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Why Clan Mechs Carry More Streak Missiles


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#1 Jackal Noble

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Posted 25 September 2017 - 04:38 PM

Because Punk @#$ Commandos and Urbanmechs. That's why.

#2 Scout Derek

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Posted 25 September 2017 - 04:39 PM

No mention of Assassins? Mist Lynxes? Cheetahs?

ಠ_ಠ

#3 Damnedtroll

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Posted 25 September 2017 - 04:40 PM

Because clan streak weight a lot less than IS one... and have 100m more range !

Edited by Damnedtroll, 26 September 2017 - 01:15 PM.


#4 Jackal Noble

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Posted 25 September 2017 - 04:42 PM

Ps - I don't really use C-streaks, at all. I kind of abhor using them, and never really clicked with them. If I run close range, it's srms with artemis. But there are those few times, very few where I'm like dammit I wish I had a streak weapon for this bug.

View PostScout Derek, on 25 September 2017 - 04:39 PM, said:

No mention of Assassins? Mist Lynxes? Cheetahs?

ಠ_ಠ


Ya of course those, but I can deal with each in their own way. Commandos really are eternal.. undying almost lol.

#5 Bombast

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Posted 25 September 2017 - 04:44 PM

Pfft. Streaks are no match for the Mighty Urbie.

#6 Krivvan

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Posted 25 September 2017 - 04:47 PM

Streaks are one of the last weapons you'd want to use versus Urbanmechs... Urbanmechs are optimized for poking and frankly tanking, both of which Streaks aren't effective against. Urbanmechs are (like many Lights) weak to alphas that can knock off an arm, leg, or butt (for rear torso) depending on the build.

Streaks are the weapons you use against faster Lights that you may not be able to hit as reliably with relatively less HP than other Lights, like the Cheetah. Especially against Lights that will be more likely out in the open than the Urbanmech.

Edited by Krivvan, 25 September 2017 - 04:49 PM.


#7 stealthraccoon

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Posted 25 September 2017 - 04:49 PM

GIT GUD CLAMMER!

/cackles gleefully

Edited by stealthraccoon, 25 September 2017 - 04:49 PM.


#8 chucklesMuch

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Posted 25 September 2017 - 04:49 PM

They are found about as often as lurms/sl/spl/cspl/cac/hmg's etc... on my mechs.

#9 Jackal Noble

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Posted 25 September 2017 - 04:50 PM

Meanwhile, I'm just trying to eek by with this Jenner IIC Fury, with out getting sneezed on and instantly losing my entire arm. This thing legitmately needs some arm bonus. It's got 2 slots for energy in the CT, so at largest a ERPPC or Large pulse, or 2 medium pulse/medium laser etc. Otherwise all of the rest of it's armament potential, 6 ballistic points, reside in it's arms. which are basically severely isolated hitboxes and 24HP stock, any body vaguely familar with the JRIIC knows. Nothing new, most called it upon the announcement of the JRIIC Fury hero and it's hardpoints. But still, this thing is a weird and funky mech to build on.

And it's not really a glass cannon. just glass mostly.
Best matches I've had are with 2 ER large on the CT.

#10 Bombast

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Posted 25 September 2017 - 04:53 PM

View PostJackalBeast, on 25 September 2017 - 04:50 PM, said:

Meanwhile, I'm just trying to eek by with this Jenner IIC Fury...


Could be worse - It could be an IS Jenner. I swear those things take damage from people just looking at them.

#11 Jackal Noble

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Posted 25 September 2017 - 05:04 PM

View PostBombast, on 25 September 2017 - 04:53 PM, said:


Could be worse - It could be an IS Jenner. I swear those things take damage from people just looking at them.


This has got to be the polar opposite of what it is, a hero. It is undoubtedly the worst JennerIIc as far as variation of effective loadout, and performance. Sure, I can throw a 250XL on here and lobb around a CUAC10 with 2 med lasers, but that's why too much firepower in the arm that will assuredly get blown off.
Sorry I digressed, just doing the IIC hero challenge so ya.

#12 N0ni

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Posted 25 September 2017 - 05:14 PM

I find that the best clan streak is the one that weighs 12 tons and does 15 points of damage. The best part is that you can aim it anywhere you like and has 2000m/s base velocity.

But yeah, Fury sucks. We have found the mech worse than a Vindicator.

#13 Krivvan

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Posted 25 September 2017 - 05:33 PM

View PostBombast, on 25 September 2017 - 04:53 PM, said:


Could be worse - It could be an IS Jenner. I swear those things take damage from people just looking at them.

IS Jenners aren't bad anymore. They just get overshadowed by mechs like the Wolfhound. But with more HP than a Jenner IIC, it's quite likely that an IS Jenner actually beats a Jenner IIC in a 1v1 (depends on builds on both of course).

The problem with the size and profile of course is mostly in team play, but the Jenner IIC isn't really any better in that regard.

Edited by Krivvan, 25 September 2017 - 05:34 PM.


#14 Snazzy Dragon

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Posted 25 September 2017 - 05:36 PM

View Poststealthraccoon, on 25 September 2017 - 04:49 PM, said:

GIT GUD CLAMMER!

/cackles gleefully


Hilarious, coming from you

To the OP, commandos don't have the benefit of jumpjets, so despite their agility you can take them down if you're a half decent shot, and at least cripple them otherwise. Aim for the gun arm on the missile variants; it takes two thirds of the firepower off the table.

Using streaks on an urbie is going to fail the majority of the time. Just dump your clan alpha into their gun arms, and they can no longer poke. EZ. They've got to expose that gun arm to poke in the first place, anyway.

Javelins are the bane of my existence. They're the closest thing to an actual good light mech; I'd say they're fine. Assassins are just larger, more easily hit javelins, no issue there.

Myth lynx arms fall off at the sneeze of a medium mech, so I don't see the issue there.

Cheetahs are terribly clunky compared to other lights and they're probably the easiest lights to leg next to ravens.

Edited by Snazzy Dragon, 25 September 2017 - 05:37 PM.


#15 Krivvan

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Posted 25 September 2017 - 05:41 PM

View PostSnazzy Dragon, on 25 September 2017 - 05:36 PM, said:

Javelins are the bane of my existence. They're the closest thing to an actual good light mech; I'd say they're fine. Assassins are just larger, more easily hit javelins, no issue there.

Assassins are the slightly larger far better Javelins with armor on part with a 50 to 55 tonner. Javelins lack armor to the point where a decent pinpoint shot ruins them unlike Assassins.

The best Lights in the game right now are generally considered to be the Wolfhound (in large part due to its convergence), the Cheetah, and the 6 MG (rather than 8 MG) Mist Lynx which has 40+ arm armor rather than something like 18. There are others that shine in different niches though. Even the Mist Lynx is less useful in a comp match. but it dominates almost all other Lights in a 1v1.

Edited by Krivvan, 25 September 2017 - 05:42 PM.


#16 Jackal Noble

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Posted 25 September 2017 - 05:45 PM

It was a half-serious post. I don't usually have much of an issue with any of the lights mentioned, and run most of em sans the Raven, Jenner and Commando.

#17 JediPanther

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Posted 25 September 2017 - 08:30 PM

I could tell from looking at the hard points alone the fury was going to suck worse than a spider 5k or play the same. All the problems of the jenner chassis with only ballistic hard points. Experience with other ammo dependent mechs like oxide,huggin, and panther 10p gives me a fair indication of how it will play out. I'm sure you can go ac 2,5,10 and maybe a 20 if you really go out.

I've seen a few fury with med or er lasers just not only mgs.

#18 Krivvan

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Posted 25 September 2017 - 09:02 PM

View PostJediPanther, on 25 September 2017 - 08:30 PM, said:

I could tell from looking at the hard points alone the fury was going to suck worse than a spider 5k or play the same. All the problems of the jenner chassis with only ballistic hard points. Experience with other ammo dependent mechs like oxide,huggin, and panther 10p gives me a fair indication of how it will play out. I'm sure you can go ac 2,5,10 and maybe a 20 if you really go out.

I've seen a few fury with med or er lasers just not only mgs.

Who plays a Fury with only MGs? It quite obviously lends itself to MG + 2 ERML/MPL/similar builds. I'd have to look into it further, but it's not likely to be bottom tier.

#19 Tier5 Kerensky

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Posted 25 September 2017 - 09:29 PM

I don't really like streaks, as they have less firepower againts bigger targets.

With mediums you want to have firepower to take out heavies and with heavies you want to be able take out assults.

On FP I've used them a little on Mad Dog as you can outrange SRMs and med pulse for short time.

#20 Shifty McSwift

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Posted 25 September 2017 - 10:44 PM

View PostJackalBeast, on 25 September 2017 - 04:50 PM, said:

Meanwhile, I'm just trying to eek by with this Jenner IIC Fury


Posted Image

I think you mean eke, as in to eke out an existence. ;)





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