Jump to content

How Does One Lrm In Today's Mwo?

Gameplay Weapons

43 replies to this topic

#1 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 06 January 2020 - 05:56 AM

So after a long retirement (mostly to use Linux as my main OS which precluded my playing) I have jumped into some games.

Hopped into an Oxide and did pretty well. Hopped into a Quarantine and did pretty well. Hopped into a Raven and did pretty well.

Hopped into a Catapult C1 and sucked.


I realize that the game has evolved and changed, but can anyone clue me into how I can get over 50 points of damage in a game with an LRM boat?

#2 VonBruinwald

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Undisputed
  • The Undisputed
  • 3,460 posts
  • LocationRandis IV

Posted 06 January 2020 - 06:14 AM

You need LOS.

You now get penalties to lock time and missile spread if you are using someone else’s locks.

There's also a lock time delay based on distance to target, the further back you are the longer it takes.


I haven't noticed a significant difference since the changes came in but most people I know considered me an "aggressive" lurmer prior to the change. The ones I feel sorry for are the lights, I used to be able to provide fire support for them when they got caught out on a scouting run and now I struggle.

#3 HavranRyc

    Rookie

  • 3 posts

Posted 06 January 2020 - 08:40 AM

I have Catapult with 2x LRM-10 + Artemis, 2x LRM-15 + Artemis, 2 ML + BAP.
Pilot skills: target skills in Sensors, all skills in Weapons (without ballistics and lasers skills)
I stay behind war line (sometimes make pekabo for fast targeting (and situation awareness)) and fire support. After 7 tons ammo out, i go in front and tank (in that moment you have top armor on board).
This way make 400+ dmg per battle, 956 record.

Similar as in this video:

#4 Vorpal Puppy

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 250 posts

Posted 06 January 2020 - 08:59 AM

For Quick Play: Bring your own tag, get LOS, be fast enough to keep up with the NASCAR. I rarely LRM, but was running around last night for a while in a 4xLRM10 Adder with tag. Not hard to do 500 damage a game as long as you dont end up on Mining Collective or in the Bog.


#5 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 06 January 2020 - 09:14 AM

I equipped a targeting computer and that seemed to help immensely. Went from ~50 damage a game to over 300.

#6 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 06 January 2020 - 10:24 AM

go to faction play, wait for map to be polar highlands or caustic valley, drop heavy/assault lrm boat wave 1, put circle in box, get 2000 damage per mech (or more if you're silly like some and trade armor for ammo)

#7 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,750 posts
  • LocationPoland

Posted 06 January 2020 - 10:29 AM

View PostBelorion, on 06 January 2020 - 05:56 AM, said:

I realize that the game has evolved and changed, but can anyone clue me into how I can get over 50 points of damage in a game with an LRM boat?
Get Artemis. Get an Active Probe. Get TAG. Get Target Decay in the Sensor Skills.
And then... start moving with your team and getting your own locks, because both lock times and spread are now quite terrible in indirect fire mode (with lock times being dependent on your distance to target), while ECM pretty much renders an indirect lock impossible.
With LOS to your target, ECM doesn't affect your lock times, your missiles follow a lower curve and cluster better even without taking Artemis into the account.

View PostBelorion, on 06 January 2020 - 09:14 AM, said:

I equipped a targeting computer and that seemed to help immensely. Went from ~50 damage a game to over 300.
That's the awesome power of the placebo effect.
Targeting computers do not affect LRMs - the only bonus your LRM build gets from one is a single-digit buff to sensor range. The false premise that TCs buff LRMs has originated from players who failed to understand that "Targeting Data Speed" and "Targeting TIme Boost" refer to how quickly the enemy mech's paper doll updates.

Edited by Horseman, 06 January 2020 - 03:14 PM.


#8 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,091 posts
  • LocationLost in my C1

Posted 06 January 2020 - 11:42 AM

You need bap and one tag laser. 280 engine-300 engine xl or lfe. Invest in fire power for all the range cool down then sensors for target retention and decay. 3mls and 2x jump jets.


Always carry one uav and use it when an ecm light comes around. Aim for the legs. Once legged it only moves 40kph. Stay close to team mates.You don't need artemis;use that tonnage for ammo and other things. One of the most important thing for any lrm boat:learn when to not use them using your back up weapons. Cat C1 can brawl with lasers pretty well in a tough spot. You just have to use that target info display and aim for their weak points. Use the jump jets to get to better positions. They work wonders on canyon network.

#9 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 06 January 2020 - 03:01 PM

how to use lrms?
easy.

use it as a direct-fire weapon. be agressive, get your own locks and voila:
plenty of good matches in your future*. Posted Image


*just don't do as the lurmers do usually, and you'll be fine.

Edited by Teenage Mutant Ninja Urbie, 06 January 2020 - 03:02 PM.


#10 Brauer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,066 posts

Posted 06 January 2020 - 04:09 PM

Direct fire is definitely the way to go

Otherwise, as has been stated bring an active prove, bring a tag if you can, get your own locks, and try to bring a heavily quirked lrm mech like the AWS-8R or TBT-7M, or a clan mech with a huge tube count.


#11 thievingmagpi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,577 posts

Posted 06 January 2020 - 05:23 PM

just slap your keyboard until it's roughly in the direction of an enemy, and then mash your mouse buttons (doesn't matter which). you'll be pumping out hundreds of low-heat damage in no time. the best part is you don't even need to see the enemy to do it.

#12 FRAGTAST1C

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 2,961 posts
  • LocationIndia

Posted 06 January 2020 - 07:22 PM

1. Just move with the team and get direct LoS

2. Everytime you fire a volley of LRMs, have a glance at the mini-map to know where your team's headed and where the enemy team is. Act accordingly.

3. Drop the Targeting Computer and bring a Tag and an Active Probe if you don't have them.

#13 Snowhawk

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 433 posts

Posted 06 January 2020 - 09:27 PM

View PostHorseman, on 06 January 2020 - 10:29 AM, said:

Get Artemis. Get an Active Probe. Get TAG. Get Target Decay in the Sensor Skills.



That's it.
Artemis, Tag (for countering an ecm-mech) and Target Decay (in the skill tree) are very important. It's a difference like night and day if you don't use this 3 upgrades. And of course... move with the team an get your on look on's for "direct fire"-lrm's. Indirect fired lrm's without your own lock are not so effective but usable.

#14 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 06 January 2020 - 09:33 PM

Step 1: Unequip LRMs.

Step 2: Equip dakka.

Step 3: ???

Step 4: Profit.

#15 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,753 posts
  • LocationThe Republic of Texas

Posted 06 January 2020 - 10:17 PM

Posted Image

#16 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 07 January 2020 - 12:54 AM

Coop is at the front of the fight.
Coop gets his own locks.
Those were clearly SRMs anyways

#17 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 07 January 2020 - 02:27 AM

Patience, high LRM tube counts, and medium to fast moving mechs (60-80+ Km/h) for quickplay (to stay with the inevitable Nascar)

Also, not all maps are good for LRMs.

Using TAG for yourself will help somewhat, but if you do that, you might as well play ATM instead of LRM..

Having a partner with NARC would be ideal, but that's tough to get.

Best use for LRMs is on faction play matches on open maps like Grim, Polar, Tourmaline, and Invasion:Defend matches. There you can sometimes even drop assaults, but your best bet are still fast-moving heavy mechs with LRMs, such as (but not limited to):

Sun Spider, Orion IIC, Timber Wolf, Mad Dog, Nova cat (for Clan), and medium LRM5 boats like Kintaro for IS..

Also, if you see an enemy AMS boat, such as a Kitfox, or Corsair, try to call it prime target and take it down as fast as possible by firing alphas at it. If you chain fire LRM80 at a 4AMS boat, it will negate your LRMs completely.

Alternatively, shoot at targets out od the AMS bubble.

Note: A clan Dropdeck fits 4 Mad Dogs ;-)

Edited by Vellron2005, 07 January 2020 - 02:29 AM.


#18 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 07 January 2020 - 02:56 AM

move. there's always a better position. stay with your team, try to get line of sight, and yes, draw some enemy fire. keep an eye on what's going on outside the main nascar. don't get swallowed by the nascar, move.

#19 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 07 January 2020 - 05:25 AM

View PostVellron2005, on 07 January 2020 - 02:27 AM, said:

*wall of text*



this right here. do exactly like Vel or Dex says. except:

just do the opposite, and you're a welcome addition in a teambased game - and not some lockleeching ****** ********** ********* that just sh*ts on his team and ACTIVELY lowers their chance to win.

Edited by Teenage Mutant Ninja Urbie, 07 January 2020 - 05:39 AM.


#20 Quandoo

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 221 posts

Posted 07 January 2020 - 08:25 AM

You charge, dps with lrm as much as you can the go brawl mode at ~200m. The longer the distance the easier to evade. LRM is support, not a main weapon. Its almost only good to give enemies a good screen shake.

Edited by Quandoo, 07 January 2020 - 08:27 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users