropzone. 2-3 minutes of downtime also sounds fine. and it should be limited to once per mech.
repairing should be limited though. you should only be able to repair armor not structure. and you shouldnt be able to replace missing limbs or critted equipment.
On Invasion maps that is biased toward the defenders though, as defenders' line of supply is much shorter than that of attackers'. Which will make Invasion maps even more lopsided. So QP maps only, maybe.
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