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Airstrike Needs To Be Percentage Base Damage - Stop Fish Butchery


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#21 JediPanther

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Posted 27 January 2018 - 04:49 PM

If you are dying to air strikes in any light then light mechs are not for you. Unless of course you do not move or if you decide to just air strike yourself well then bomb away.

Also the best use of an air strike:



#22 Kiiyor

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Posted 27 January 2018 - 08:59 PM

View PostEl Bandito, on 27 January 2018 - 07:23 AM, said:


I personally want strikes to be more limited, reworked, or even removed, entirely.


Same.

I hate the mechanic, but can see why it was introduced; to try and punish extremely static peek'n'shoot players. Trouble is, most of the decent ones have simply adapted, and position themselves with airstrikes and the need to avoid them in mind. Lights shouldn't complain about them though. If a light is static long enough for a strike to land, they've committed one of the classic blunders.

As far as a rework goes, i'd like to see this; artillery strikes saturate an area for 20-30 seconds, with much lower damage. Keep the same global cooldown, but let them stack also (you could get 2 off). You could use them to blunt a push, cover your own team's movements, flush an entrenched foe out of an area, or seal off a portion of the map - while at the same time, heavier mechs could wade through the area relatively unscathed if they didn't screw around.

Make them a tactical tool, not a damage source.

Airstrikes could be a more focused deterrent. Lower the damage, but If you have eyes on a mech, the aircraft could lock on and target that. Faster mechs would be able to avoid the attack run more easily than slower ones. Lose sight of it, and it fires at their last known co-ordinates, a bit like LRM's. Could make it useful for scouts to use, but dangerous in a melee. Also, instead of the airstrike modules increasing damage and saturation area, you could instead unlock a radar burst as the aircraft flies over, revealing enemies in the area for a few seconds.

My 10 cents.

#23 Brain Cancer

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Posted 27 January 2018 - 11:15 PM

Why one of the most mobile units in the game is in trouble with redsmoke is a mystery to me.

You should be moving. Constantly. Any hits from strikes should be the result of random chance, rather than deliberate enemy action- and if that blows you into tiny metal bits, such is life.

It's the most fragile robot in the game. EVERYTHING will wreck one best.

#24 VaudeVillain

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Posted 27 January 2018 - 11:32 PM

I'd like to see Airstrikes and Artillery removed and Arrow IV introduced.

#25 MechaBattler

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Posted 27 January 2018 - 11:38 PM

Could always make it not damage structure or internal components. Purely armor stripping. It would still be annoying. But you wouldn't be getting kills or gutting components. Still have a pivotal role in the battlefield. But not quite as devastating. And by devastating I mean when it's used effectively with team coordination. Or the Beef.

Edited by MechaBattler, 27 January 2018 - 11:39 PM.


#26 Xetelian

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Posted 27 January 2018 - 11:55 PM

Anything to make it so that one strike doesn't take off all my back armor and blast my % total health down by 4-8%

Right now strikes are a pain.

#27 Vellron2005

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Posted 28 January 2018 - 02:46 AM

View PostAn Innocent Urbie, on 27 January 2018 - 06:14 AM, said:

I have seen a lot of dead fish in the batttlefield, the Airstrike is the literal equivalent of dynamite fishing.

time to change the damage of airstrike to percentage base instead of what we have now which is point base damage.


Posted Image


I'm sure real-life artillery batteries and air strikes do more damage to tanks than personnel and light vehicles.. because you know, percentage damage is fair.. Posted Image

Seriously..

Grow up..

If anything, a fish has the speed to dodge out of the way.. but you know.. you gotta have situational awareness for that..

And air strikes are so easy to dodge.. that's why I never use air strikes, only artillery..

Edited by Vellron2005, 28 January 2018 - 02:48 AM.


#28 Zigmund Freud

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Posted 28 January 2018 - 02:50 AM

Honestly, if you're a 20t 150kph agile light, that can't run away from the smoke, maybe you deserve to get rekt?

#29 Mystere

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Posted 28 January 2018 - 05:28 AM

View PostKiiyor, on 27 January 2018 - 08:59 PM, said:

As far as a rework goes, i'd like to see this; artillery strikes saturate an area for 20-30 seconds, with much lower damage. Keep the same global cooldown, but let them stack also (you could get 2 off). You could use them to blunt a push, cover your own team's movements, flush an entrenched foe out of an area, or seal off a portion of the map - while at the same time, heavier mechs could wade through the area relatively unscathed if they didn't screw around.


If the threat of heavy damage or death is not there, they will be ignored. Those are what keep people moving ... or make them run to the forums to cry.

#30 An Innocent Urbie

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Posted 28 January 2018 - 06:21 AM

View PostMystere, on 28 January 2018 - 05:28 AM, said:


If the threat of heavy damage or death is not there, they will be ignored. Those are what keep people moving ... or make them run to the forums to cry.


Big damage should have accompanying downside like LAZOR ALPHA WITH HEAT, GAUSS YOU NEED TO AIM

airstrike are for unskilled CBILLionaires who just point and click and earn humongous damage

Edited by An Innocent Urbie, 28 January 2018 - 06:21 AM.


#31 FupDup

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Posted 28 January 2018 - 06:25 AM

View PostKiiyor, on 27 January 2018 - 08:59 PM, said:

-
I hate the mechanic, but can see why it was introduced; to try and punish extremely static peek'n'shoot players.
-

That's not the reason they were introduced and you know it. They were introduced to be a money sink.

#32 Nema Nabojiv

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Posted 28 January 2018 - 06:29 AM

The effect of an airstrike on lights is probably the only thing I like about the airstrikes. There has to be that danger to keep the feeling of a fragile mech to them.

#33 Brain Cancer

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Posted 28 January 2018 - 01:33 PM

View PostVaudeVillain, on 27 January 2018 - 11:32 PM, said:

I'd like to see Airstrikes and Artillery removed and Arrow IV introduced.


If PGI could handle it, I'd be the first one riding a Naga.

#34 Rusharn

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Posted 29 January 2018 - 03:34 PM

Even a light pilot can wander into a strike they didn't seem coming, especially when the entire enemy team uses them the moment they are available. I had this experience last Saturday, every time I turned around there were artillery and airstrikes landing everywhere. I honestly don't like consumables because I am C-bill poor and haven't piloted a mastered mech in like four months. Those skill nodes are so expensive, and all those event mechs are waiting to be mastered out, then those mechs that were on sale... I think I may have a problem.





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