Airstrike Needs To Be Percentage Base Damage - Stop Fish Butchery
#21
Posted 27 January 2018 - 04:49 PM
Also the best use of an air strike:
#22
Posted 27 January 2018 - 08:59 PM
El Bandito, on 27 January 2018 - 07:23 AM, said:
I personally want strikes to be more limited, reworked, or even removed, entirely.
Same.
I hate the mechanic, but can see why it was introduced; to try and punish extremely static peek'n'shoot players. Trouble is, most of the decent ones have simply adapted, and position themselves with airstrikes and the need to avoid them in mind. Lights shouldn't complain about them though. If a light is static long enough for a strike to land, they've committed one of the classic blunders.
As far as a rework goes, i'd like to see this; artillery strikes saturate an area for 20-30 seconds, with much lower damage. Keep the same global cooldown, but let them stack also (you could get 2 off). You could use them to blunt a push, cover your own team's movements, flush an entrenched foe out of an area, or seal off a portion of the map - while at the same time, heavier mechs could wade through the area relatively unscathed if they didn't screw around.
Make them a tactical tool, not a damage source.
Airstrikes could be a more focused deterrent. Lower the damage, but If you have eyes on a mech, the aircraft could lock on and target that. Faster mechs would be able to avoid the attack run more easily than slower ones. Lose sight of it, and it fires at their last known co-ordinates, a bit like LRM's. Could make it useful for scouts to use, but dangerous in a melee. Also, instead of the airstrike modules increasing damage and saturation area, you could instead unlock a radar burst as the aircraft flies over, revealing enemies in the area for a few seconds.
My 10 cents.
#23
Posted 27 January 2018 - 11:15 PM
You should be moving. Constantly. Any hits from strikes should be the result of random chance, rather than deliberate enemy action- and if that blows you into tiny metal bits, such is life.
It's the most fragile robot in the game. EVERYTHING will wreck one best.
#24
Posted 27 January 2018 - 11:32 PM
#25
Posted 27 January 2018 - 11:38 PM
Edited by MechaBattler, 27 January 2018 - 11:39 PM.
#26
Posted 27 January 2018 - 11:55 PM
Right now strikes are a pain.
#27
Posted 28 January 2018 - 02:46 AM
An Innocent Urbie, on 27 January 2018 - 06:14 AM, said:
time to change the damage of airstrike to percentage base instead of what we have now which is point base damage.
I'm sure real-life artillery batteries and air strikes do more damage to tanks than personnel and light vehicles.. because you know, percentage damage is fair..
Seriously..
Grow up..
If anything, a fish has the speed to dodge out of the way.. but you know.. you gotta have situational awareness for that..
And air strikes are so easy to dodge.. that's why I never use air strikes, only artillery..
Edited by Vellron2005, 28 January 2018 - 02:48 AM.
#28
Posted 28 January 2018 - 02:50 AM
#29
Posted 28 January 2018 - 05:28 AM
Kiiyor, on 27 January 2018 - 08:59 PM, said:
If the threat of heavy damage or death is not there, they will be ignored. Those are what keep people moving ... or make them run to the forums to cry.
#30
Posted 28 January 2018 - 06:21 AM
Mystere, on 28 January 2018 - 05:28 AM, said:
If the threat of heavy damage or death is not there, they will be ignored. Those are what keep people moving ... or make them run to the forums to cry.
Big damage should have accompanying downside like LAZOR ALPHA WITH HEAT, GAUSS YOU NEED TO AIM
airstrike are for unskilled CBILLionaires who just point and click and earn humongous damage
Edited by An Innocent Urbie, 28 January 2018 - 06:21 AM.
#32
Posted 28 January 2018 - 06:29 AM
#34
Posted 29 January 2018 - 03:34 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users