Jump to content

Mw5 Reactor Explosions


33 replies to this topic

#21 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 31 January 2018 - 11:14 PM

View PostJiang Wei, on 31 January 2018 - 05:22 PM, said:

There would be no point to that.

It's there in the sentence: engine explosion as cosmetic just like swirling LRMs. Not that I advocate it.

#22 Jiang Wei

    Member

  • PipPipPipPipPipPip
  • 375 posts

Posted 01 February 2018 - 03:07 AM

Yea Im not really sure what you are trying to say.

#23 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 01 February 2018 - 03:47 AM

View PostJiang Wei, on 31 January 2018 - 07:03 PM, said:

I just get annoyed when people respond with ignorance.


That would be the pot calling a porcelain dish black.

#24 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 01 February 2018 - 05:14 AM

View PostJiang Wei, on 31 January 2018 - 07:03 PM, said:

RNG? No a mech would always explode upon death. Plus I explained what it would mean in the original post. Perhaps I have overestimated the level of understanding people have for such things, or I didnt explain it well enough? Is the post too long for people to read throroughly?


That would be even worse.

So you want mech explosions in to punish bad pilots who like to hug their enemies. Well guess what? The game already punishes you for this, because by getting right in your opponent's face, you prevent your teammates from getting clear shots on him to kill him faster. You prolong your enemy's existence and allow him to hurt you more than he would if your teammates got to shoot him as well.

If anything, mech explosions would encourage such tactics in certain situations. Imagine being continuously hugged by an SRM Oxide or Assassin while piloting a much slower mech. You still have to kill him to stop him from killing you, but there's no way to quickly do so without taking explosion damage in the process, and not every mech has the hardpoints or torso pitch to effectively aim for legs in a brawl. Mech explosions would make slower mechs even more of a liability than they already are.

You could argue that mech explosions would discourage deathball tactics, but that's what strikes are for. If anything, mech explosions would encourage far more defensive gameplay, as forming up to assault a position would be much harder if you don't have a lot of space to do it. I can't even imagine how you would push through the gates in Siege. It would be a nightmare for the attackers.

And suicide attacks are just no fun to play against. If you've ever played a Battlefield game, you know how frustrating Jihad Jeeps are to deal with. Or those jackoffs who hope in planes just to crash them into people intentionally.

Also, as a word of advice, you should maybe cut down on the arrogance. You come off as someone who thinks he's far smarter than he actually is. It's not a good look.

#25 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 01 February 2018 - 07:30 AM

View PostJiang Wei, on 31 January 2018 - 07:03 PM, said:

RNG? No a mech would always explode upon death. Plus I explained what it would mean in the original post. Perhaps I have overestimated the level of understanding people have for such things, or I didnt explain it well enough? Is the post too long for people to read throroughly?

um sure, i cant agree with mechs going nuclear on every death,
cool explosions sure, but explosions that do damage? no i cant agree with that,
it would make any Close 1v1 close range fight useless, as the winner dies with the loser,



View PostJiang Wei, on 31 January 2018 - 07:03 PM, said:

Thats is false, From my own experience I have myself used self destruct as a tactical manuever in dire situations and so has many people who played MW4.

yes but what other MW games self destruct? none of them,
because losing a mech was a big deal in Mechwarrior 1-3, it was extremely bad to lose your mech,
not that MW4 was bad, it did alot of things right, but self destruction wasnt one of them,

View PostJiang Wei, on 31 January 2018 - 07:03 PM, said:

I mean your example couldnt be more of a false equivelency. No one uses a house as a war machine.

its an analogy, the house doesnt need to be a war machine, but you could use Fortress if youd like as thats closer,

View PostJiang Wei, on 31 January 2018 - 07:03 PM, said:

Actually I am wrong, a house has been used in tactical destruction. Have you ever seen a movie where the bad guys are in your house and you leave the gas on while placing a paint can in a microwave then the house exploded killing the bad guys?(or a number of other ways..) Or maybe that scene in aliens 2 where the lt and the girl marine get trapped in duct between 2 groups of aliens and what do they do? They use a grenade to blow themselves and several aliens up. Doesnt matter if you saw it in a movie, its still a valid tactic. Your going down and you wanna take out as many enemies as possible with you. Its not a hard concept to understand, or so I thought.

its a shock and awe attack, like i said yes its cool,
yes i think we should see large explosions when our mechs die,
i just dont think having them do damage is the right way to go

View PostJiang Wei, on 31 January 2018 - 07:03 PM, said:

In MW4 a mech explosion did serious damage and caused enough heat to shut down another mech if it was too close. Not sure which topic post you read but I explained that in the original post. It is so frustrating when people dont actually read your post and then respond in ignorance.

the post i read was the one i quoted,
many people complained about it in mechwarrior4 lots it was a problem,
no one complained about it in mechwarrior1/2/3 because self destructions were in those games,

i can see self destructions as being something that can give all mechs in a radious large amounts of heat,
but i cant agree to damage, that would add a that stratigic feel you mentioned without the problems i think,

also dont worry, if MW5 doesnt have Self Destructions is has mod support, and im sure someone will add it, ;)

#26 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 01 February 2018 - 08:37 AM

Also, just to throw this out there...

Would BattleMechs really make for good military weapons if, when the engine was destroyed, they would destroy their own forces/assets?

It wouldn't be a good idea to assign a BattleMech for the defense of a base, convoy, or even have them near other forces if they would destroy anything near them when they blew up.

#27 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 01 February 2018 - 09:37 AM

View PostHit the Deck, on 31 January 2018 - 11:14 PM, said:

It's there in the sentence: engine explosion as cosmetic just like swirling LRMs. Not that I advocate it.



Swirling LRMs went away because the hit pattern was apparently too good.

Engine explosions are just plain trolltastic in a game where you can Direstar yourself into a massive PPFLD spike, followed by turning your robot into a bomb when they melt, and assuming the opponent is still around, they can deal with the arty strike you triggered just before going nuclear holocaust.

#28 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 01 February 2018 - 09:41 AM

View PostBrain Cancer, on 01 February 2018 - 09:37 AM, said:

Swirling LRMs went away because the hit pattern was apparently too good.

Engine explosions are just plain trolltastic in a game where you can Direstar yourself into a massive PPFLD spike, followed by turning your robot into a bomb when they melt, and assuming the opponent is still around, they can deal with the arty strike you triggered just before going nuclear holocaust.

It's as eye candy as I said, i.e. not doing any damage.

#29 Armored Yokai

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,966 posts
  • LocationHouston,TX

Posted 01 February 2018 - 09:44 AM

there should be RNG based explosions and there should also be suicide rushes from NPCs so you can't just facehug a mech and aim for the head for easy salvage

#30 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 01 February 2018 - 09:46 AM

View PostHit the Deck, on 01 February 2018 - 09:41 AM, said:

It's as eye candy as I said, i.e. not doing any damage.



Cosmetic stuff? Eh. I'm OK with that, but I still miss the old ammo explosions. When something detonated, you really, really knew it had boiled up. I just don't want everything that gets torso cored turning into the 4th of July thanks to engine destruction.

#31 Jiang Wei

    Member

  • PipPipPipPipPipPip
  • 375 posts

Posted 02 February 2018 - 03:42 AM

View PostAndi Nagasia, on 01 February 2018 - 07:30 AM, said:

um sure, i cant agree with mechs going nuclear on every death,
cool explosions sure, but explosions that do damage? no i cant agree with that,
it would make any Close 1v1 close range fight useless, as the winner dies with the loser,




yes but what other MW games self destruct? none of them,
because losing a mech was a big deal in Mechwarrior 1-3, it was extremely bad to lose your mech,
not that MW4 was bad, it did alot of things right, but self destruction wasnt one of them,


its an analogy, the house doesnt need to be a war machine, but you could use Fortress if youd like as thats closer,


its a shock and awe attack, like i said yes its cool,
yes i think we should see large explosions when our mechs die,
i just dont think having them do damage is the right way to go


the post i read was the one i quoted,
many people complained about it in mechwarrior4 lots it was a problem,
no one complained about it in mechwarrior1/2/3 because self destructions were in those games,

i can see self destructions as being something that can give all mechs in a radious large amounts of heat,
but i cant agree to damage, that would add a that stratigic feel you mentioned without the problems i think,

also dont worry, if MW5 doesnt have Self Destructions is has mod support, and im sure someone will add it, Posted Image


The point, which I explained in the OP, is to raise the skill cap. If someone could modd that in to MW5 that would be great, but there is no reason why PGI cant make it an optional feature to begin with.

Anything that raises the skill cap is good for competitive play. Sadly MWO is in a state of zero skill cap, and thats why its so boring to play.

Edited by Jiang Wei, 02 February 2018 - 03:50 AM.


#32 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 02 February 2018 - 11:16 AM

View PostJiang Wei, on 02 February 2018 - 03:42 AM, said:


The point, which I explained in the OP, is to raise the skill cap. If someone could modd that in to MW5 that would be great, but there is no reason why PGI cant make it an optional feature to begin with.

Anything that raises the skill cap is good for competitive play. Sadly MWO is in a state of zero skill cap, and thats why its so boring to play.

well remember MW5 is PvE with Coop, so Competitive PvP is probably not going to happen in MW5,
at least not by PGI, it may be Modded in later like the Vs mod for XCom2, but its unlikely to come standard in MW5,

#33 Jiang Wei

    Member

  • PipPipPipPipPipPip
  • 375 posts

Posted 02 February 2018 - 03:20 PM

I certainly hope so. I am curious about the PVE AI though. From the videos I watched, they dont seem to be very complicated. AI mechs just seem to go ham and face punch.. Even in MW4 the AI would avoid collisions and explosions by keeping some distance. But of course, that AI was developed by microsoft.

Edited by Jiang Wei, 02 February 2018 - 03:24 PM.


#34 BumbleBee

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 541 posts

Posted 02 February 2018 - 04:18 PM

If it was brought in the same as it is in MWLL I will be a VERY happy camper.

From memory it only triggers when there is a huge amount of damage left over from the shot that killed the Mech. I saw a chain of 4 of them once, and it was spectacular. Half of the engagements broke off to either run if they were too close, and some broke to watch

Edited by BumbleBee, 02 February 2018 - 04:19 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users