TheArisen, on 25 January 2018 - 07:03 PM, said:
Basic idea is this, instead of fighting each other the two teams compete to see who can destroy waves of A.I. mechs faster and also survive longer. We can say it's a training simulator and the two teams are competing units or something. It could have Captain Adams from the tutorial be the one to explain the mode and tell you what to do and announce waves, etc. It's basic but I think it could have potential. Thoughts? Comments?
This is like the coop mode in War Thunder, which I never did like. War Thunder never had good coop AI to begin with, not unlike World of Warships, whose coop AIs seem to get better and better with each succeeding version.
Here are some other ideas, inspired from World of Warships.
Coop mode: Human team faces a mirror team of AIs using the exact same bots.
Operations: This one runs you through a script of different in game objectives that must be accomplished to open the next one. In doing so, you are also faced with waves and waves of AI opponents, with increasing difficulty till the final boss wave. This is similar to the well developed coop modes in Armored Warfare, but the AI development in World of Warships makes it play a little better --- and tougher, since a large number of games you will play on this mode will end up as losses as this can be punishing without the proper teamwork and preparation.
In both modes, there is a degree of randomization which means the opponents you face change with every game, and they can spawn at different points. Armored Warfare adds a touch by having random bosses appear. This means no game you play will be exactly like.
When you win, you get different rankings on how you achieved the result, like five star or S, four star for VG, three star for G. Getting the very best result will get you unique rewards and so on, so people will try to perfect their runs.
Another way is to make really difficult story and coop modes, like Armored Core. Again, various objectives that must be accomplished and new ones open up as you progress, while facing waves and waves of opponents. This story and coop campaign mode that AC perfected served well when the same framework was adapted to Dark Souls.
I think these ideas sound better if they are implemented on MW5 than on MWO.