ROSS-128, on 27 January 2018 - 11:30 AM, said:
Hmm, it is an interesting compromise. On the one hand, no more RNG jam, and guaranteed double-taps. On the other hand, in a way you could see it as 100% auto-jam on the second shot what with the cooldown. But you *do* get the second shot.
Mathematically, it seems pretty similar to the kind of tradeoff you get with PPC capacitors in TT: a 2x-1.3x increase to up-front damage (depending on which PPC you attach it to) for 2x-1.3x more heat, 1.3x-1.1x more tonnage, 1.5x-1.25x more space, and a 2x cooldown.
It's not exactly the same of course, that implementation of UAC would be 2x damage 2x heat at every size, with a smaller relative weight/size penalty, but the additional drawback of being spread across a burst. Which could defeat the entire point of front-loading in the first place if the burst itself takes too long to resolve.
Sure,there's more shells. But it's done faster. IIRC, the current interval is 0.11s right? The C-UAC20 does 4 shells, with the first one done at 0th, that means it has 0.33s of accumulated time, 0.22s on the IS-UAC20 and CAC10, that is added with 0.44s and 0.33s respectfully if they double-shot. The Clan UAC5, does 0.11s + 0.22s = 0.33s.
The new system, the C-UAC20 at 0.05s with 5 shells results in 0.20s of burst, + 0.25s = 0.45s. For the IS-UAC20 and C-AC10, 4 shells at 0.06s interval, results in 0.18s + 0.24s = 0.42s. The IS-UAC10 and CUAC5 with 3 shells and 0.07s result in 0.14s + 0.21s = 0.35s, and the CUAC2 at 2 shells with 0.08s, has 0.08s + 0.16s = 0.24s.
The burst is faster, even if there's extra shells, that was just there to further spread the damage, but it would still be pretty tight and not hard to shoot at.
Andi Nagasia, on 27 January 2018 - 11:53 AM, said:
sounds simalar to my suggestion from a couple days ago
although you didnt like it,
but is seems odd that your idea is just like mine was,
but instead of adding cooldown on second click, you just start with doubled cooldowns,
personally id prefer my idea as it doesnt punish people from using a UAC as a AC(just single click)
where yours does(if you click you have to double tap or you wasting time)
also yours leaves in an exploit that people could use to get 60 damage if they want to waste ammo,
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Click UAC20(20damage into wall) wait 8seconds of 8.5sec cooldown,
peak out from courner click 20damage, cooldown ends, click click 40damage,
60damage in under half a sec, if you choose to waste a single shot for the start up,
Because it's balanced with the double-tap in mind, therein lies the difference. I want people to double tap, lest they waste their double tap potential. It's supposed to define the different types of ACs a lot more separate than one another.
Yes they can triple-tap if they wish by double shooting the first shot just before it completely recycles and then quickly double-shooting another. You can do that right now, but you don't need to wait for 8.5s, just 4 seconds so long it doesn't jam twice.
Yeonne Greene, on 27 January 2018 - 10:28 AM, said:
We were talking about the AC/20, tho...
Yeah, and i was talking about UAC in general. The AC20 for the IS still gets single-slug -- although i wish that the CAC20 would get single slug but with splash damage too.
Yeonne Greene, on 27 January 2018 - 10:28 AM, said:
Also, the UAC/20 doesn't have to synchronize with the laser. That's just gravy. The reason it can't be an 8 second cooldown is far simpler: it caps the output for the range too much.
Yeah, i know. Khobai is bull ******** us. That 8s cooldown though, there was just a target DPS i had in mind, if people doesn't want the UACs to have lower DPS, they can just adjust that cooldown accordingly to perhaps 6s.
Yeonne Greene, on 27 January 2018 - 10:28 AM, said:
It's still going to ghost at 2, so it's not like a Deathstrike or something can insta-delete 'Mechs with it any more than it already can.
Can reliably burst 60 damage though, no really shoot one, wait for about 8.4s just before complete recycle, and then you can shoot three times very rapidly. Soooo.
That is what i was afraid of, ensured 60 damage for 1 weapon system. But if you people really want it to just have 6s cooldown, your funeral man. Not that i'm spiteful, i guess it would be fun for my hunchies.
Edited by The6thMessenger, 27 January 2018 - 03:07 PM.