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Blood Asp Pre-Order Is Here!


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#221 Jay Leon Hart

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Posted 07 February 2018 - 11:01 AM

View Postclan hope, on 07 February 2018 - 12:47 AM, said:


i'm sorry i don't agree .. TRUST ME CLAN IS NOT OP AND I WILL BE MAKING VIDEOS PROOF FOR YOU ALL.. PILOT SKILL IS OP AND SKILL TREE HELPS .. if you had the same loud out and same ton inner sphere and clan mech 50 meters apart and no player skill because your not moving and no heat sinks and no skill tree and target ct only.. so for the 3 i did do, but didn't record inner sphere mech won every time.....oh but videos to proof is coming all and u all will see your wrong

Just use this tool and save yourself the hassle of recording.

The no heat sinks thing is an odd choice, though.

#222 Thinkagain01

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Posted 07 February 2018 - 04:11 PM

View PostJay Leon Hart, on 07 February 2018 - 11:01 AM, said:

Just use this tool and save yourself the hassle of recording.

The no heat sinks thing is an odd choice, though.



This tool is pretty cool. Although it doesnt take into consideration player skill/ or lack of. That annihilator build is crap also XD

Edited by Thinkagain01, 07 February 2018 - 04:17 PM.


#223 clan hope

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Posted 07 February 2018 - 04:14 PM

MrKvola

You are just wrong and any "proof" that you can manufacture will be easily disproved. Now please go whine to yourself, nobody is really interested in your rants. Or even better, git gud and then come back.

https://leaderboard....rch?u=clan+hope

wow my stats .. my stats don't mean nothing .. i'm not trying to be a top pilot and for you to put my stats on there means i hit a Nerve with you and any inner sphere player that comments on this

#224 Arkhangel

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Posted 07 February 2018 - 06:58 PM

View PostGenesis23, on 06 February 2018 - 02:07 AM, said:


on your last point the whole idea of the Templar in MWO falls on its face. its using an XL engine, which would be stupid for an IS assault.

actually, it wouldn't. Templar is an 85-tonner, which means it's actually pretty damn fast for an assault, having a base top speed of about 65kph. it's also not meant to be a brawler, which is where that XL engine would be most vulnerable. mid-to-long range, it would be a powerhouse for its weight bracket, between the 16 and a half tons of armor it gets base (more than an Annihilator), and its whopping forty tons of pod space.

also, for the guys who keep talking about HAGs and Plasma rifles. PGI's keeping to the timeline they have set for equipment. that cutoff was 3067. which means HAGs and Plasma Rifles just barelllly got cut. that said, they'd be two of the most broken weapon systems in the game, so i can see why PGI did so, given Clans using anything other than Gauss Rifles would pretty much die, as plasma rifles would cause them to cook if they used anything heat generating, plus, you know, HAGs. those two weapons would really break the game.

Edited by Arkhangel, 07 February 2018 - 07:02 PM.


#225 IdToaster

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Posted 07 February 2018 - 08:22 PM

HAGRs fire in streams (so byebye pinpoint damage; even in lore they use cluster rules), fire set amount of pellets per shot (like MRM bursts instead of rotaries where you can just stop firing), have awful damage potential per ton even if everything hits (120 damage/ton at optimal, 20 less than AC/20s and 5 less than even Heavy Gauss), and especially past the HAGR/20s take up lots of weight and crit slots and generate plenty of heat.

On top of all that, being Gauss Rifles in MWO, they would most likely get stuck with the charge mechanic, and if they are worried about damage spikes would probably disable charging 2 HAGR/40s at once.

And they still explode.

Just give me regular Gauss, thanks.

#226 Thinkagain01

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Posted 08 February 2018 - 06:43 AM

View PostIdToaster, on 07 February 2018 - 08:22 PM, said:

HAGRs fire in streams (so byebye pinpoint damage; even in lore they use cluster rules), fire set amount of pellets per shot (like MRM bursts instead of rotaries where you can just stop firing), have awful damage potential per ton even if everything hits (120 damage/ton at optimal, 20 less than AC/20s and 5 less than even Heavy Gauss), and especially past the HAGR/20s take up lots of weight and crit slots and generate plenty of heat.

On top of all that, being Gauss Rifles in MWO, they would most likely get stuck with the charge mechanic, and if they are worried about damage spikes would probably disable charging 2 HAGR/40s at once.

And they still explode.

Just give me regular Gauss, thanks.


U mean like Ultra a/c ?? Posted Image
Or do you mean broken like dual heavy guass?

#227 Stonecutter

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Posted 08 February 2018 - 11:07 AM

Man I REALLY want to know where the L/R torso energy hardpoints are in the Rancor. My fear is that the missiles are the high mounts like the Mad Cat MK II and the energy comes out of the chest rather than above the shoulder.

#228 Ed Steele

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Posted 08 February 2018 - 11:58 PM

Nice looking Mech, but where is the Grand Titan?

#229 Genesis23

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Posted 09 February 2018 - 04:50 AM

View PostArkhangel, on 07 February 2018 - 06:58 PM, said:

actually, it wouldn't. Templar is an 85-tonner, which means it's actually pretty damn fast for an assault, having a base top speed of about 65kph. it's also not meant to be a brawler, which is where that XL engine would be most vulnerable. mid-to-long range, it would be a powerhouse for its weight bracket, between the 16 and a half tons of armor it gets base (more than an Annihilator), and its whopping forty tons of pod space.


so what you want is a fast assault that cant share its armor which is the main point of an assault mech? still dont see the point in this. either play an assault that can share its armor and tank for the team, or play a heavy. assaults sitting back and trying to snipe with their way too long range loadout and letting the team die is one of the biggest reasons for a lost game.

#230 Arkhangel

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Posted 10 February 2018 - 08:19 AM

@Genesis: I never said it wouldn't be sharing armor, OR that it would be sniping. it would be fighting at mid-range where it's harder to pick out parts on a mech. most of the mechs people consistently complain that "suck" are because they're too much of idiots to realize there's more than just Brawling and Sniping. Most of those badmouthed mechs, such as the Quickdraw, Thanatos and Vindicator, are specifically set up and work best when fighting at mid-range, about 300-500m and actually do damn well at it. The Templar is also one of those. should also be aware, it's completely FINE sharing its armor. it's only gonna keep its distance when it's been opened. additionally, We already have precedent for reduction of crit chance on structure, which would be a pretty likely quirk it'd get.

it should also be noted that IS Omni wise, there are several that use standards as well. and... to re-tierate something i said earlier, a Templar has FORTY TONS OF PODSPACE. That's enough firepower to make someone think twice about directly facing it, XL Engine or not. add to that it's an Omni, so the Loadouts could be quite varied and nasty.

#231 PanzerTC

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Posted Today, 09:40 AM

Well I never played this one in the tabletop, but I'll take the plunge and try it out here.





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